Taking gamers as close to war as they’ll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator.

Players will experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title.

Freedom of Play – Operation Flashpoint: Dragon Rising will give players the freedom to handle military crisis situations on their initiative. Unscripted missions will task players with real objectives, such as laying down covering fire, covering a friendly unit’s retreat or conducting short-range recon patrol. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions.

Players will command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat.

Platoon-Based Combat - As an epic campaign weaves the narrative, players will fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes.

Redefines the Size of Battle - Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next

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Long Road Home- Flight of Fate

Based on the new fan fiction by tvig0r0us, Long Road Home places players right into the plot of the story. The campaign is based on events following the battle depicted in This Is War when the PLA forces reassert themselves on the island of Skira. In the absence of the desire of the Japanese to maintain a presence on the island, they US have been called in to show a presence in the region pending diplomatic negotiations. While the hope is that the negotiations will result in a peaceful resolution, the reality is mired by unfortunate circumstances that land you and your team in the middle of an impossible situation.

LR from dewi

The entire fan fiction piece can be read at Operationflashpoint.forummotion.com . This first installment of the campaign is an epic journey encompassing half of the island, with the implementation of random spawning and static assets, the mission has a solid story set amidst random elements that provide a different scenario almost every time.

Long Road Home

Unlike the past mission creations of tvig0r0us, this one has been supported by a development team that helped contribute concepts and mission elements to provide a well rounded tactical experience. We have invested much time and energy in the gameplay provided by Long Road Home and hope you will enjoy the missions and associated fan fiction.

LR from dewi

See you all on the battlefield!!


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3 years ago News 11 comments

After only 3 years Codemasters has pulled the plug on the multiplayer servers for Operation Flashpoint Dragon Rising.

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Post comment Comments  (40 - 50 of 61)
Conchobhar Nov 18 2009 says:

I just played the demo and I'm dissaponinted by a game that is clearly a bad console port.
1. I can't look around when I'm driving...really?
2. Where are the graphics, the game doesn't look like all the preview videos. This game is utter trash
3. The AI is dumber then butter but can still see me through bushes a mile away.
4. Oh, this should be number one, the FOV (field of view), go inside a building and your nose is against every wall, a "sandbox" game?, more like being in a cardboard box if you ask me.

I un-installed the demo and won't buy this. How lame, again my pc is limited by console hardware capabilities.

+3 votes     reply to comment
V-H2O Nov 18 2009 buried:


i didn't get the 4th point.......ur english suks......no offence

-6 votes     reply to comment
Darthlex Nov 28 2009 replied:

Interestingly enough, although you said "No offense" What you said was quite offensive ..

Remember that saying "No offense" doesn't give you the excuse to then directly say that someone sucks, especially since you misspelt "your" and "Sucks"

+2 votes     reply to comment
Conchobhar Nov 23 2009 replied:

Read it with the commas, and google what FOV means.

+1 vote     reply to comment
}SoC{Scorch Nov 17 2009 says:

I think everyone here whines. This is an authentic military simulator that has really good graphics.

-4 votes     reply to comment
Feared Nov 24 2009 replied:

Yeah because in real life I have the FOV of 65.
This claims to be a 'realistic' shooter, it's more of a limited shooter if you ask me.

+4 votes     reply to comment
SonofEvil Nov 1 2009 says:

I was actualy dissapointed with this game....
I thought it would be the true succsesor to the original flashpoint....
Sadly, twas not to be.

+3 votes     reply to comment
Lt_Albrecht Nov 5 2009 replied:

if course it isn't it was made by their publisher. The true flashpoint 2 was ArmA, bugs and all...

+3 votes     reply to comment
XxDdgaMerxX Oct 23 2009 says:

Lots of people say this game is really crap, but I still don't get why? so im going to have to rent it out to see if its good or not.

+2 votes     reply to comment
Megadave2003 Oct 23 2009 says:

This is sorta like crysis, they focused too much on making the graphics good and it has bad gameplay.

+4 votes     reply to comment
oskars18 Oct 23 2009 says:

stupid,ugly new games

+2 votes     reply to comment
Jow3st Oct 18 2009 says:

Too bad the game didn't come out the way it was planned. Too much hype, and Bohemia didn't even develop the damn thing. If Codemasters wants to try a game like that ever again, they need to give the name back to Bohemia, and do it their way. The main problem I have with this game is that it's called Operation Flashpoint, when it lacks the game's soul.

+5 votes     reply to comment
SCΛRECROW Oct 18 2009 replied:

Well, the game isn't called "Operation Flashpoint 2: Dragon Rising" so it's not a true sequel to the original.

0 votes     reply to comment
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Operation Flashpoint: Dragon Rising
Windows, X360, PS3
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Released 2009
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90 votes submitted.

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Highest Rated (2 agree) 8/10

Game is good, but it is not as good as OFP:CWC. Lacking ammount of weapons and vehicles, dumb AIand no save freature (only checkpoints). Difficulty levels are IMHO unblanced, for me normal is too easy and expirenced too hard, you can't mod diff level like in OPF:CWC. You are playing on an chineese-occupied ile called skira(220 km/2). But even though all things this game does wrong, it's worth playing if you are searching for a hard tactical shooter. (sorry for my english)

Feb 9 2011 by ComradeHell


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