Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

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Menu Concept
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Sanguinius
Sanguinius Jan 5 2013, 1:26am says:

Ohhh man can't wait to roleplay as Horatio Hornblower, hope the NPC will look like Ioan Gruffudd :P

+1 vote     reply to comment
Armada_
Armada_ Jan 5 2013, 11:31am replied:

The first playable characters in the game will be completely original, so no Hornblower in the short term, at least. However, we might consider optional downloads with well-known characters and ships from films and books at a later stage in development.

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PostCaptain
PostCaptain Jan 6 2013, 3:01am replied:

There won't be anything to stop you from creating a character that looks like Hornblower, and is named Hornblower, in the early stages. There just won't be a storyline attached that matches the books.

+1 vote     reply to comment
Edrahil
Edrahil Jan 5 2013, 3:41am says:

It's nice, clear and simple. I like it

+1 vote     reply to comment
Jhonny44
Jhonny44 Jan 5 2013, 6:36am says:

Jack, Timothy, Jonathan, Guybrush.. Wait GUYBRUSH? THREEPWOOD:D I am soo going to play him!:D

But I agree with Gervaise we're going to look in that menu quite a lot of times so structured and clear information is the way to go! Although when looking at the inventory some pictures of the goods are always welcome:)

+1 vote     reply to comment
myxale
myxale Jan 5 2013, 8:51am says:

Looks quite nice.
Overview and menu are most important.

And needless to say that the crew is quite colorful.

+1 vote     reply to comment
RoboTyphoon
RoboTyphoon Jan 5 2013, 12:45pm says:

Dull concept, needs work.

0 votes     reply to comment
PostCaptain
PostCaptain Jan 5 2013, 7:16pm replied:

Care to elaborate? The idea was to get it to look like a period ship's log, and we feel that it has succeeded beautifully.

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RoboTyphoon
RoboTyphoon Jan 6 2013, 7:55pm replied:

That's a good idea, but I just think it needs 'more', I couldn't imagine having to look at the menu for too long at least, it's only three different colors, straight lines, and text. This is certainly a solid foundation for a menu, but I would grunge it up a little, add varying tones to the otherwise single shade paper color, I mean, it's not like a ship's log could have always been in perfect shape.

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PostCaptain
PostCaptain Jan 6 2013, 7:59pm replied:

Ah. That shouldn't be too hard then. That's only the rough draft, so to speak, so the final should look much more detailed.

+1 vote     reply to comment
Guest
Guest Feb 24 2013, 9:37pm replied:

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Killerjoy96
Killerjoy96 Feb 19 2013, 2:26am says:

Under the tab Men are all the crew members listed?
Will they be lookable at for example what their best skills is so you can distrubute them better over the ship?

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Guest
Guest Feb 24 2013, 5:55am says:

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Description

A crew management menu concept by Haereticus.

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Concept
Date
Jan 4th, 2013
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