Thanks for checking out my profile. I like to work with cinema 4d and learning as much as i can about supporting softwares for it. I enjoy modeling and practice it everyday. i will be putting up my works online soon on a website my brother is making for me. hes a coding master and is proficient actionscript 3.0 and has built some awesome games in flash. i picked up modeling a long time and have been in and out of it, and since i have picked it up last i have stuck with it and continue to get better and its all about reading the books and applying what you learn. im an old fart i guess, i grew up on atari 2600, first golf game i played was a square ball, lol. have always loved video games, and would love to take my modeling skills to the next level and find some good guys to work with through online collab and get something published and just looking for the experience and fun of making an awesome game with awesome people.
live in Austin also and is attending the SXSW interactive
in number sixteen i will talk a little about uv unwrapping. although tricky, with patience, it can be done with some very conventional tools in maya. one i found particularly useful was the unfold tool, and checking the use selected pin to unfold in your little submenu i call it, the menu that pops out like a properties panel, and then unfold it when you select a vert. also, today i have prepared a uv map today after i finished up modeling the sword further, completed the guard area which protects the wielders knuckles. a lot of time was spent referencing images online, other artwork, 3d or not, drawing, or real life, it all works out, and helps me out when i get back into maya. after i finish up the jester, code named Invarus, i will work on that swords map in photoshop and see what i get.
updates to follow in the days to come as i work on the jester
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