You've patched in to the enemy's security system: get ready to make your plan. Frozen Synapse is the ultimate strategy game: you have full control over your strike team, directing their every movement. At the same time, your opponent is plotting to defeat you. Plan your moves, then hit the "Execute" button: both you and your enemy's turns are executed simultaneously. Bite-size, hardcore strategy with a striking sci-fi aesthetic.

Report article RSS Feed The truth about indie game development (plus a podcast and new screenies....)

In a desperate and shameful attempt to get this update on the ModDB front page, and not just relegated to the sorry recesses of our own page, I make a heroic effort to give you a pioneering insight into the mind and lifestyle of today's indie game developer, GIVE you a podcast, and also throw in a new screenshot just for kicks.

Posted by Mode7Games on Aug 13th, 2009

Scene: a small, dark home office.  A guilt-ridden internal monologue takes up the tattered fronds of our narrative...
PAUL:  Hmm, I only just posted about the tutorial and we didn't have that many screenshots.  How can I keep people's interest about the game up and get that lovely exciting "Watchers" number on the page to climb?  God I wish we had a faster art pipeline.  Well, we do have a new episode of Visiting the Village up this week, so I had better post that...


PAUL:  That's not enough content, though!  Everyone has a cocking podcast these days.  Quick, think!  The galactic irrelevance of this will surely cause the ModDB team to swoop down on you like some kind of hideous moderating griffyn, mocking your pitiful attempts at attention-grabbing with every nasal squawk that issues from their fearsomely curved beak.

To the screenshot machine!

Closer...


I got to play the tutorial properly yesterday - Ian has done a great job of teaching some of the harder gameplay concepts.  I now have to go through and replace his ridiculous writing with sane writing, stealing all the good jokes and character ideas.  This will be...challenging.  Anyway, I get to postpone that for a while because soon it will be all hands on deck crunching on a beta.  But, unfortunately, this will be an internal beta only as we have a LOT of polishing to do before we let you lot get your sweaty hands on it.  Not that we don't love you, but trust me, you don't want to play parts of the game like it is now - you'll cry, promise.

Other things that have happened include a couple of interesting meetings set up for next week (can't talk about those), some progress on a new website (good news), and some progress on our project for Dancemidisamples.com. I'm having to deal with artists a lot at the moment and I want to shout out Rasmus (who did a lot of the art you're doing seeing from us at the moment) and Chem for implementing it, as well as new artist Val who is about to do something fantastically boring for us.

I didn't feel that was enough content for an update so here, ladies and gentlemen, is a fantastic BEHIND THE SCENES TOUR of the life of an indie game developer...


This is where I work a lot of the time: it is dingy as hell and I should probably put up something on that imposing blank wall in front of me.  There is a tiny window that opens on to our garden and millions of spiders and small nattering things zoom in through it with great abandon every time I deign to allow some air in.


Recently I had a massive internet disaster and this resulted in the lovely BT delivering me THREE new routers.  I blogged about it here, you probably, righfully, don't care.


This is our garden on the left.  The neighbours have this insane perfect garden which is all clipped and trimmed that you can see on the right, and ours is just this green furry beast.  There is no fence.  They must feel embittered.  Ours is a liberated wilderness garden!  It is FREE! And GREEN!   I didn't ask for a garden so I absolutely refuse to do anything to it.  Maybe one day I will trim the grass. Maybe.  I hate gardening.


When I had no internet the other day, I went for a walk here.  This is nicer than game PR / marketing / development. I should give that up and just walk around all day FOR MONEY.  JOKING.


This says "God Lager".  I came for the funny name, I stayed for the pleasing malty BODY.  It was ok.  I bought it from Waitrose.

I can tell that this is DEFINITELY going to be a popular post.  If Dejobaan can interview their flipping PR interns, AND make a joke about wanking in their profile, I can certainly post about a funny-named drink. I HOPE NOW YOU WANT TO BE AN INDIE GAME DEVELOPER TOO.  I'm off to play in the village tennis club now, and I am not joking.

Post comment Comments
dill1233
dill1233 Aug 14 2009, 12:10am says:

If I were you, I'd put down my tennis racket and go walk through the fields. Yet, I thought that you had enough content with the podcast and the screenie, but a look into your life was good as well

+2 votes     reply to comment
ninjadave
ninjadave Aug 14 2009, 12:19am says:

Surprisingly I'm an indie developer too and have things 'a little' different.

Just to be on subject, I have a keyboard set up thats pretty similar to yours. Right along side in my room though is a set of body armor and prop weapons I use for animations (Realistic reference). If you see the video on my profile...thats where I live. Exciting huh?

Sounds like your complaining though.
Hey, if you wanted to be 'popular' and 'cool' you would be making a HL2 Zombie Mod.
Indie development is like working hard and only other indie developers notice you because they're doing the same thing.
(Woohoo! Thats obviously me.)

Dejobaan is a little bit different, but thats their thing.

Since I've worked with TGE for years and have been an indie developer for longer, I'd say your doing good for what you've made and to keep going for it!

+2 votes     reply to comment
SinKing
SinKing Aug 14 2009, 3:46am says: Online

Indie game development reminds me of the old days, when just one or two guys would make an entire game, e.g. Bitmap Brothers. It's just a lot more work today, demanding different skills of all sorts and I pull my chapeau-claque at anyone undertaking such measures.
I consider myself an independant writing and editing professional, but I wouldn't want to contribute more than story and some basic drawings to a project.
P.S.: I like your garden. I never saw the point in cutting them down. Why try to trim nature for a hobby - it's just a waste of time.

+3 votes     reply to comment
Mode7Games
Mode7Games Aug 14 2009, 3:56am says:

@dill1233

It was ok - I have to walk through some fields to get to the tennis court.

@NinjaDave

"Right along side in my room though is a set of body armor and prop weapons I use for animations"

Blimey. That's a lot more interesting than my angle-poise lamp.

"Sounds like your complaining though."

Ha ha, only for rhetorical effect. I never want to do any work other than this: NEVER. The lessons I learned developing and releasing our first game are things you can't be taught - I'd never throw all of that away.

"Dejobaan is a little bit different, but thats their thing"

Thought I'd get a little dig in at them and see if they notice...they are great guys - really love what they're doing.

@SinKing

"It's just a lot more work today, demanding different skills of all sorts and I pull my chapeau-claque at anyone undertaking such measures."

I pull mine right back at you, sir!

"I like your garden. I never saw the point in cutting them down. Why try to trim nature for a hobby"

I like it too. There are several enormous rabbits that appear occasionally and nibble stuff - they are awesome, but only because we don't have anything "important" for them to destroy.

I'm glad you (and the moderators) liked my gonzo news post! More to come!




+2 votes     reply to comment
L0K
L0K Aug 14 2009, 8:20pm says:

Haha, clever way to gather some views. Funny stuff :)

+1 vote     reply to comment
Mode7Games
Mode7Games Aug 15 2009, 12:39pm replied:

Well, this has proved succesful by every metric so expect more SCINTILLATING UPDATES next week...

+1 vote     reply to comment
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Frozen Synapse
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Mode 7 Games
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Released May 25, 2011
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