Our mission is clear, our determination strong, and our guns are very, very big. Terrible Posture Games, in partnership with Grip Digital, is proud to announce MOTHERGUNSHIP, a bullet-hell FPS hybrid for PC and consoles that pits you, Earth’s last hope, against the armadas of data-hoarding robotic alien invaders.
MOTHERGUNSHIP mixes bullet-hell intensity with the shooting, customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre.
Face off against overwhelming odds in brutal, non-stop combat where thinking on your feet is the only way to survive. Dodge hundreds of bullets with unique FPS/Bullet-hell hybrid gameplay. Each ship hosts hordes of alien machines, deadly traps, and intimidating bosses, all set on preventing you from saving humanity. Go get ‘em.
To take down the MOTHERGUNSHIP, you’ll need your very own personalized arsenal of destruction. Luckily, in MOTHERGUNSHIP you can create the gun of your dreams with one of the most modular gun-crafting systems ever seen in a videogame. Want to have twelve-barrel gun that shoots homing rockets? Or do you prefer a lightning shotgun? And what gun wouldn’t look better with a fishtank afixed to the top? Go for it! The design of your destructive arsenal is in your hands.
Join the ranks of global resistance movement and take back Earth together with your friends. Fight together with a friend in a full CO-OP experience, or participate with the community while you work together to cut through the alien fleet and reach that ultimate goal – bringing down the MOTHERGUNSHIP.
Firstly, i would like to share our latest trailer that calls the players to join the Resistance and fight against the alien invasion! PS. There is a hidden surprise for those with a keen eye :)
Over the past two months, we have participated in two of the biggest shows in the gaming industry, gamescom 2017 and PAX West. We showed Mothergunship at both, a double hitter very few indies manage to pull off, and something only logistically possible because Mothergunship’s team is so spread across the globe. Even then, we had to pull in the help of a lot of friends and call in a lot of favors.
At gamescom 2017, things were very busy from day one until the end of the show. Hundreds of visitors of all ages came at our booth to try the game and chat with our devs. We were very happy to see that people were returning at our booth for playing the again and again. It’s something big considering the amount of games showcased at gamescom! As for the Nightmare mode competition that we organized, after many unsuccessful attempts by a lot of players, finally two of them managed to beat it just a few hours before the show ends on Saturday!
For PaxWest, we are happy to say that a show appearance has never gone so smoothly. As I can estimate about 400 people tried the game over the course of the show. We had three stations set up as keyboard and mouse and one set up as controller, and while we had the occasional console player stop by, the vast majority of players wanted to play on keyboard and mouse, which I think says something about the fans of Mothergunship.
The stand out feature of the game for many was the crafting system, which sucked in players for long stretches of time…occasionally too long as some players really dove into the depth of possibilities available...others just tried to fill up as much screen space as possible, which led to entertaining results.
And to finish this post, below is a set of new screenshots that we released over the past few weeks.
Thank you for reading!
The MOTHERGUNSHIP Team!
MOTHERGUNSHIP is a frantic hybrid first-person shooter. In this post, we would like to share some basic info about our upcoming title, as well as to talk...
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