InfinityAdmin has A journal update dedicated to eye-candy screenshots!
With regards to the screenshots:
Don't hold your breath: the final game should look even better. Mostly missing are the fresnel reflections of the environment and some ambient occlusion ( local, smooth shadows ).
The technical bit:
The framerate is abysmal. As mentioned in previous updates, GPUs do not support HDRI + FP16, and the RGBE code path does nott support shadows yet. In order to make a "best quality" possible, reuse of the old fp16 code has been utilized, so antialiasing is done by supersampling a x4 times bigger buffer, ie. render to a 2048x1536 texture. The bottleneck is mostly in the shaders; with the framerate at 10-15 fps range on the ATI; whereas on the NVidia card ( 7800 GT ), the rate is improved (around 40-45 fps), but still not very good for a single ship.
The ship is around 100K triangles and was modeled by Supernova. All i can say is, it's an incredible work. Perfect modeling, no smoothing problems, no mesh errors, and an insane quality/balance of details.
A large carrier - the galactos is also rendered using basic generic textures
The Flamberge dreadnaught (super massive battleship) compared to the a large galactos carrieris put side by side using generic textures, and is very small in comparison