Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.
After a long - looong - time spent working on optimizations, fixes, new features, and stuff like that, Goscurry is finally out in pre-release!
win/mac/linux version of goscurry available (via humble store)!
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