OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

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Grand Designs

News 0 comments

The week, we have a couple of new ship designs in the game. Graciously donated by community member sssuperguy, the can be found used by enemy corporations and as plans in the shipyard.

In addition, a number of long standing bugs and annoyances have been fixed up. The full list can be found below the images of the new ships. More bug fixes and efficiency improvements to come soon. With the tech tree complete, smoothness of gameplay is top priority.

Sentinel


Modular Destroyer


v0.59
Added Sentinel, Modular Destroyer ships from sssuperguy
Added Improved auto mining AI
Added Slow frame auto healing
Balance Builder build range +50%
BaIance Increased builder hopper size
Balance Booster bot active ability cost -50%
Improved General efficiency
Improved Beam effects less likely to do odd 'flashes'
Improved Buffer bot heal effect more subtle
Improved AI's use of carrier frames
Improved Powered hardpoint effect more efficient and less distracting
Fixed Bombard frame crash on firing
Fixed Hopper frame into star crash
Fixed Gui crash bug issues
Fixed Bad planetoid loading - some sprites didn't appear, some physics objects were loaded incorrectly
Fixed Mission beacons sometimes led nowhere
Fixed Dropping ship plans now centre on cursor

Enjoy the new ships, curious androids. Most likely there's more where that came from.

The Portal

The Portal

News 0 comments

In which the tech tree is completed and the game can be completed... kinda.

Plans, they are coming to fruition...

Plans, they are coming to fruition...

News 2 comments

In which responses are responded and Planning Mode is detailed

Time! Need more time... for a contest!

Time! Need more time... for a contest!

News 2 comments

In which questions are asked of the community and a competition is announced.

Freebies are fun

Freebies are fun

News 6 comments

In which Shipyard Mode is updated and other musings are mused.

RSS feed Downloads
OreSome Shipyard Mode v0.9

OreSome Shipyard Mode v0.9

Demo 0 comments

Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...

OreSome Shipyard Mode v0.8

OreSome Shipyard Mode v0.8

Demo 0 comments

Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...

OreSome Shipyard Mode v0.7

OreSome Shipyard Mode v0.7

Demo 0 comments

Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...

OreSome Shipyard Mode v0.6

OreSome Shipyard Mode v0.6

Demo 3 comments

Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game...

Post comment Comments  (10 - 20 of 82)
Acidicfriend
Acidicfriend

looks really neat, though the music sounds like it would be much better suited in a medieval game instead of a top-down space shooter. and the synths that were used were kinda poopy too :/

I would be happy to make you music if you'd like. message me if so.

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sssuperguy
sssuperguy

I kinda thought the same for myself but I find them ok for now, although a change would be welcome in my mind.

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Acidicfriend
Acidicfriend

well I'd be happy to do it for free d:

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pysiu
pysiu

I`m highly interested in this game for quite some time already. Is there any demo to try out?
I assume shipyard is not the demo of actual game, or am i wrong?

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Freelancer11 Creator
Freelancer11

Shipyard is what functions as a demo, but it's just a way to mess about making ships and get a feel for the thing. Currently there is no 'full' demo. When the game is released completely, there may be, but for now effort's getting the main game built.

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pysiu
pysiu

Thanks for replying, guess i'll stick to just tracking OreSome for now.
Good luck with the development process!

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Lordbok
Lordbok

Would you be able to add a "Load Game" option to the menu when you are ingame. so you do not have to go to the main menu to load a game.

also any advice to avoid they little monster things (yellow sun that sticks to you, green thing that shoots in 4 directions etc) becouse when I try to set up my small little bussiness they keep coming along and pushing or shooting my ships into suns etc while I am trying to do things with otherships.

also is there a way to get better gun for my main ship (the builder ship) its hard to hit the little critters with the mining thing.

Great game though its hard to get required mats to make some stuff =P

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Freelancer11 Creator
Freelancer11

You'll want to set up some defences - mines are a quick and dirty option, or frames with blaster bots for point defence for a more long term choice. Later on, you can use explosive walls and more to take this further. Instead of upgrading the builder you'll want to build a bigger ship around it from frame that can take more fire and do more. I'd suggest messing around with Shipyard Mode a bit to see some of the things you can do, or watch some of the youtube videos.

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sssuperguy
sssuperguy

The lack of instruction for this game is in my view, pretty bad. Don't get me wrong, I love the universe, the idea, and the detail put in, but better (and more technical) explanations for the shipyard and each part would be great. For example, how do you rotate parts?
And also just a little knit-pick, but I feel that the final thruster upgrade makes you go way too fast at times. The addition of some sort of speed control would be helpful.
In total, this is a pretty good game relative to how it's in Alpha. Keep it up guys!

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sssuperguy
sssuperguy

Oh and I forgot to mention, is there a way to scroll down text boxes? So far I haven't found a way and there seems to be a lot of info that I'm missing.
Also, is there a fullscreen mode?

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Freelancer11 Creator
Freelancer11

There's still some work to be done with help systems, though everything is described in campaign mode, not everything is obvious. Rotating parts can be achieved by holding right click while dragging them out. The thruster upgrade can only be accessed with cheat mode and will likely be modified before it goes in the main game.Text boxes do scroll... but there shouldn't be many that have too much text in. Fullscreen mode is in the usual place, in options.

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sssuperguy
sssuperguy

And scrolling is how? Both the mouse wheel and arrows don't work for me -_-
Once you fix all of the bugs and such, you'll have achieved a masterpiece :D

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Freelancer11 Creator
Freelancer11

They should have a slider at the side as in a regular window. Could you take a screenshot and either send it to me or post it on the forum? It ought to be easier to see the issue then.

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sssuperguy
sssuperguy

No scrolling bar that I've seen...
Imageshack.us
Same thing for any in-game message boxes as well.

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OreSome
Platforms
Windows
Developer
WorldSmith
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XNA
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Highest Rated (3 agree) 10/10

Brilliant game! It feels like a crossover of 'Asteroids 3D' and 'Miner Wars 2081' and 'The Incredible Machine'. For a 2d strategy game, it has great graphics. The quests and places to go seem endless. The gameplay feels very arcade like and makes the adventures in space so much fun. I have only been playing for a few hours and I'm hooked. For me the only down side is it crashing, which is logicall considering it's an alpha version. I will add that for most computers it seems to be a stable game…

Jan 11 2013 by svleur

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