OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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SotaPoika Feb 19 2015, 3:05pm says:

Game seems too atmospheric for some Multiplayer shooter. To me, it seems it could be some kind of horror game like Penumbra, but with a lot better graphics! :O

+9 votes     reply to comment
Metalspy Feb 20 2015, 6:13pm replied:

Is there even such a thing as 'too atmospheric'? :P I'd say it is one of those things you can never have enough of!

+4 votes     reply to comment
Gregs2k2 Feb 19 2015, 3:20pm says:

Very nice!

+2 votes     reply to comment
Predalienator Feb 19 2015, 4:56pm says:

Impressive, the atmosphere is sure to make any lone wolf think twice about taking on the other team.

+2 votes     reply to comment
just_call_me_G Feb 19 2015, 5:27pm says:

Wow, in motion and with sounds it's much more impressive! Stunning work, really high quaality!

+2 votes     reply to comment
Argoon Feb 19 2015, 7:24pm says:

Fantastic atmosphere and SotaPoika said exactly what i though. Maybe you guys should think making some small single player horror based game ala Penumbra? It could be the break you are waiting for and can be made with a small team like yours.

+1 vote     reply to comment
DUBONTIME™ Feb 21 2015, 1:18am says:

Very good, some cockroaches and rats would be nice!

+2 votes     reply to comment
SinKing Mar 4 2015, 9:34pm says:

There are some really cool models here, but again a problem of grounding it in reality. In reality only one of all these lamps would still be working and it would probably be a dirty, low intensity light.

Sure it looks good with lights on the ceilings, but these would have been the first to come down. They don't look retrofitted to me, but if that is the case, it should be made visible, e.g. by cables running to generators and makeshift construction to keep the lamps in place. What is this place even? I always try to figure out if it is some kind of underground structure or just a sort of run down industrial complex. I like the atmosphere and look, but it would be best to have a clear idea of the area you are creating, or it will look unrealistic in the way things that are put together making no logical sense. Even if it is subconcious, gamers notice such things and realize something is amiss.

+1 vote     reply to comment
Gavavva Author
Gavavva Mar 5 2015, 4:52am replied:

All lights are hooked up with wiring, with car batteries etc powering them, but the truth of the matter is this is a game, not the real world. You simply can't make the world pitch black, with fire everywhere. It doesn't work.

You have to find a balance between the real and the fake, the working and the realistic. So that way, you have low powered lighting, hooked up and powered in any old way.

OverDose is set less than 200 years after present day, but that doesn't mean these lights have been active for 200 years. They could have just been found, and powered. The simple fact is that, unhandled, a light bulb can "in theory" last hundreds of years. So yeah, theres that.

A much more accurate question would be "why in the current build do our old broke computer models shoot electric sparks when shot" :p

+1 vote   reply to comment
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A quick video of a locked off location. Here, I test the atmosphere of OverDose, creating tense sound and effects in combination with particle effects, to give the illusion of an old, dilapidated world.

Everything in this video, textures, sound, models and mapping, was created by myself.

Video Details
Feb 19th, 2015
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