1.5 is, by far, the largest upgrade we've ever done to TGE. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. So, we are not exaggerating when we say that this is a huge update and a true community effort. By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere.

  • Integrated Torque Lighting Kit - John Kabus has rolled several years worth of research, development, and QA from the Torque Lighting Kit into TGE 1.5. John didn't just merge the TLK into TGE 1.5, he re-factored the lighting system so that it is cleaner and
    easier for people to use, so that developers can easily introduce custom lighting models.
  • John also added new features specific to TGE 1.5; some of which include: vastly improved interior rendering performance with dynamic lights, improved dynamic light blending on terrains, and updates to the TGE waterblock system to allow for terrains with block sizes smaller than TGE used to, allowing for higher geometry and texture detail.
  • Huge Mac Update - Many OSX platform updates have been integrated into TGE 1.5.
    • The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
    • Event handling and windowing code is much, much cleaner.
    • Code that uses deprecated APIs have been removed.
    • Many niceties have been added to try to make Torque more Mac-like.
    • The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
    • Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
    • Wide screen displays supported, and window resizing are supported.
  • ShowTool Pro - TST Pro is a 3D visualization tool for the Torque Game Engine. It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures. And now David Wyand's essential ShowTool Pro will now be included with TGE version 1.5.
  • Additional Art Assets - A selection of building and character models, environmental art, effects, and other content is now part of the TGE 1.5 package.
    • Elf Character
    • Redone Interactive Walkthrough Environment & Mission (Includes Skybox, terrain, etc)
    • Replaced Trees & Rocks with new ones (Courtesy Games Extract)
    • Redone buildings (Monument, Orc Tower, Hovel)
    • 5 Starter Skyboxes (Courtesy of Red Thumb Games)
    • RTS Environment Pack, Winter Environment (Courtesy Todd Pickens)
    • Tim Aste Environment Pack #1
    • Tim Aste Combo Pack #2 Particle FX Sampler
    • Foliage Sampler from FPS Environment Pack (Courtesy Todd Pickens)
    • Redone GUI from Interactive Walkthrough

In addition to a huge Mac update and other features, we have added $150+ worth of tools and content that will vastly improve the initial and ongoing TGE user experience.

Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.

This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.

TGE is no longer updated or supported. Its last stable release was 1.5.2 on May 15th 2007.

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Check Out Marble Skies on Steam Now!


Marble Skies is a fast paced 3D-platformer where you control your marble through various levels and try to get the best time for each one. Complete all the levels in your own time, or challenge your friends to get on top of the leaderboards! Inspired by nostalgia, Marble Madness and Marble Blast, we intend to create much more features in the future over the traditional marble rolling/platforming style of game-play. After release, along with the game, and 60 levels of various difficulty, we plan to have weekly updates with new levels, and features.


  • 20 Beginner Levels
    Roll your marble through the basics of the game. Get to know how to control your marble, and the various powerups you may encounter. Great for new players!

  • 20 Intermediate Levels
    After the first Beginner levels, you will start to master your marble rolling skills. Now you're aiming for the best times!

  • 20 Advanced levels
    Nothing will be too difficult once you get to Advanced... And then it gets even harder!

  • 15+ Bonus levels

  • 15+ Community levels



The Forgettable Dungeon - New graphics, ice world, fancy effects
The Forgettable Dungeon

The Forgettable Dungeon - New graphics, ice world, fancy effects

The Forgettable Dungeon 4 comments

Been busy with the game redoing the graphics, adding shadows, reflections, as well as a bunch of new content.

The Forgettable Dungeon - Final day on Kickstarter!
The Forgettable Dungeon

The Forgettable Dungeon - Final day on Kickstarter!

The Forgettable Dungeon 2 comments

The Forgettable Dungeon is an online & offline co-op action roguelike featuring heavy customization, and this will be the last post about the Kickstarter...

The Forgettable Dungeon - Last week on Kickstarter & first stretch goal hit!
The Forgettable Dungeon

The Forgettable Dungeon - Last week on Kickstarter & first stretch goal hit!

The Forgettable Dungeon

The Forgettable Dungeon is an online & offline co-op action roguelike featuring heavy customization, and we just hit our first stretch goal!

The Forgettable Dungeon - Funded on Kickstarter!
The Forgettable Dungeon

The Forgettable Dungeon - Funded on Kickstarter!

The Forgettable Dungeon 4 comments

The Forgettable Dungeon is an online & offline co-op action roguelike featuring heavy customization, and we were just funded on kickstarter!

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Flash112
Flash112

Is this engine free?

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JustDaveIsFine
JustDaveIsFine

No, this version isn't being sold anymore.

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Justin123991
Justin123991

What consoles does this support?

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JustDaveIsFine
JustDaveIsFine

I've heard you can run it on the Wii, but that is a whole lot of licensing.

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Killer_man_1996
Killer_man_1996

Two of the indie games are recreating ilegal copies of N64 games.. :0

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Shpuld
Shpuld

They are remakes, nothing is copied (I think) so they shouldn't be illegal. Have you heard about this illegal HL copy called Black Mesa Source?

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deathparadeNL
deathparadeNL

thats not a illegal copy they make that on there own and they remake half-life in source with new models you know nothing about that

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XeonBoxStudios
XeonBoxStudios

Pedobear.....

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