1.5 is, by far, the largest upgrade we've ever done to TGE. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. So, we are not exaggerating when we say that this is a huge update and a true community effort. By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere.

  • Integrated Torque Lighting Kit - John Kabus has rolled several years worth of research, development, and QA from the Torque Lighting Kit into TGE 1.5. John didn't just merge the TLK into TGE 1.5, he re-factored the lighting system so that it is cleaner and
    easier for people to use, so that developers can easily introduce custom lighting models.
  • John also added new features specific to TGE 1.5; some of which include: vastly improved interior rendering performance with dynamic lights, improved dynamic light blending on terrains, and updates to the TGE waterblock system to allow for terrains with block sizes smaller than TGE used to, allowing for higher geometry and texture detail.
  • Huge Mac Update - Many OSX platform updates have been integrated into TGE 1.5.
    • The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
    • Event handling and windowing code is much, much cleaner.
    • Code that uses deprecated APIs have been removed.
    • Many niceties have been added to try to make Torque more Mac-like.
    • The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
    • Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
    • Wide screen displays supported, and window resizing are supported.
  • ShowTool Pro - TST Pro is a 3D visualization tool for the Torque Game Engine. It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures. And now David Wyand's essential ShowTool Pro will now be included with TGE version 1.5.
  • Additional Art Assets - A selection of building and character models, environmental art, effects, and other content is now part of the TGE 1.5 package.
    • Elf Character
    • Redone Interactive Walkthrough Environment & Mission (Includes Skybox, terrain, etc)
    • Replaced Trees & Rocks with new ones (Courtesy Games Extract)
    • Redone buildings (Monument, Orc Tower, Hovel)
    • 5 Starter Skyboxes (Courtesy of Red Thumb Games)
    • RTS Environment Pack, Winter Environment (Courtesy Todd Pickens)
    • Tim Aste Environment Pack #1
    • Tim Aste Combo Pack #2 Particle FX Sampler
    • Foliage Sampler from FPS Environment Pack (Courtesy Todd Pickens)
    • Redone GUI from Interactive Walkthrough

In addition to a huge Mac update and other features, we have added $150+ worth of tools and content that will vastly improve the initial and ongoing TGE user experience.

Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.

This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.

TGE is no longer updated or supported. Its last stable release was 1.5.2 on May 15th 2007.

Latest Media

We're sorry, but no images, videos or audio files have been added to this gallery.

If you would like to share media with the community, sign up and you can.

Blog RSS Feed Report abuse Latest News: ROTC: Ethernet is dead. Terminal Overload is live.

About Revenge Of The Cats: Ethernet with 0 comments by /dev/fr1tz on Aug 1st, 2014

It took longer than expected, but after 6 months of intense development, ROTC: Ethernet's free and open-source spiritual successor (which was successfully crowdfunded earlier this year) has its first public release:

Version 0.1.0

There is not much content yet. The release mainly serves as a public sign of life and (hopefully) to attract additional developers/contributors to the project.

The only gameplay footage currently in existence is this short montage of 1vs1 testing sessions leading up to the 0.1.0 release:

If you're interested in trying the game and/or getting involved in development, head over to its official website at www.terminal-overload.org.

Games
Tribes 2

Tribes 2 Tribes 2

Updated 3 weeks ago Released Mar 27, 2001 Multiplayer First Person Shooter

The sequel to the very popular Starsiege: Tribes. This online only game features more vehicles, more action, and updated technology to take you to the...

Bit Shifter

Bit Shifter Bit Shifter

Updated 1 month ago Released Dec 31, 2013 Single Player Arcade

Bit Shifter is a 3D action/strategy game where you fly a hover ship that can pickup and place and heal your robotic soldiers in the war against the virus...

Revenge Of The Cats: Ethernet

Revenge Of The Cats: Ethernet Revenge Of The Cats: Ethernet

Updated 1 month ago Released Dec 20, 2008 Multiplayer First Person Shooter

Revenge Of The Cats: Ethernet is a free experimental online multiplayer FPS with unique gameplay: Alternate between the pure energy "ether form" and the...

Darkwind: War on Wheels

Darkwind: War on Wheels Darkwind: War on Wheels

Updated 2 months ago Released May 3, 2007 Multiplayer Turn Based Strategy

Battle for survival and supremacy in the gritty post-apocalyptic world of vehicular combat where strategy and tactics determine winners and losers. Manage...

Blockland

Blockland Blockland

Updated 2 months ago Released Jan 18, 2005 Single & Multiplayer Adventure

Blockland is an online multiplayer game where you build things with bricks in an FPS (+jetpack) environment. The game provides the tools and you build...

Post comment Comments  (0 - 10 of 15)
Flash112
Flash112 Jun 1 2011, 3:28pm says:

Is this engine free?

+1 vote     reply to comment
ninjadave Creator
ninjadave Jun 13 2011, 12:26am replied:

No, this version isn't being sold anymore.

+3 votes   reply to comment
Justin123991
Justin123991 Dec 8 2010, 5:42pm says:

What consoles does this support?

+2 votes     reply to comment
ninjadave Creator
ninjadave Mar 25 2011, 1:11am replied:

I've heard you can run it on the Wii, but that is a whole lot of licensing.

+2 votes   reply to comment
Killer_man_1996
Killer_man_1996 Jul 22 2009, 10:03pm says:

Two of the indie games are recreating ilegal copies of N64 games.. :0

+2 votes     reply to comment
Shpuld
Shpuld Aug 2 2009, 5:53am replied:

They are remakes, nothing is copied (I think) so they shouldn't be illegal. Have you heard about this illegal HL copy called Black Mesa Source?

+1 vote     reply to comment
Guest
Guest Jul 24 2013, 2:27am replied:

This comment is currently awaiting admin approval, join now to view.

PedobearNED
PedobearNED Sep 8 2009, 3:47am replied:

thats not a illegal copy they make that on there own and they remake half-life in source with new models you know nothing about that

+4 votes     reply to comment
XeonBoxStudios
XeonBoxStudios Dec 9 2010, 9:35pm replied:

Pedobear.....

+3 votes     reply to comment
Rigelblast
Rigelblast Jan 13 2009, 5:15pm says:

Torque Game Engine seems to be pretty good. It has many features, supports many platforms, is fairly popular and the games that use it look nice.

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, Mac, Linux
Company
Garage Games
Contact
Send Message
Official Page
Garagegames.com
Licence
Commercial
Release Date
Released Oct 23, 2006
Engine Watch
Track this engine
Share
Community Rating

Average

6.5

24 votes submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from @garagegames

RT @Steve_Yorkshire: Airship Dragoon: X-Com style Steampunk Tactics. Finally released! T.co via @Steve_Yorkshire RT appreā€¦

Sep 18 2013, 12:36pm

RT @Nogrash: @GarageGames Hi, can you retweet our indie game? Thank you! T.co

May 9 2013, 4:29pm

Torque 3D MIT 3.0 is Live! Get involved. True democratization of game dev requires a democracy. T.co

May 9 2013, 1:49pm

View the VR Aurora Borealis from Canada and Sweden with Torque 3D and Oculus Rift T.co #VegasTech #GameDev @Oculus3D

Apr 18 2013, 12:48pm

Torque 3D MIT and Oculus Rift T.co #GameDev Thanks! @Oculus3D

Apr 11 2013, 7:51pm

Torque 3D MIT coming to Android and iOS??? T.co

Apr 5 2013, 3:59pm

@adammcdonald Rest assured this is the very early beginning...not the end.

Feb 27 2013, 2:04pm

Please support our friends @mgtgames who recently launched a Kickstarter campaign to port T2D to Android T.co

Feb 27 2013, 11:31am

Torque 2D MIT is now available on GitHub! T.co #GameDev #IndieGames

Feb 5 2013, 6:02pm

Be a part of something big. Join the Torque 2D MIT Open Source Committee T.co

Feb 4 2013, 7:58pm

Embed Buttons

Promote Torque Game Engine on your homepage or blog by selecting a button and using the HTML code provided (more).

Torque Game Engine Torque Game Engine
Torque Game Engine
Statistics
Rank
179 of 666
Last Update
1 year ago
Watchers
43 members
Games
29
News
110
Features
23
Tutorials
4