1.5 is, by far, the largest upgrade we've ever done to TGE. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. So, we are not exaggerating when we say that this is a huge update and a true community effort. By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere.

  • Integrated Torque Lighting Kit - John Kabus has rolled several years worth of research, development, and QA from the Torque Lighting Kit into TGE 1.5. John didn't just merge the TLK into TGE 1.5, he re-factored the lighting system so that it is cleaner and
    easier for people to use, so that developers can easily introduce custom lighting models.
  • John also added new features specific to TGE 1.5; some of which include: vastly improved interior rendering performance with dynamic lights, improved dynamic light blending on terrains, and updates to the TGE waterblock system to allow for terrains with block sizes smaller than TGE used to, allowing for higher geometry and texture detail.
  • Huge Mac Update - Many OSX platform updates have been integrated into TGE 1.5.
    • The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
    • Event handling and windowing code is much, much cleaner.
    • Code that uses deprecated APIs have been removed.
    • Many niceties have been added to try to make Torque more Mac-like.
    • The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
    • Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
    • Wide screen displays supported, and window resizing are supported.
  • ShowTool Pro - TST Pro is a 3D visualization tool for the Torque Game Engine. It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures. And now David Wyand's essential ShowTool Pro will now be included with TGE version 1.5.
  • Additional Art Assets - A selection of building and character models, environmental art, effects, and other content is now part of the TGE 1.5 package.
    • Elf Character
    • Redone Interactive Walkthrough Environment & Mission (Includes Skybox, terrain, etc)
    • Replaced Trees & Rocks with new ones (Courtesy Games Extract)
    • Redone buildings (Monument, Orc Tower, Hovel)
    • 5 Starter Skyboxes (Courtesy of Red Thumb Games)
    • RTS Environment Pack, Winter Environment (Courtesy Todd Pickens)
    • Tim Aste Environment Pack #1
    • Tim Aste Combo Pack #2 Particle FX Sampler
    • Foliage Sampler from FPS Environment Pack (Courtesy Todd Pickens)
    • Redone GUI from Interactive Walkthrough

In addition to a huge Mac update and other features, we have added $150+ worth of tools and content that will vastly improve the initial and ongoing TGE user experience.

Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.

This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.

TGE is no longer updated or supported. Its last stable release was 1.5.2 on May 15th 2007.


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So many things to share today, first let's just get the big news out of the way...


That's right we're going to be doing a kickstarter soon to help fund the game!

If you want to give me some feedback on the kickstarter page itself head here, Kickstarter.com

Right now it's just the rewards but any feedback or suggestions are welcome.

More details will come soon but if you want to be updated when the kickstarter goes live subscribe to our email list below.


( We'll only send you major updates on the game, so things like the kickstarter, release and what not Tinyletter.com )

Alright now let's show off some game stuff!

Fun new charge attacks for alt weapons:


New item that gives you a demons/dark souls style roll dodge, and dramatic boss door:


Made bounce traps reflect projectiles, and made a fancy gif to show off the "voxel destruction":


Also started fleshing out the ice world, and the snake boss a bit:


Alright now on to some non game stuff, I completely redid The Forgettable Dungeon's website the other day,



Made a timelapse by combining all the pics I've taken in the last four months of development, this was fun to do. Going to have to make a big one when the game finally ships.


I mentioned last post about the Boston FIG show, I showed the game there and the response was great! People really enjoyed playing it and even came back multiple times to play.


Go here if you want to see a few more pictures: Forums.tigsource.com

Showing the game at FIG lead to some fun opportunities, like talking! I have now given two talks about game design here's a pic from the one I did in Rhode Island specifically about hack n' slash games, also talking with me was the senior producer of God of War 1, 2, & 3. How crazy is that? The guy really knew his stuff


Click here for some more pics from the talk: Imgur.com

So yeah things are progressing really nicely, I'm going to be working hard on the game and the kickstarter. Can't wait to finally get this game to you guys!

The Forgettable Dungeon - Pitfalls, exploding chickens, beating up bats!

The Forgettable Dungeon - Pitfalls, exploding chickens, beating up bats!

1 month ago The Forgettable Dungeon 2 comments Report

We're not at PAX Prime in any capacity! But here's a big update involving pitfalls, exploding chickens, beating up bats with gravestones, and a giant...

The Forgettable Dungeon - Bombing uniquely spiked chickens

The Forgettable Dungeon - Bombing uniquely spiked chickens

3 months ago The Forgettable Dungeon 0 comments Report

This week I've added the ability to bomb things, new unique attacks to enemies, gliding with chickens, and some very angry angular impalers.

The Forgettable Dungeon - Physically sleeping achievements

The Forgettable Dungeon - Physically sleeping achievements

4 months ago The Forgettable Dungeon 0 comments Report

This week on The Forgettable Dungeon, physics? Sleeping in beds? Should this really be considered an achievement. We'll tell you all and more after the...

The Forgettable Dungeon  - Emotional Ladders

The Forgettable Dungeon - Emotional Ladders

5 months ago The Forgettable Dungeon 0 comments Report

This week on The Forgettable Dungeon, I taught chickens to feel emotion and learned how to throw teammates down ladders effectively.

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Post comment Comments  (0 - 10 of 15)
Flash112 Jun 1 2011 says:

Is this engine free?

+1 vote     reply to comment
ninjadave Creator
ninjadave Jun 13 2011 replied:

No, this version isn't being sold anymore.

+3 votes   reply to comment
Justin123991 Dec 8 2010 says:

What consoles does this support?

+2 votes     reply to comment
ninjadave Creator
ninjadave Mar 25 2011 replied:

I've heard you can run it on the Wii, but that is a whole lot of licensing.

+2 votes   reply to comment
Killer_man_1996 Jul 22 2009 says:

Two of the indie games are recreating ilegal copies of N64 games.. :0

+2 votes     reply to comment
Shpuld Aug 2 2009 replied:

They are remakes, nothing is copied (I think) so they shouldn't be illegal. Have you heard about this illegal HL copy called Black Mesa Source?

+1 vote     reply to comment
Guest Jul 24 2013 replied:

This comment is currently awaiting admin approval, join now to view.

deathparadeNL Sep 8 2009 replied:

thats not a illegal copy they make that on there own and they remake half-life in source with new models you know nothing about that

+4 votes     reply to comment
XeonBoxStudios Dec 9 2010 replied:


+3 votes     reply to comment
Rigelblast Jan 13 2009 says:

Torque Game Engine seems to be pretty good. It has many features, supports many platforms, is fairly popular and the games that use it look nice.

+4 votes     reply to comment
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