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How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
3 comments by dcfedor on Apr 17th, 2013
NEO Scavenger has a new beta and demo version available, v0.968. Both the beta and demo include the following updates:
As mentioned yesterday, the biggest change is to performance and optimization. The game should run smoother now, use less memory, and crash less often as a result of the update.
Combat also received a few tweaks. The "Melee Surge" ability now provides 1-3 attacks and a stunned opponent, if successful, which should make it more worth its "Recovering" cost.
Furthermore, AI morale now gets a bigger boost when the AI has allies in the battle. This should be particularly noticeable in cases with traditionally cowardly creatures that travel in groups (e.g. looters, melonheads).
The following updates are included in the new beta:
These changes are mainly fixes to bugs reported by players in the forums.
Hopefully, the game is running smoother for everyone now. As always, let me know if you run into any more issues!
Highest Rated (5 agree) 9/10
Love this old school look and lot of detail in how the game works. I might be a sucker for it but in my opinion it is a classic game already, just needs to be polished with the minor bugs.. and just to say if this game had some kind of multiplayer ide easily pay 3x the price... just saying...
Sep 6 2012, 9:25pm by Kijuta
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This game kept me up all night.... passing out now;)
Be sure to get some sleep!
I slept like a baby... lol
This game is awesome!
Glad you're liking it so far!
What a fine game, supporting.
Thanks!
So a 1920x1080p is out of the question as well?
Yeah, unless you don't mind stretching/pixelation. Basically, the pixel art can only fit multiples of 800x450 or 1360x768. Anything else requires stretching, which causes either jagged edges or blurring.
Sorry about that!
An improved battle UI is on my wishlist too, but we'll have to see if there's time. I have my work cut out for me on the upcoming story and crafting updates :)