OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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RSS feed Report content Give me head, hoooo ho hoooo... (view original)
Give me head, hoooo ho hoooo...
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Lockdown323 Feb 17 2012 says:

The mo-hawk one(first on second row) is noticeably worse looking than the others, not sure if it's the weird angle or what; it may bring out the weird shape of the skull? I'd look into it tbh.

The others look great, especially the undead human things.

+1 vote     reply to comment
_1dt3k_ Feb 17 2012 says:

Second on third row... "Go wake up the gimp"

+3 votes     reply to comment
KEEP_IT_UP! Feb 17 2012 says:

great variety and creative concepts there, but i hate to say that i can still quote myself on stuff regarding some basic proportional size flaws which are still present:

"great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)"

i did a small overpaint to underline what i was saying back in 2010 - no offence, just want to help! the eyes of these characters are way to small imho - made them bigger, the forhead "space" smaller and rearranged the basic headshape and the "chin-end" under the ears just a bit to show what i mean.

overpaint: S7.directupload.net

+7 votes     reply to comment
Kabuki-man Feb 18 2012 replied:

nice overpaint, i like it alot

+2 votes     reply to comment
Gavavva Author
Gavavva Feb 18 2012 says:

I agree, but I can't do a lot about it because its not my model, lol. The strange thing is, that the player models simply don't look right when shown like this, and never have. But when ingame, with the correct FOV etc, they all work better and look more correct and "true to life".

Its a bit odd. I wish I could implement your fix, but I simply don't want to mess with somebody elses work, plus the fact that these are not just simple diffuse only skins and would require a LOT of extra work to "fix"... It really makes it harder than you thik for such a small team.

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xalener Feb 18 2012 says:

For some reason the facial proportions make me think of King Of The Hill.

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MA-Simon Feb 18 2012 says:

Nice! But the ears of that white guy are placed to low, and they are a little bit to small, also the hair needs to reach further intro the face. This will make the face loot less melon-shaped. :)

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Gavavva Author
Gavavva Mar 15 2012 says:

Just FYI guys, I've went back to the older white guys and changed it all up so it all fits correctly and looks much better.

I'll be posting an update of this pic later on today.

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A few heads that have been completed for selection ingame on the various player models. A few more are in progress, too ;)

Feb 17th, 2012
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