How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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Build 0.982 has just been approved on Desura, so if you were waiting for an update from 0.980, today is your day!

Updates Included in Both the Beta and Demo

Both the beta and demo include the following changes:

  • Added code to stop AI from moving if they enter an hex with enemies, so they can't loot and run.
  • Added code to ignore electric charges and software in crafting screen for performance/cleanliness.
  • Added shards of glass on ground in cryo facility, to match broken window.
  • Added code to prevent AI stealing sleeping bag when player using it.
  • Added code to prevent AI stealing recipe papers, since it caused big messages in log.
  • Added message in log when creature's activity causes another creature to wake up in battle.
  • Added new attack verbs to message log for cut and blunt attacks, to better approximate lower damage ranges.
  • Added Gyges references to opening encounter, and map text.
  • Changed hexes to offer more camp variety by default.
  • Changed creature spawn rates to be less frequent.
  • Changed wound healing rates to be slower, especially when more severe.
  • Changed opening cryo encounter flow to be easier to maintain.
  • Changed framerate from 60fps to 30fps, which reduces CPU usage.
  • Fixed a bug that caused endless turn looping, resulting in player death (due to creature removal bug).
  • Fixed a bug that caused combat freeze if player's current target dies of cardiac arrest.
  • Fixed typos in several conditions.
  • Fixed bug that allowed water sources like rivers to be used in some boiling recipes, causing it to be destroyed.
  • Fixed overlapping graphics on vehicle screen. Changed layout.
  • Fixed a bug that caused some combat move icons to be invisible when fighting more than one creature.
  • Fixed a bug that would mention dogman if player successfully closed cryo door before seeing it.
  • Fixed a bug that used too much memory for each creature.

The biggest news here is probably the endless turns bug fix. I think I've found and fixed all of the causes of this issue (and its sibling, the frozen combat screen). There are also several play-balancing changes, including a reduction in creature spawn rates, increase in healing time, and fixes to the AI looting hexes and running off with impunity.

There should also be some significant performance improvements, as creature optimzations and framerate adjustments reduce memory footprint and CPU load, respectively. Plus, combat enhancements should make it easier to gauge how severe wounds are in the message log.

Updates Only in the Beta

In addition to the above, the Beta (a.k.a. "Early Access" on Steam) has the following updates:

The moon casts its pale illumination on a new location...

  • Added 4 new music tracks to game.
  • Added new DMC encounter location.
  • Added cannibalism text and effects to Zom Zom's encounter.
  • Added RFID spoofer item, art, and treasure to game.
  • Changed fire extinguish recipe to always produce 2 ash, instead of 1-2.
  • Changed Zom Zom's admission fee and fixed its item removal.
  • Fixed bug in Isotope Mine encounter that prevented player from declining Bob's offer after asking about hot bricks.
  • Fixed blank outcome in Zom Zom's encounter w/Stoat.
  • Fixed a bug that prevented Detroit Bank from appearing if discovering bank details via cryo return encounter.
  • Fixed a bug that caused some random encounters to end prematurely if no choice made.
  • Fixed bug that incorrectly reports hardware prices before selling to store.

First of all, 4 new music tracks! Josh has outdone even himself in this new batch, and they will further paint an aural soundscape that haunts your desperate days in-game.

The DMC also has a new location to explore, with plot clues and cultural cues to discover. Plus, there were a significant batch of fixes and patches to existing encounters.

Overall, players should find a mix of new things to discover, fixes to performance and stability, and general improvements in the balance and fairness in-game. As always, let me know if you have any issues or feedback on the new build!

Build Reverts, New Beta Test Build, and Vacation

Build Reverts, New Beta Test Build, and Vacation

1 year ago News 0 comments

A new test version of Beta is available for NEO Scavenger. It includes new content, new features, but may also have new bugs. As such, it is available...

NEO Scavenger on Steam Early Access!

NEO Scavenger on Steam Early Access!

1 year ago News 0 comments

NEO Scavenger has come to Steam Early Access! Here's how to obtain your Steam key.

New Beta and Demo Builds: Great Black Swamp, Cannibalism, and New Content

New Beta and Demo Builds: Great Black Swamp, Cannibalism, and New Content

2 years ago News 0 comments

I've just finished uploading new beta build 0.980b and demo build 0.980d, which includes a new area called The Great Black Swamp, cannibalism penalties...

Game Giveaway: 6 Copies of NEO Scavenger!

Game Giveaway: 6 Copies of NEO Scavenger!

2 years ago News 10 comments

Been waiting for access to the NEO Scavenger beta, but a little short on cash? Today may be your day!

Post comment Comments  (0 - 10 of 821)
Tsukiyoarts Oct 19 2014 says:

I liked the attention for details you put in this game and its overall style. Excellent work.

+1 vote     reply to comment
Chalk Oct 12 2014 says:

Are you guys still working on the game? There hasn't been an update in many months.

+1 vote     reply to comment
vol4ok Mar 29 2014 says:

Neo Scavanger at for only 1 dolla people.

+1 vote     reply to comment
Scing Jan 21 2014 says:

Is the Desura version the same as Steam version currently? IE Latest build available?

+1 vote     reply to comment
dcfedor Creator
dcfedor Jan 22 2014 replied:

Should be! Sometimes the Desura build is a day or two later, but both should be in sync right now.

+1 vote   reply to comment
kayakbob75 Jan 13 2014 says:

I bought the game through the website, but wanted to dl it through Desura, but the only option i have is paying for it again. I have the key that was generated thorugh the main website, but cant find out where to put it here in desura....please help

+1 vote     reply to comment
dcfedor Creator
dcfedor Jan 14 2014 replied:

Hey kayakbob75,

The link for key activation is a bit tricky to find on this site. It's near the bottom of the page, and goes here:

Let me know if that helps!

+1 vote   reply to comment
itsrey Jan 1 2014 says:

Does the Desura version still get updats I feel like it has been a very long time

+2 votes     reply to comment
dcfedor Creator
dcfedor Jan 2 2014 replied:

It does, but you're right about it being a while. I added an 0.981 update a couple weeks back, but there were some last-minute issues. Since I didn't want a buggy build live while I was away for the holidays, I reverted to 0.980.

However, I did upload an 0.982 "test" build to the official site, so folks could play around with it in the interim. So far, that one seems to be stable, so I'll probably be pushing it live to Desura today.

If you'd like to try it before then, this link explains how you can get access to it:

Hope this helps, and I apologize for the delay!

+3 votes   reply to comment
wogudwkd12 Dec 29 2013 says:

Hi, I bought your game through Desura, as you can see, and has recently discovered that your game has also been relesead through steam as well. Is it possible for me to get a steam key, so that I can play your game through my steam account? I like adding new things to my library so it looks kinda cool and badass lol. I know that I can get a free steam key if I have a beta access, but I have no idea what that is, nor if that beta access thing would also works for me.

+2 votes     reply to comment
dcfedor Creator
dcfedor Dec 29 2013 replied:

Thanks for deciding to purchase the game, wogudwkd12!

Yes, you are eligible for a Steam key. The following news post explains how to obtain it:

Let me know if it gives you any trouble!

+2 votes   reply to comment
wogudwkd12 Dec 29 2013 replied:

Thanks, man. You rock.

+2 votes     reply to comment
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NEO Scavenger
Windows, Mac, Linux, Web, Flash
Developer & Publisher
Blue Bottle Games
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Release date
Released 2012
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421 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 10/10

An exciting mix of turn-based role-playing and survival gameplay. I'd say it's quite a bit more than a roguelike. Not since Robinson's Requiem have I seen such detail put into the player character's frailty. It leads to a lot of careful planning and tense moments. You never quite know what will happen once you step out of the Cryo Facility.

Oct 9 2012 by Eegah

Single Player

Latest tweets from @dcfedor, @bluebottlegames

Nov 26 2015 by dcfedor

RT @SciencePorn: Crew members sleeping on the space shuttle

Nov 26 2015 by dcfedor

In case anyone else is interested: #HaxeFlixel rendered over OpenGL sprites w/dynamic lighting. VERY hacky.

Nov 26 2015 by dcfedor

@5Mixer @teormech @larsiusprime It's still hacky, but it's a more formalized example: Hope this helps!

Nov 26 2015 by dcfedor

RT @braceyourselfok: Unsung heroes like @simoncarless + @kellywallick, champions of indie games, receive little thanks. Let's change that:h…

Nov 26 2015 by dcfedor

@sir_twiggy Thanks! Though, not much to play yet, unfortunately. More like a crude tile editor :)

Nov 26 2015 by dcfedor

@5Mixer That was a bit tricky for me to figure out, and I may still be doing it poorly. But let me see if I can setup a shared code sample.

Nov 26 2015 by dcfedor

@teormech That part is actually pretty easy to setup. Just an openfl-samples/SimpleOpenGLView sprite added to stage:

Nov 25 2015 by dcfedor

@teormech Sure! Which part? The combo of HaxeFlixel and OpenGL, or the lighting shader? It's ugly, but I can probably summarize either.

Nov 25 2015 by dcfedor

@rm_code Kind of a Frankenstein's monster of samples and scratch :)

Nov 25 2015 by dcfedor

@rm_code Yeah, trying to get normal maps with point and ambient lighting visible in HaxeFlixel. Pretty rickety so far :)

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NEO Scavenger
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