Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...
OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.
This won't be a huge news post today, as the news is on the light side. Firstly, the demo version of OreSome, Shipyard Mode has been updated to v0.9. This brings in all the graphic, efficiency and feature improvements that the Alpha version has had for a while now. Should be a nice jump for those that want to try the free version rather than the main Alpha.
Coming soon will be general improvement, along with a few specifics for the multiplayer component. Ore pickups and projectile syncing is first on the agenda, with planets, debris and stars following soon after. That should leave the experience feeling a little less bare bones once those changes are in and the stability is patched up a touch. Hopefully, this won't be long in coming. A fractional improvement has already been added, as mentioned below.
Added Lidgren auto port forwarding, may reduce issues caused by port 14242 being closed
Fixed minimisation in multiplayer not being retrievable
Fixed various issues with IP text entry
Well, this time was brief, but with luck there will be more soon. So, see you later curious androids... but not too much later.
Latest tweets from @oresomegame
New high score: 14 of 1264 games on Desura right now! Won't last, but is nice to see.
May 4 2013, 8:47pm
Brought the demo (Shipyard Mode) up to date and deployed it to GamersGate.
May 4 2013, 7:15pm
New build off to Desura - Includes the new experimental multiplayer! Baby steps to begin with, but it'll be steadily added to over time.
Apr 26 2013, 9:50pm
Good news everyone! Multiplayer functions, even if it is currently a bug filled mess! Coming within a week... hopefully with fewer bugs...
Apr 23 2013, 7:33pm
OreSome, now available on GamersGate! - T.co
Apr 19 2013, 2:40pm
New trailer up at T.co
Apr 4 2013, 6:00pm
Some important changes coming up in v0.35 with saving and sector generation now asyncronous - also includes the new Refinery frame!
Mar 25 2013, 4:06pm
v0.33 Has a simple change to the camera that may reduce judder a lot for some of you.
Mar 12 2013, 8:15pm
Now up to v0.30. Particle effects basically all in. News at: T.co
Feb 27 2013, 5:43pm
v0.28 Up with all sorts of new goodies - particles, fixes, balance and more...
Feb 18 2013, 7:02pm