HaVoc is a standalone first person shooter based on the Quake III Arena engine.

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Skinned SMG

9 years ago News 0 comments Report

I took some time over the weekend to finish up the SMG's skin, as well as re-work some areas of Industry. Below is a render of the SMG, as well as an in-game shot, showing off the new area:

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New textures and an SMG render

9 years ago News 1 comment Report

Here is an updated shot of hvcdm1, Industry, with new textures and a new skybox as well. ... and an updated SMG render, now complete with fire selector...

Increased Definition

9 years ago News 0 comments Report

I've made a series of changes to HaVoc's general design, which help define it more as an individual game. -The list of gametypes has been slimmed...

IRC Channel

9 years ago News 0 comments Report

Be sure to stop by the new IRC channel on irc.anynet.org, #havoc.

Updated Menus

9 years ago News 1 comment Report

I've been hard at work sifting through .menu files (there are somewhere around 40 or so), re-organizing the code and narrowing down which features...

Post comment Comments  (0 - 10 of 13)
hogsy Jun 8 2010 says:


+1 vote     reply to comment
leilei Feb 6 2008 says:

quake engine isn't id tech 3

id tech 3 is id tech 3

+3 votes     reply to comment
Kazi Creator
Kazi Apr 26 2006 says:

Although I intend to keep the gameplay "arcade-y", it will be slower and more deliberate. Deathmatch is the focus for the alpha, as it's the simplest gametype and already has everything in place in the q3 gamecode, however I plan to spend the most time on the "hoard" and "capture point" modes for the final version. Their maps will be larger, terrain-based environments, where I can show off some neat nature map models :>

I'm spending alot of time thinking about and revising what I want this game to ultimately play like, while doing the rather tedious menu work and replacing other assets, which is why the description is pretty shallow at the moment. Whenever I have some more detail regarding weapons and other settings, I'll be sure to update everything.

+1 vote   reply to comment
HaloStrike Apr 23 2006 says:

wow nice grpahics

+1 vote     reply to comment
Alone_In_The_Dark Apr 23 2006 says:

SO whats going to make this game diffrent from a standard Quake4 frag'fest in DM? i'm just curious :P

+1 vote     reply to comment
MrTambourineMan Apr 22 2006 says:

Lookin' great, it's great to see that someone is making a standalone project based on a Q3 code

+1 vote     reply to comment
OMON Apr 22 2006 says:

Its a standalone, you dont need anything to play this

+1 vote     reply to comment
emergency56 Apr 21 2006 says:

what game do i need to play this? o_O if any at all :|

+1 vote     reply to comment
makkE Apr 21 2006 says:

Looks good. By anti-lag, you mean you´ll get rid of the "have to aim ahead" thing? Would be cool, that´s what´s always been my biggest concern about q3 netcode.

0 votes     reply to comment
BigBird Apr 21 2006 says:

Lookin good :D

+1 vote     reply to comment
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Quake Engine
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Last Update
7 years ago
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