After several long months I've finally got a solid release together for This is War. The past couple of versions had been plagued by some annoying bugs...
Taking gamers as close to war as they’ll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator.
Players will experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title.
Freedom of Play – Operation Flashpoint: Dragon Rising will give players the freedom to handle military crisis situations on their initiative. Unscripted missions will task players with real objectives, such as laying down covering fire, covering a friendly unit’s retreat or conducting short-range recon patrol. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions.
Players will command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat.
Platoon-Based Combat - As an epic campaign weaves the narrative, players will fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes.
Redefines the Size of Battle - Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next
Based on the new fan fiction by tvig0r0us, Long Road Home places players right into the plot of the story. The campaign is based on events following the battle depicted in This Is War when the PLA forces reassert themselves on the island of Skira. In the absence of the desire of the Japanese to maintain a presence on the island, they US have been called in to show a presence in the region pending diplomatic negotiations. While the hope is that the negotiations will result in a peaceful resolution, the reality is mired by unfortunate circumstances that land you and your team in the middle of an impossible situation.
The entire fan fiction piece can be read at Operationflashpoint.forummotion.com . This first installment of the campaign is an epic journey encompassing half of the island, with the implementation of random spawning and static assets, the mission has a solid story set amidst random elements that provide a different scenario almost every time.
Unlike the past mission creations of tvig0r0us, this one has been supported by a development team that helped contribute concepts and mission elements to provide a well rounded tactical experience. We have invested much time and energy in the gameplay provided by Long Road Home and hope you will enjoy the missions and associated fan fiction.
See you all on the battlefield!!
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Highest Rated (2 agree) 8/10
Game is good, but it is not as good as OFP:CWC. Lacking ammount of weapons and vehicles, dumb AIand no save freature (only checkpoints). Difficulty levels are IMHO unblanced, for me normal is too easy and expirenced too hard, you can't mod diff level like in OPF:CWC. You are playing on an chineese-occupied ile called skira(220 km/2). But even though all things this game does wrong, it's worth playing if you are searching for a hard tactical shooter. (sorry for my english)
Feb 9 2011 by ComradeHell