OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Give me head, hoooo ho hoooo... (view original)
Give me head, hoooo ho hoooo...
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Lockdown323
Lockdown323

The mo-hawk one(first on second row) is noticeably worse looking than the others, not sure if it's the weird angle or what; it may bring out the weird shape of the skull? I'd look into it tbh.

The others look great, especially the undead human things.

Reply Good karma Bad karma+1 vote
_1dt3k_
_1dt3k_

Second on third row... "Go wake up the gimp"

Reply Good karma Bad karma+3 votes
KEEP_IT_UP!
KEEP_IT_UP!

great variety and creative concepts there, but i hate to say that i can still quote myself on stuff regarding some basic proportional size flaws which are still present:

"great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)"

i did a small overpaint to underline what i was saying back in 2010 - no offence, just want to help! the eyes of these characters are way to small imho - made them bigger, the forhead "space" smaller and rearranged the basic headshape and the "chin-end" under the ears just a bit to show what i mean.

overpaint: S7.directupload.net

Reply Good karma Bad karma+7 votes
Kabuki-man
Kabuki-man

nice overpaint, i like it alot

Reply Good karma Bad karma+2 votes
Gavavva Author
Gavavva

I agree, but I can't do a lot about it because its not my model, lol. The strange thing is, that the player models simply don't look right when shown like this, and never have. But when ingame, with the correct FOV etc, they all work better and look more correct and "true to life".

Its a bit odd. I wish I could implement your fix, but I simply don't want to mess with somebody elses work, plus the fact that these are not just simple diffuse only skins and would require a LOT of extra work to "fix"... It really makes it harder than you thik for such a small team.

Reply Good karma+2 votes
xalener
xalener

For some reason the facial proportions make me think of King Of The Hill.

Reply Good karma Bad karma+3 votes
MA-Simon
MA-Simon

Nice! But the ears of that white guy are placed to low, and they are a little bit to small, also the hair needs to reach further intro the face. This will make the face loot less melon-shaped. :)

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

Just FYI guys, I've went back to the older white guys and changed it all up so it all fits correctly and looks much better.

I'll be posting an update of this pic later on today.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

A few heads that have been completed for selection ingame on the various player models. A few more are in progress, too ;)

Details
Date
By
Gavavva
Size
1552×1552
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed