Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
A render of a small American-built schooner (USS Hannah, commissioned 1775, formerly a merchant schooner), perhaps as an English privateer. This is not final quality at all, just an example of what some of the aspects of the game might look like.
The size of the waves/water makes the ship look like a little toy one, aha, looks real good though.
In the grand scale of things, it is a little toy. You have no idea how small you feel when you lay aloft on a ship like that with no land in sight until you've done it. The waves are actually fairly small- that's a 70 foot or so schooner, to put things into perspective.
Anyway... That's probably a good size for a starting vessel in a storyline. Thoughts, anybody?
Nicely done that ship, however you can't see much details right now. For a starting vessel it looks nice.
Is this in UDK? Cause it looks like the water might need a bit tweaking. It seems to dark. don't know if this is how it's supposed but that wooden logs in water movie shows it a bit lighter which looks better.
The sails looks very bright so you can't see any details don't know if this is how it's supposed to be or that i needs some tweaking?
The sea is a Maya render and not at all what the final game will look like.
The ocean actually tends to get quite dark like that when it's very windy. I have extensive square-rig sailing experience, and I feel that is is more realistic than the sea in the previous image. The shading on the previous one is far better otherwise... I'm still getting used to the rendering controls in Maya. However, I can definitively say that the coloration in both images is fairly realistic.
I'll have something a bit more exciting coming soon and I'll try to improve the shading for that. Hint: "Run away!".
PostCaptain i'm looking forward to it. Can't wait.
I do understand that the ocean gets darker however on this render it allmost looks flat so that was the thing that didn't look quite right.
I wouldn't argue with you cause seriously i haven't been on the sea ever so you have more experience and more knowledge of it but it just seemed a bit off for me because the water in most other games is quite light blue.
Also good to here that you are still just figuring it out. i'm sure there will be much beautifull things coming where that came from.
Okay pieter thanks for the reply.
I just noticed it that it didn't look quite like it, and i didn't expect you guys to change the water that drastical.
Nice!
Will the final game have real port models? As an example, AC3 made a historic boston model, could you see this game having realistic port models like Port Royal? Or will it be similar to New Horizons? I dont care either way because the NH ports looked amazing too, just curious!
We'll be making them geographically accurate, probably scaled down for gameplay ad computer performance. We'll try to make the buildings and town/port plans as authentic as possible, but that will take some serious research.
Very nice. I just started to try modelling yesterday for me but it will take some time before i get my skill higher but I will continue learning it and maybe in the future i can be of assistance.
do you guys allready have something for a city to start on. I think i find that most interesting. Also i think that buildings are a good way to start modelling because they tend to be quite squarish.
Is the ocean so dark on a perfectly cloudless day? You'd think the water would reflect a lot of light. :D
I've never seen the ocean, so perhaps someone can educate me on that. :-)
It depends on conditions It generally gets that way when there is a breeze of over 15 knots or so. I took the following picture two years ago, and it gives you some idea of this effect:
I780.photobucket.com
I've seen it much darker than that, but I regrettably don't have the necessary images uploaded.