Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.
After a long - looong - time spent working on optimizations, fixes, new features, and stuff like that, Goscurry is finally out in pre-release!
win/mac/linux version of goscurry available (via humble store)!
Goscurry is on Steam Greenlight! Plus, the alpha version got some very nice reviews and here are some excerpts.
greenlight goscurry + some great reviews
Created for personal pleasure and for the Edge Get Into Games Challenge 2013, the alpha version of Goscurry is already playable online.
a hard game
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