You've patched in to the enemy's security system: get ready to make your plan. Frozen Synapse is the ultimate strategy game: you have full control over your strike team, directing their every movement. At the same time, your opponent is plotting to defeat you. Plan your moves, then hit the "Execute" button: both you and your enemy's turns are executed simultaneously. Bite-size, hardcore strategy: a touch of X-Com and Laser Squad, with a striking sci-fi aesthetic.
After a brief hiatus, we return with more Frozen Synapse stuff and some interesting images from Singapore...
As promised, here is a video showcasing our Gamecity escapades...
The second part of our Gamecity diary, only slightly after the event...
Our first report from the Gamecity festival in Nottingham, UK
We present an exclusive look at our tutorial video for Nottingham Gamecity, offering an insight into Frozen Synapse's gameplay for those who have been...
In which we talk about in-game IRC, further Gamecity preparations and more LIFE.
In which we discuss further art and UI excitement, other things, some other things and also more things. Frozen Synapse!
We discuss our preparations for our scintillating LIVE EVENT at Nottingham Gamecity...
In which we demonstrate basic gore (includes the Meaningless Diary of an Indie Game Man Part 11)...
A brand new fantastic overview screenshot and the very first in-game audio track for you to listen to...
In which we discuss the development of Frozen Synapse, new graphical advances, design, audio, events management and LIFE. Oh, and you can still WIN CLASSIC...
A bit more in-depth chat about Frozen Synapse's art, LIFE and other stimulating matters.
We update you on the progress of Frozen Synapse, as well as "life", and offer you the chance to win five games of your choice from Good Old Games!
Mode 7's podcast Visiting the Village and Good Old Games are offering you the chance to win any 5 classic PC games from the GOG catalogue. Read more inside...
Ian reports from the United States of America Global Federation; I report on some other things to do with Frozen Synapse...
We take another look at the stimulating life of an Indie Game Man, as well as another in-depth video of the Frozen Synapse beta...
Some exciting Synapse beta update musings, as well as the usual invigorating behind-the-scenes insight into the life of an indie game man...
ModdB's most irrelevant poster continues his endless tirade against the realities of modern life, as well as teasing some more Frozen Synapse information...
Some more notes on single player and the frustrations of the indie game man lifestyle...
After last week's scintillating (and worryingly popular episode) we return with more news of Frozen Synapse single player trials and tribulations, as...
In a desperate and shameful attempt to get this update on the ModDB front page, and not just relegated to the sorry recesses of our own page, I make a...
We take a look at the difficult but intriguing process of creating an effective tutorial...
We discuss our first press release, progress on single player and some of our extra-curricular musical activities.
In this post, we give you a look at Synapse's concept music, a couple of prototype screenshots and the latest episode of our podcast Visiting the Village...
Just a quick note to point you in the direction of our weekly podcast, Visiting the Village.
Here's a breakdown of some of the gameplay tests we've been doing on the single player today...
We've had various concepts for Synapse up until now: here's a look at the final concept image
An extremely busy day here at Mode 7 Towers: some good progress on Synapse, though.
Making some progress towards a full first announcement of the game while the dev guys are working on content and code.
Our first preview video taking a look at a very early version of the game that we're using for AI testing.