1.5 is, by far, the largest upgrade we've ever done to TGE. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. So, we are not exaggerating when we say that this is a huge update and a true community effort. By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere.

  • Integrated Torque Lighting Kit - John Kabus has rolled several years worth of research, development, and QA from the Torque Lighting Kit into TGE 1.5. John didn't just merge the TLK into TGE 1.5, he re-factored the lighting system so that it is cleaner and
    easier for people to use, so that developers can easily introduce custom lighting models.
  • John also added new features specific to TGE 1.5; some of which include: vastly improved interior rendering performance with dynamic lights, improved dynamic light blending on terrains, and updates to the TGE waterblock system to allow for terrains with block sizes smaller than TGE used to, allowing for higher geometry and texture detail.
  • Huge Mac Update - Many OSX platform updates have been integrated into TGE 1.5.
    • The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
    • Event handling and windowing code is much, much cleaner.
    • Code that uses deprecated APIs have been removed.
    • Many niceties have been added to try to make Torque more Mac-like.
    • The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
    • Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
    • Wide screen displays supported, and window resizing are supported.
  • ShowTool Pro - TST Pro is a 3D visualization tool for the Torque Game Engine. It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures. And now David Wyand's essential ShowTool Pro will now be included with TGE version 1.5.
  • Additional Art Assets - A selection of building and character models, environmental art, effects, and other content is now part of the TGE 1.5 package.
    • Elf Character
    • Redone Interactive Walkthrough Environment & Mission (Includes Skybox, terrain, etc)
    • Replaced Trees & Rocks with new ones (Courtesy Games Extract)
    • Redone buildings (Monument, Orc Tower, Hovel)
    • 5 Starter Skyboxes (Courtesy of Red Thumb Games)
    • RTS Environment Pack, Winter Environment (Courtesy Todd Pickens)
    • Tim Aste Environment Pack #1
    • Tim Aste Combo Pack #2 Particle FX Sampler
    • Foliage Sampler from FPS Environment Pack (Courtesy Todd Pickens)
    • Redone GUI from Interactive Walkthrough

In addition to a huge Mac update and other features, we have added $150+ worth of tools and content that will vastly improve the initial and ongoing TGE user experience.

Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.

This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.

TGE is no longer updated or supported. Its last stable release was 1.5.2 on May 15th 2007.

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Blog RSS Feed Report abuse Latest News: Twisty's Asylum Escapades Released on Desura

About Twisty's Asylum Escapades with 1 comment by Protektor on Mar 20th, 2013

Twisty's Asylum Escapades is a dark, 3D, single player, action adventure video game that is completely free to download and play.

Desura Digital Distribution


Enjoy Twisty's Asylum Escapades and many other great games on Desura.

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Post comment Comments  (0 - 10 of 15)
Flash112
Flash112 Jun 1 2011, 3:28pm says:

Is this engine free?

+1 vote     reply to comment
ninjadave
ninjadave Jun 13 2011, 12:26am replied:

No, this version isn't being sold anymore.

+3 votes     reply to comment
Justin123991
Justin123991 Dec 8 2010, 5:42pm says:

What consoles does this support?

+2 votes     reply to comment
ninjadave
ninjadave Mar 25 2011, 1:11am replied:

I've heard you can run it on the Wii, but that is a whole lot of licensing.

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Jul 22 2009, 10:03pm says:

Two of the indie games are recreating ilegal copies of N64 games.. :0

+2 votes     reply to comment
Shpuld
Shpuld Aug 2 2009, 5:53am replied:

They are remakes, nothing is copied (I think) so they shouldn't be illegal. Have you heard about this illegal HL copy called Black Mesa Source?

+1 vote     reply to comment
PedobearNED
PedobearNED Sep 8 2009, 3:47am replied:

thats not a illegal copy they make that on there own and they remake half-life in source with new models you know nothing about that

+4 votes     reply to comment
XeonBoxStudios
XeonBoxStudios Dec 9 2010, 9:35pm replied:

Pedobear.....

+3 votes     reply to comment
Bekey
Bekey Oct 21 2009, 2:51pm replied:

And they asked Valve for permission to do it.

+4 votes     reply to comment
Rigelblast
Rigelblast Jan 13 2009, 5:15pm says:

Torque Game Engine seems to be pretty good. It has many features, supports many platforms, is fairly popular and the games that use it look nice.

+4 votes     reply to comment
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Platforms
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Garage Games
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Released Oct 23, 2006
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@adammcdonald Rest assured this is the very early beginning...not the end.

Feb 27 2013, 2:04pm

Please support our friends @mgtgames who recently launched a Kickstarter campaign to port T2D to Android T.co

Feb 27 2013, 11:31am

Torque 2D MIT is now available on GitHub! T.co #GameDev #IndieGames

Feb 5 2013, 6:02pm

Be a part of something big. Join the Torque 2D MIT Open Source Committee T.co

Feb 4 2013, 7:58pm

Final updates to iTorque and Torque 2D are up. All future updates will be coming soon in Torque 2D MIT. T.co #GameDev

Jan 30 2013, 6:58pm

Torque 3D has joined the 1000 star club on GitHub! T.co#GitHub #GameDev

Jan 29 2013, 1:10pm

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