Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.

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Willgames' NPC Level Based Paths

Willgames' NPC Level Based Paths

Level Design/Theory Tutorial 1 comment

How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!

Willgames' Basic 2D Skybox tutorial

Willgames' Basic 2D Skybox tutorial

Mapping/Technical Tutorial

Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.

Willgames' Choreography Source Engine Tutorial

Willgames' Choreography Source Engine Tutorial

Voice Acting Tutorial 1 comment

This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...

Lost Coast GTE Released! + Mod Status

Lost Coast GTE Released! + Mod Status

News

Half-Life 2: Death Edge is finally out as a demo/sneak peek for HL2 GTE!

oyqea NtrTAYnMnT Source Development Center is open for business

oyqea NtrTAYnMnT Source Development Center is open for business

News 2 comments

Anyone can apply, Everyone can collaborate! In this development company people from around the globe can join together to collaborate on each other's...

The work goes on... on Dust

The work goes on... on Dust

News

The work can go on... Glad that i could fix the maps simply...

DUSTMod Demo Release

DUSTMod Demo Release

News

Worked on my first Source Mod the last Months... Glad to release the demo today...

Obsidian Conflict Fall 2018 media update

Obsidian Conflict Fall 2018 media update

News 12 comments

It has been five months since we announced our comeback, let us show you what we've been working on since then!

How to Create and Compile models from XSI Softimage to Source

How to Create and Compile models from XSI Softimage to Source

Props Modelling Tutorial

Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!

Half-Life 2 : Enhanced - Progress Report

Half-Life 2 : Enhanced - Progress Report

News 6 comments

The progress report, update dates and new features planned for Half-Life 2 : Enhanced

BrainBread 2 - Early Access now on Steam [FREE]

BrainBread 2 - Early Access now on Steam [FREE]

News 17 comments

The moment has finally come! BrainBread 2 is now available for mass consumption on Steam! Bring your friends and some bravery! Show no mercy, let the...

Genetic Variation Article #7: Zombies, Progress & Livestream

Genetic Variation Article #7: Zombies, Progress & Livestream

News 13 comments

7th article for Genetic Variation showcasing some of Sabrean's Zombies, #trigger_hurt's model work and some unfinished Citizen faces.

Genetic Variation Article #6: Houndeyes, Bullsquids & Logos

Genetic Variation Article #6: Houndeyes, Bullsquids & Logos

News 10 comments

Another bi-weekly issue of our articles. This one specifically goes over Houndeyes, Bullsquids and our new early logo, plus a new song.

Genetic Variation Article #5: Undefined Entity and WIP stuff

Genetic Variation Article #5: Undefined Entity and WIP stuff

News 5 comments

This week, we've finally finished our main theme song and we have a little bit of things to show you. Take a look.

BrainBread 2 Public Alpha

BrainBread 2 Public Alpha

News 15 comments

We've been quiet lately and we want to make up for ourselves, this weekend (24.10.2014) BrainBread 2 will go public for 3 days! To get started grab our...

Fixing CStrike Playermodels for HL2

Fixing CStrike Playermodels for HL2

Players Modelling Tutorial 1 comment

Fixing CS:S Playermodels for HL2 and HL2MP yeah!

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

BrainBread 2 Showcase

BrainBread 2 Showcase

News 12 comments

It's been a while since the last news post, it's been pretty silent. So we decided to show off some of the current progress at the moment! Notice that...

The Forgotten Ones v2.3.0 is out!

The Forgotten Ones v2.3.0 is out!

News 7 comments

The Forgotten Ones has been converted to SDK 2013 which has resurrected this mod, memory limits and fps drops has been wiped out thanks to the engine...

The Forgotten Ones v2.3.0!

The Forgotten Ones v2.3.0!

News 1 comment

The Forgotten Ones has been converted to SDK 2013 and will be released soon!

The Forgotten Ones Version 2.2.0 is out!

The Forgotten Ones Version 2.2.0 is out!

News 4 comments

Yet another fix, this time it clears out the last remainder of hair ripping issues!

The Forgotten Ones is now fully released and fixed!

The Forgotten Ones is now fully released and fixed!

News 6 comments

The Forgotten Ones has had a rough time, many changes has happened since 2011, and even in these last weeks! Be ready to visit Schienzel's Mansion and...

The Forgotten Ones is released!

The Forgotten Ones is released!

News 16 comments

Finally after 3 long years it's here! The Forgotten Ones is waiting for you. Will you survive its horrors?

Release preparation

Release preparation

News 7 comments

The Forgotten Ones is around the corner, are you ready?

Prepare yourselves for a long journey!

Prepare yourselves for a long journey!

News 6 comments

The Forgotten Ones has been delayed but for the better, its atmosphere and intensity will increase even more! And don't worry, the release is not too...

Template multiplayer for Source SDK 2013

Template multiplayer for Source SDK 2013

Starting a mod Tutorial 4 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Release is near!

Release is near!

News 6 comments

The Forgotten Ones v2.0 is finally approaching its decided release date. The mod is soon ready to be delivered at your doorstep! Now let's setup a brief...

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 15 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

TFO June Update, New Trailer & Recruitment!

TFO June Update, New Trailer & Recruitment!

News 2 comments

Some months has passed since the last news update, many things within the mod has been changed and many new things has been constructed. We are definitely...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!