How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Image RSS Feed Latest Screens
Awakening in the Cryo Facility Atop a Hill, Overlooking Ruins Inventory Screen
Blog RSS Feed Report abuse Latest News: New Beta and Demo Builds: Memory and Performance Fixes, Combat Tweaks

3 comments by dcfedor on Apr 17th, 2013

NEO Scavenger has a new beta and demo version available, v0.968. Both the beta and demo include the following updates:

  • Fixed a memory leak in the inventory screen that would start immediately after picking an item up, and never stop inflating.
  • Fixed several unnecessary function calls that were slowing down performance.
  • Fixed message window text end-turn dimming to be more consistent.
  • Fixed memory leak in message window (game would use more memory for each message, even after message gone).
  • Fixed bug that caused extra battles to be created when tile was occupied by only allies.
  • Fixed null-pointer bug in battle encounters if current hex has no battle anymore.
  • Fixed a bug that caused crashes/stuck combat when leaving combat (esp. with melonheads that called reinforcements).
  • Fixed a bug that allowed player to move even when unconscious in battle
  • Changed melee surge to produce 1-3 attacks, instead of 1-2. Also stuns and makes target vulnerable, if successful.
  • Changed AI morale calculations to make creatures braver when allies are present.
  • Changed game to avoid creating unnecessary ground slots for every exposed hex, unless they're needed.
  • Removed some old library dependencies from project to improve performance.

As mentioned yesterday, the biggest change is to performance and optimization. The game should run smoother now, use less memory, and crash less often as a result of the update.

Combat also received a few tweaks. The "Melee Surge" ability now provides 1-3 attacks and a stunned opponent, if successful, which should make it more worth its "Recovering" cost.

Furthermore, AI morale now gets a bigger boost when the AI has allies in the battle. This should be particularly noticeable in cases with traditionally cowardly creatures that travel in groups (e.g. looters, melonheads).

Updates to Beta only

The following updates are included in the new beta:

  • Fixed a bug that prevented traits from being installed in second column of slots (e.g. full load plus eye surgery or augmentations).
  • Fixed a bug that caused Allegan map label to be in wrong place.
  • Fixed a bug that caused Hatter not to take security footage when offered.
  • Fixed a typo in Diner Cadillac Burger text.

These changes are mainly fixes to bugs reported by players in the forums.

Hopefully, the game is running smoother for everyone now. As always, let me know if you run into any more issues!

Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 517)
jax42
jax42 Apr 21 2013, 6:46am says:

This game kept me up all night.... passing out now;)

+1 vote     reply to comment
dcfedor
dcfedor Apr 21 2013, 1:07pm replied:

Be sure to get some sleep!

+1 vote     reply to comment
jax42
jax42 Apr 21 2013, 6:21pm replied:

I slept like a baby... lol

+1 vote     reply to comment
HaruRoizoku
HaruRoizoku Apr 14 2013, 2:13pm says:

This game is awesome!

+2 votes     reply to comment
dcfedor
dcfedor Apr 15 2013, 9:44am replied:

Glad you're liking it so far!

+2 votes     reply to comment
aspirecya
aspirecya Apr 10 2013, 1:55pm says:

What a fine game, supporting.

+1 vote     reply to comment
dcfedor
dcfedor Apr 11 2013, 9:40am replied:

Thanks!

+1 vote     reply to comment
Foof898
Foof898 Apr 21 2013, 12:15am replied: Online

So a 1920x1080p is out of the question as well?

+1 vote     reply to comment
dcfedor
dcfedor Apr 21 2013, 1:06pm replied:

Yeah, unless you don't mind stretching/pixelation. Basically, the pixel art can only fit multiples of 800x450 or 1360x768. Anything else requires stretching, which causes either jagged edges or blurring.

Sorry about that!

+1 vote     reply to comment
dcfedor
dcfedor Apr 11 2013, 9:40am replied:

An improved battle UI is on my wishlist too, but we'll have to see if there's time. I have my work cut out for me on the upcoming story and crafting updates :)

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Track this game Profile
Icon
NEO Scavenger
Platforms
Windows, Mac, Linux, Flash, Web
Developer & Publisher
Blue Bottle Games
Engine
Flixel
Contact
Send Message
Official Page
Bluebottlegames.com
Release Date
Released Aug 29, 2012
Game Watch
Track this game
Share
Community Rating

Average

8.9

310 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 9/10

Love this old school look and lot of detail in how the game works. I might be a sucker for it but in my opinion it is a classic game already, just needs to be polished with the minor bugs.. and just to say if this game had some kind of multiplayer ide easily pay 3x the price... just saying...

Sep 6 2012, 9:25pm by Kijuta

Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Statistics
Rank
307 of 12,375
Last Update
1 month ago
Watchers
1,189 members
News
24
Reviews
60