How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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vol4ok
vol4ok

What with those white,blue,orange, and red blinking dots ? survivors ?

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AFellowStalker
AFellowStalker

Hover cars.

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Crosmando
Crosmando

Oh wow, I was thinking of Scavenger as a purely drab rural-ish setting with the occaisonal crumbled set of buildings, this new urban stuff looks different. I'm assuming though this city will still have crime/encounters with looters right?

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Zorder
Zorder

One thing I don't get, is this before the apocalypse or after? Anyways... Holy Mother of Pixelated Voxel!

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L3d
L3d

can you guys make the fattest screen saver round ,yes you can xD
hint.. hint

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dcfedor Author
dcfedor

Hey guys! Sorry about the confusion, I guess there's some detail here that I'm too close to, and I forgot some folks may not be up-to-speed.

@Zorder - this is after the apocalypse. Current in-game time. This map represents an area of the DMC, one of the only major cities still standing in Michigan. It's possible to reach it in-game right now, but the gates are closed (because no inner-city content is available yet).

@Crosmando - there will be encounters, but it'll feel different than the wastelands/wilderness. Inside the DMC walls, there is a central authority, a policing force, an economy, etc. So it will involve more stable, civilized encounters (buying food, temp lodging, medicine, etc.). There may be some urban predators or risks in the future, but it'll be pretty basic until I can make more content.

@vol4ok - They are city lights, and as APinkPanzer points out, some are vehicles. The stationary lights are from buildings, street lights, signs, shacks, and other infrastructure. The moving lights along grid lines are meant to be ground traffic, while the floating lights are hover traffic.

Overall, the map is just meant to create the illusion of looking down on a city at night, like from an airplane.

And @L3d, that thought hasn't escaped me! I was actually thinking it'd make for a really cool Android live desktop, too ;)

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Mournster
Mournster

Great job with the DMC preview! I like the music as well. Got me excited to play the game after take a break from it. I wonder whether it's acoincidence that I watched the original Robocop and Dredd (the most recent one) and decided to check up on DMC, haha!

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warmer
warmer

i loved the audio for the video. is the creator also doing the in game music?

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Description

This video showcases some of the Detroit Mega City map art I've been working on. In NEO Scavenger, Detroit Mega City is one of the major locations players can visit, and offers an oasis of civilization from the post-apocalyptic wilderness of Michigan.

There's still a lot of work yet to be done adding encounters inside the city, but hopefully, resourceful players will soon be able to pass the city's massive gates long enough to get a warm meal and some shut-eye, before heading back out into the wastelands!

Music by Josh Culler. Used with permission.

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