You've patched in to the enemy's security system: get ready to make your plan. Frozen Synapse is the ultimate strategy game: you have full control over your strike team, directing their every movement. At the same time, your opponent is plotting to defeat you. Plan your moves, then hit the "Execute" button: both you and your enemy's turns are executed simultaneously. Bite-size, hardcore strategy with a striking sci-fi aesthetic.
In case you didn't catch it, take a look at our brand new trailer which is doing the rounds of the news sites currently, and read some thoughts on the single player side of Frozen Synapse...
Posted by Mode7Games on Sep 10th, 2010
Just in case you didn't spot it last time around, here's a brand new trailer. It features original music by myself and showcases some of the critical reaction we've had to the game so far.
It also shows off the action side of the game a bit more: this is something our community have told us that we needed to do with a trailer and I think it's worked here.
We're currently doing tests of the single player. At the moment, this involves Ian mocking up different mission types and us having a quick bash at them. He's essentially crafting a "core" mission, and then using certain amounts of random generation, both of the level geometry and unit placement to create something that plays in a subtly different way each time.
On top of that, there are a couple of other tricks we're going to be using to make the levels dynamic. At the moment, I don't want to go further into specifics, but it's looking like we can have missions of all different shapes and sizes. Most of the things you'd like to be able to do in Frozen Synapse are, at the moment, looking possible. We may change things around and opt for a more constrained approach if some of these proto-missions don't work out, so I don't want to get peoples' hopes up too much, but as I said, at the moment, it's looking like there's a lot of potential in the system.
Secondary to that, we're going to start work soon on the progression system: what does it mean when you win or lose a level? What happens to you between missions, and what is the context of what you're trying to accomplish. Hopefully, this is where some of the existing backstory and world will come into play.
I want to put people's fears at rest that the single player will be, in some way, bolted on. That is not what we're doing here: Ian is getting very motivated and excited by the design potential; I'm primarily a single player gamer, so this component of Frozen Synapse is something that is very dear to my heart. The single player will be chunky and it will be good!
By making and releasing the MP part of the game first, we hoped to both do that side of things justice and also get at the core of what Frozen Synapse is supposed to be. Having done that, we can then use the knowledge to fuel a great single player game.
I badly want to release some screenshots and details but it's still too early - we need to keep working on it and then hopefully we should have some more info to announce soon.
Finally, remember that you can currently pre-order Frozen Synapse and get 25% off if you use the code INDIEPOWER.