The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS Give me head, hoooo ho hoooo... (view original)
Give me head, hoooo ho hoooo...
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Lockdown323
Lockdown323 - - 275 comments

The mo-hawk one(first on second row) is noticeably worse looking than the others, not sure if it's the weird angle or what; it may bring out the weird shape of the skull? I'd look into it tbh.

The others look great, especially the undead human things.

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_1dt3k_
_1dt3k_ - - 54 comments

Second on third row... "Go wake up the gimp"

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

great variety and creative concepts there, but i hate to say that i can still quote myself on stuff regarding some basic proportional size flaws which are still present:

"great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)"

i did a small overpaint to underline what i was saying back in 2010 - no offence, just want to help! the eyes of these characters are way to small imho - made them bigger, the forhead "space" smaller and rearranged the basic headshape and the "chin-end" under the ears just a bit to show what i mean.

overpaint: S7.directupload.net

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Kabuki-man
Kabuki-man - - 37 comments

nice overpaint, i like it alot

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GavinStevens Author
GavinStevens - - 620 comments

I agree, but I can't do a lot about it because its not my model, lol. The strange thing is, that the player models simply don't look right when shown like this, and never have. But when ingame, with the correct FOV etc, they all work better and look more correct and "true to life".

Its a bit odd. I wish I could implement your fix, but I simply don't want to mess with somebody elses work, plus the fact that these are not just simple diffuse only skins and would require a LOT of extra work to "fix"... It really makes it harder than you thik for such a small team.

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xalener
xalener - - 1,605 comments

For some reason the facial proportions make me think of King Of The Hill.

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MA-Simon
MA-Simon - - 61 comments

Nice! But the ears of that white guy are placed to low, and they are a little bit to small, also the hair needs to reach further intro the face. This will make the face loot less melon-shaped. :)

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GavinStevens Author
GavinStevens - - 620 comments

Just FYI guys, I've went back to the older white guys and changed it all up so it all fits correctly and looks much better.

I'll be posting an update of this pic later on today.

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Description

A few heads that have been completed for selection ingame on the various player models. A few more are in progress, too ;)