Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.

Post tutorial Report content RSS feed Advanced Displacements in Source - Video

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

Posted by on - Intermediate Mapping/Technical


  • Any Source Engine game
  • The free Source SDK (Tools section of Steam)
  • Steam (obviously)
  • Some basic knowledge of the Hammer Editor

So, yes. This is my take on a video tutorial on advanced displacements in the Source Engine.
Hopefully, this will be a triumph (hehe) amongst Portal fans.
Half-Life fans included. ;-)
Please PM me if you have any tutorial requests. Thanks :D

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Half-Life 2: Lost Coast
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