1.5 is, by far, the largest upgrade we've ever done to TGE. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. So, we are not exaggerating when we say that this is a huge update and a true community effort. By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere.
In addition to a huge Mac update and other features, we have added $150+ worth of tools and content that will vastly improve the initial and ongoing TGE user experience.
Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.
This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.
TGE is no longer updated or supported. Its last stable release was 1.5.2 on May 15th 2007.
Hey guys, sorry for the break in updates things have been super busy lately.
To get you guys up to speed I launched the beta for the kickstarter backers back in december and have been updating it, I recently added the ice world, and redid the graphics.
Anyway on to the pretty images, first up is a quick summary gif of the ice world update.
Next up let's jump right into the graphical update.
I went in and completely redid the rendering, it now features new lighting, shadows, reflections, and is much faster overall!
Here's a few pics and gifs from it:
If you want to see more about the graphics update, I put together a compilation video of the progress:
I also batched the dungeon and debris rendering, so the game should run much faster for everyone even with the new effects.
The game can even handle over a thousand debris now!
* debris were scaled up for testing purposes, but it looks really cool *
I added a nice fade in effect for the lights when transitioning from room to room, to keep things spooky.
In non graphics news I started work on the next level theme, made a fun fire flower enemy.
* Also you can now reflect projectiles with your charge attack! *
Another fun feature is that your character now wobbles around when you chat via text.
Here's two links to kickstarter updates if you want to see more.
Ice world update: Kickstarter ice world update
Graphical update: Kickstarter graphics update
That's it for now, next post won't take so long I promise.
By the way, if you guys are interested in the game you can still back it and get the beta + full game + name in credits via the humble widget below.
There's also a PayPal option on the late backer page, Late backer page
As always thanks so much for checking this update out and supporting the game.
The Forgettable Dungeon is an online & offline co-op action roguelike featuring heavy customization, and this will be the last post about the Kickstarter...
The Forgettable Dungeon is an online & offline co-op action roguelike featuring heavy customization, and we just hit our first stretch goal!
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The Forgettable Dungeon is an online & offline cooperative action roguelike inspired by Zelda, Spelunky, and beat 'em up games.
UPDATE: its not dead! (at least on moddb) known mods: Zombase, The Orange Block, Return To Blockland, All In One, Blockland 1.6 and Special Forces Mod
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