OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Media RSS Feed Report media Beach Assault - Update 3 (view original)
Beach Assault - Update 3
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Kenn_Edwards Jan 11 2012 says:

:O nice lol

+1 vote     reply to comment
gazornonplat Jan 11 2012 says:

Have my babies.

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Hell_Diguner Jan 11 2012 says:

Who in their right mind would place a desk like that? Also, what sunlight is there for the plants to grow in?

Besides some freezer logic, it looks great.

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Gavavva Author
Gavavva Jan 11 2012 replied:

Because of course, after a few nukes drop on an installation, foliage would be neat and tidy in the right places, and desks wouldn't be messy and pushed aside...

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xalener Jan 11 2012 replied:

Well, the skeleton seems to be pretty relaxed.

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Mateos Jan 12 2012 replied:

Maybe the ivy can get through cracks and still grow even with low lighting power, even if not from the sun itself. Or my interior ivy is living not the way God intended it to live.

Edit: Of course, just reduce the green intensity... The leaves are growing here but not looking that green.

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Hell_Diguner Jan 12 2012 replied:

It's a facetious comment guys, take it easy. Nobody expects OverDose to be strictly realistic.

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k21n Jan 31 2012 says:

The awesomeness... Man i love the screenshots, and the ost are very atmospheric, it really gets under your skin.

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KEEP_IT_UP! Jan 31 2012 says:

colours, objects, textures, shaders... all like out of one. awesome!

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Just a quick progress update of Beach Assault. I had to remake a lot of assets as I just wasn't happy, like the Ivy, lots of textures etc.

Still no ivy in these pics, foliage etc, plus ZERO effects.

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Jan 11th, 2012
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