How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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Awakening in the Cryo Facility Atop a Hill, Overlooking Ruins Inventory Screen
Blog RSS Feed Report abuse Latest News: New Beta and Demo Builds: Memory and Performance Fixes, Combat Tweaks

3 comments by dcfedor on Apr 17th, 2013

NEO Scavenger has a new beta and demo version available, v0.968. Both the beta and demo include the following updates:

  • Fixed a memory leak in the inventory screen that would start immediately after picking an item up, and never stop inflating.
  • Fixed several unnecessary function calls that were slowing down performance.
  • Fixed message window text end-turn dimming to be more consistent.
  • Fixed memory leak in message window (game would use more memory for each message, even after message gone).
  • Fixed bug that caused extra battles to be created when tile was occupied by only allies.
  • Fixed null-pointer bug in battle encounters if current hex has no battle anymore.
  • Fixed a bug that caused crashes/stuck combat when leaving combat (esp. with melonheads that called reinforcements).
  • Fixed a bug that allowed player to move even when unconscious in battle
  • Changed melee surge to produce 1-3 attacks, instead of 1-2. Also stuns and makes target vulnerable, if successful.
  • Changed AI morale calculations to make creatures braver when allies are present.
  • Changed game to avoid creating unnecessary ground slots for every exposed hex, unless they're needed.
  • Removed some old library dependencies from project to improve performance.

As mentioned yesterday, the biggest change is to performance and optimization. The game should run smoother now, use less memory, and crash less often as a result of the update.

Combat also received a few tweaks. The "Melee Surge" ability now provides 1-3 attacks and a stunned opponent, if successful, which should make it more worth its "Recovering" cost.

Furthermore, AI morale now gets a bigger boost when the AI has allies in the battle. This should be particularly noticeable in cases with traditionally cowardly creatures that travel in groups (e.g. looters, melonheads).

Updates to Beta only

The following updates are included in the new beta:

  • Fixed a bug that prevented traits from being installed in second column of slots (e.g. full load plus eye surgery or augmentations).
  • Fixed a bug that caused Allegan map label to be in wrong place.
  • Fixed a bug that caused Hatter not to take security footage when offered.
  • Fixed a typo in Diner Cadillac Burger text.

These changes are mainly fixes to bugs reported by players in the forums.

Hopefully, the game is running smoother for everyone now. As always, let me know if you run into any more issues!

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Post comment Comments  (40 - 50 of 514)
DarkAssassian
DarkAssassian Apr 4 2013, 7:30pm says:

I love this game, enough to pay $10, but I just hate spending money... I am sure I will buy it eventually.

+3 votes     reply to comment
dcfedor
dcfedor Apr 11 2013, 9:43am replied:

I know how you feel. My game budget is pretty tight these days, so I have to be really selective about spending cash. Wait for the right time to strike :)

+3 votes     reply to comment
DarkAssassian
DarkAssassian Apr 16 2013, 3:01pm replied:

Oops I ment to upvote this not down it... Stupid buttons are too close together.

+1 vote     reply to comment
hardpenguin
hardpenguin Apr 4 2013, 9:35am says:

Any sales planned?

+1 vote     reply to comment
dcfedor
dcfedor Apr 4 2013, 10:16am replied:

No immediate plans yet. There are some content additions and features I'd like to add before drawing another surge of attention to the game.

I'll definitely announce it both at bluebottlegames.com and here when it happens, though!

+1 vote     reply to comment
Omegakill
Omegakill Apr 4 2013, 9:50am replied:

I'd also like to know this, as I like the game, but just not enough to pay 8 quid for it.

0 votes     reply to comment
indeleta
indeleta Apr 1 2013, 10:59pm says:

Great game. Will some of the inventory and actions during battles be a single click? sometime when i double click onto a item or a action during battle it doesnt move to the other side or into my inventory so i have to drag and drop it. Also will items have a rotate option like tetris to fit everything into a bag/backpack or its fixed the way it suppose to be?

+1 vote     reply to comment
dcfedor
dcfedor Apr 2 2013, 10:35am replied:

He indeleta,

There's actually a (poorly documented) hotkey (1) which switches the cursor to take/drop mode, so a single click moves the item across the screen. Does that help? (Also, holding the 2 key switches to "use" mode.)

As for the item rotation, you should be able to rotate them in 90 degree increments using the A/D keys.

Let me know if that helps!

+2 votes     reply to comment
mcfroogle
mcfroogle Apr 9 2013, 4:09pm replied:

:-o how long has the A/D rotation been in the game??? I've been playing since the groupees bundle

+1 vote     reply to comment
dcfedor
dcfedor Apr 10 2013, 10:40am replied:

A long time, I think. Possibly before the Groupees bundle. It wasn't very well-documented, though.

+1 vote     reply to comment
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NEO Scavenger
Platforms
Windows, Mac, Linux, Flash, Web
Developer & Publisher
Blue Bottle Games
Engine
Flixel
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Bluebottlegames.com
Release Date
Released Aug 29, 2012
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Highest Rated (5 agree) 9/10

Love this old school look and lot of detail in how the game works. I might be a sucker for it but in my opinion it is a classic game already, just needs to be polished with the minor bugs.. and just to say if this game had some kind of multiplayer ide easily pay 3x the price... just saying...

Sep 6 2012, 9:25pm by Kijuta

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Roguelike
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Single Player
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Indie
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