How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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Awakening in the Cryo Facility Atop a Hill, Overlooking Ruins Inventory Screen
Blog RSS Feed Report abuse Latest News: New Beta and Demo Builds: New Music, DMC Encounter, and Endless Turn Fix?

5 comments by dcfedor on Jan 6th, 2014

Build 0.982 has just been approved on Desura, so if you were waiting for an update from 0.980, today is your day!

Updates Included in Both the Beta and Demo

Both the beta and demo include the following changes:

  • Added code to stop AI from moving if they enter an hex with enemies, so they can't loot and run.
  • Added code to ignore electric charges and software in crafting screen for performance/cleanliness.
  • Added shards of glass on ground in cryo facility, to match broken window.
  • Added code to prevent AI stealing sleeping bag when player using it.
  • Added code to prevent AI stealing recipe papers, since it caused big messages in log.
  • Added message in log when creature's activity causes another creature to wake up in battle.
  • Added new attack verbs to message log for cut and blunt attacks, to better approximate lower damage ranges.
  • Added Gyges references to opening encounter, and map text.
  • Changed hexes to offer more camp variety by default.
  • Changed creature spawn rates to be less frequent.
  • Changed wound healing rates to be slower, especially when more severe.
  • Changed opening cryo encounter flow to be easier to maintain.
  • Changed framerate from 60fps to 30fps, which reduces CPU usage.
  • Fixed a bug that caused endless turn looping, resulting in player death (due to creature removal bug).
  • Fixed a bug that caused combat freeze if player's current target dies of cardiac arrest.
  • Fixed typos in several conditions.
  • Fixed bug that allowed water sources like rivers to be used in some boiling recipes, causing it to be destroyed.
  • Fixed overlapping graphics on vehicle screen. Changed layout.
  • Fixed a bug that caused some combat move icons to be invisible when fighting more than one creature.
  • Fixed a bug that would mention dogman if player successfully closed cryo door before seeing it.
  • Fixed a bug that used too much memory for each creature.

The biggest news here is probably the endless turns bug fix. I think I've found and fixed all of the causes of this issue (and its sibling, the frozen combat screen). There are also several play-balancing changes, including a reduction in creature spawn rates, increase in healing time, and fixes to the AI looting hexes and running off with impunity.

There should also be some significant performance improvements, as creature optimzations and framerate adjustments reduce memory footprint and CPU load, respectively. Plus, combat enhancements should make it easier to gauge how severe wounds are in the message log.

Updates Only in the Beta


In addition to the above, the Beta (a.k.a. "Early Access" on Steam) has the following updates:


The moon casts its pale illumination on a new location...

  • Added 4 new music tracks to game.
  • Added new DMC encounter location.
  • Added cannibalism text and effects to Zom Zom's encounter.
  • Added RFID spoofer item, art, and treasure to game.
  • Changed fire extinguish recipe to always produce 2 ash, instead of 1-2.
  • Changed Zom Zom's admission fee and fixed its item removal.
  • Fixed bug in Isotope Mine encounter that prevented player from declining Bob's offer after asking about hot bricks.
  • Fixed blank outcome in Zom Zom's encounter w/Stoat.
  • Fixed a bug that prevented Detroit Bank from appearing if discovering bank details via cryo return encounter.
  • Fixed a bug that caused some random encounters to end prematurely if no choice made.
  • Fixed bug that incorrectly reports hardware prices before selling to store.

First of all, 4 new music tracks! Josh has outdone even himself in this new batch, and they will further paint an aural soundscape that haunts your desperate days in-game.

The DMC also has a new location to explore, with plot clues and cultural cues to discover. Plus, there were a significant batch of fixes and patches to existing encounters.

Overall, players should find a mix of new things to discover, fixes to performance and stability, and general improvements in the balance and fairness in-game. As always, let me know if you have any issues or feedback on the new build!

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Post comment Comments  (10 - 20 of 821)
wogudwkd12
wogudwkd12 Dec 29 2013, 8:20am says:

Hi, I bought your game through Desura, as you can see, and has recently discovered that your game has also been relesead through steam as well. Is it possible for me to get a steam key, so that I can play your game through my steam account? I like adding new things to my library so it looks kinda cool and badass lol. I know that I can get a free steam key if I have a beta access, but I have no idea what that is, nor if that beta access thing would also works for me.

+2 votes     reply to comment
dcfedor
dcfedor Dec 29 2013, 1:40pm replied:

Thanks for deciding to purchase the game, wogudwkd12!

Yes, you are eligible for a Steam key. The following news post explains how to obtain it:

Desura.com

Let me know if it gives you any trouble!

+2 votes     reply to comment
iamnan1
iamnan1 Dec 27 2013, 9:08pm says:

Seems this forum gets a better response so here goes:
DEMO - Fedora 19 64 bit, nvidia.
This looks very cool but unfortunately under Fedora 19 it simply, so far, will not run.yum -y update
yum -y install libXt.so.6
yum -y install libXcursor.so.1
yum -y install libssl3.so
yum install libgtk-x11-2.0.so.0
yum install adwaita-gtk2-theme.i686Still at this point (not to mention many other attempts and "fixes") it still refuses to run.Currently I see:1)Or border with what appears to be a shell menu bar (presume it forks its own shell?)
2)Hangs for a good 1-2 minutes.
3)Spews:
[d0@cog neo-scavenger]$ ./NEOScavenger
(NEOScavenger:25642): GLib-GObject-WARNING **: instance with invalid (NULL) class pointer
(NEOScavenger:25642): GLib-GObject-CRITICAL **: g_signal_handlers_disconnect_matched: assertion `G_TYPE_CHECK_INSTANCE (instance)' failed

So far straces, gdbs, electric fence, selinux, google/ixquick research, etc have provided no help.Thanks.

PS. wtf do I need adwait theme junk? Odd.

+2 votes     reply to comment
dcfedor
dcfedor Dec 28 2013, 1:29pm replied:

I think I responded to your other post about this issue here:

Desura.com

(Saw that one before this.) Let me know if that helps!

+2 votes     reply to comment
r4gegaming
r4gegaming Dec 22 2013, 4:01am says:

£7 on steam £8 on Desura is that something you did wrong?

Btw i bought it its really cool! By far in my top 5 favourite survival games! Good luck! I cant wait till the next update!

+2 votes     reply to comment
dcfedor
dcfedor Dec 28 2013, 1:38pm replied:

Hi james2314,

I think Steam and Desura use different currency conversion rates, so that's not intentional. I have set the same USD price on both Steam and Desura (and bluebottlegames.com).

I'm glad to hear you're enjoying it so far, though!

+2 votes     reply to comment
Mr_Steam
Mr_Steam Dec 29 2013, 3:54pm replied:

In Australia it's currently $9.99 on Steam and $10.99 on Desura.
I too thought it was strange.
Thanks for the clarification!

+2 votes     reply to comment
vol4ok
vol4ok Dec 14 2013, 7:01pm says:

Question : Will you add more clothing in near update ? (not like fur clothing that can be crafted but boots, shoes, Tank tops, sweaters)

+3 votes     reply to comment
dcfedor
dcfedor Dec 15 2013, 2:42pm replied:

I do want to add more clothing variety, yes. It might not be right away, though.

+3 votes     reply to comment
MrVarnor
MrVarnor Dec 17 2013, 5:05pm replied:

I was about to email tech support till I stumbled across this and using Connect to link to the website seems to work a charm. I've not redeemed the key yet but it shows the Steam icon etc :)

+2 votes     reply to comment
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NEO Scavenger
Platforms
Windows, Mac, Linux, Flash, Web
Developer & Publisher
Blue Bottle Games
Engine
Flixel
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Official Page
Bluebottlegames.com
Release Date
Released Aug 29, 2012
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8.9

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Highest Rated (7 agree) 10/10

An exciting mix of turn-based role-playing and survival gameplay. I'd say it's quite a bit more than a roguelike. Not since Robinson's Requiem have I seen such detail put into the player character's frailty. It leads to a lot of careful planning and tense moments. You never quite know what will happen once you step out of the Cryo Facility.

Oct 9 2012, 1:08pm by Eegah

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Sci-Fi
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