I took some time over the weekend to finish up the SMG's skin, as well as re-work some areas of Industry. Below is a render of the SMG, as well as...
skinned smg
Here is an updated shot of hvcdm1, Industry, with new textures and a new skybox as well. ... and an updated SMG render, now complete with fire selector...
new textures and an smg render
I've made a series of changes to HaVoc's general design, which help define it more as an individual game. -The list of gametypes has been slimmed...
increased definition
I've been hard at work sifting through .menu files (there are somewhere around 40 or so), re-organizing the code and narrowing down which features...
updated menus
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