OreSome Shipyard Mode v0.9
May 3, 2013 Demo 0 commentsShipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...
OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.
6 comments by Freelancer11 on May 4th, 2013
This won't be a huge news post today, as the news is on the light side. Firstly, the demo version of OreSome, Shipyard Mode has been updated to v0.9. This brings in all the graphic, efficiency and feature improvements that the Alpha version has had for a while now. Should be a nice jump for those that want to try the free version rather than the main Alpha.
Coming soon will be general improvement, along with a few specifics for the multiplayer component. Ore pickups and projectile syncing is first on the agenda, with planets, debris and stars following soon after. That should leave the experience feeling a little less bare bones once those changes are in and the stability is patched up a touch. Hopefully, this won't be long in coming. A fractional improvement has already been added, as mentioned below.
v0.51
Added Lidgren auto port forwarding, may reduce issues caused by port 14242 being closed
Fixed minimisation in multiplayer not being retrievable
Fixed various issues with IP text entry
Well, this time was brief, but with luck there will be more soon. So, see you later curious androids... but not too much later.
Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...
Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...
Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...
Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...
Latest tweets from @oresomegame
New high score: 14 of 1264 games on Desura right now! Won't last, but is nice to see.
May 4 2013, 8:47pm
Brought the demo (Shipyard Mode) up to date and deployed it to GamersGate.
May 4 2013, 7:15pm
New build off to Desura - Includes the new experimental multiplayer! Baby steps to begin with, but it'll be steadily added to over time.
Apr 26 2013, 9:50pm
Good news everyone! Multiplayer functions, even if it is currently a bug filled mess! Coming within a week... hopefully with fewer bugs...
Apr 23 2013, 7:33pm
OreSome, now available on GamersGate! - T.co
Apr 19 2013, 2:40pm
New trailer up at T.co
Apr 4 2013, 6:00pm
Some important changes coming up in v0.35 with saving and sector generation now asyncronous - also includes the new Refinery frame!
Mar 25 2013, 4:06pm
v0.33 Has a simple change to the camera that may reduce judder a lot for some of you.
Mar 12 2013, 8:15pm
Now up to v0.30. Particle effects basically all in. News at: T.co
Feb 27 2013, 5:43pm
v0.28 Up with all sorts of new goodies - particles, fixes, balance and more...
Feb 18 2013, 7:02pm
Would you be able to add a "Load Game" option to the menu when you are ingame. so you do not have to go to the main menu to load a game.
also any advice to avoid they little monster things (yellow sun that sticks to you, green thing that shoots in 4 directions etc) becouse when I try to set up my small little bussiness they keep coming along and pushing or shooting my ships into suns etc while I am trying to do things with otherships.
also is there a way to get better gun for my main ship (the builder ship) its hard to hit the little critters with the mining thing.
Great game though its hard to get required mats to make some stuff =P
You'll want to set up some defences - mines are a quick and dirty option, or frames with blaster bots for point defence for a more long term choice. Later on, you can use explosive walls and more to take this further. Instead of upgrading the builder you'll want to build a bigger ship around it from frame that can take more fire and do more. I'd suggest messing around with Shipyard Mode a bit to see some of the things you can do, or watch some of the youtube videos.
The lack of instruction for this game is in my view, pretty bad. Don't get me wrong, I love the universe, the idea, and the detail put in, but better (and more technical) explanations for the shipyard and each part would be great. For example, how do you rotate parts?
And also just a little knit-pick, but I feel that the final thruster upgrade makes you go way too fast at times. The addition of some sort of speed control would be helpful.
In total, this is a pretty good game relative to how it's in Alpha. Keep it up guys!
Oh and I forgot to mention, is there a way to scroll down text boxes? So far I haven't found a way and there seems to be a lot of info that I'm missing.
Also, is there a fullscreen mode?
There's still some work to be done with help systems, though everything is described in campaign mode, not everything is obvious. Rotating parts can be achieved by holding right click while dragging them out. The thruster upgrade can only be accessed with cheat mode and will likely be modified before it goes in the main game.Text boxes do scroll... but there shouldn't be many that have too much text in. Fullscreen mode is in the usual place, in options.
And scrolling is how? Both the mouse wheel and arrows don't work for me -_-
Once you fix all of the bugs and such, you'll have achieved a masterpiece :D
They should have a slider at the side as in a regular window. Could you take a screenshot and either send it to me or post it on the forum? It ought to be easier to see the issue then.
No scrolling bar that I've seen...
Imageshack.us
Same thing for any in-game message boxes as well.
Any plans to port to Linux?
Not plans exactly, but inklings. Monogame would be the likely avenue - but there's no guarantees on when or even if, I'm afraid.