Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia.

After discovering a volatile but naturally occurring mineral which their leaders coined "Laperite" the nation grew enormously in wealth and influence with an explosion in technological advancements. The engine of their sprawling cities runs not only on Laperite - and it's purified liquid form Laperium - but also on the backs of slaves, prisoners, and those deemed "unsavory" by the Industrialist Guilds.

The largest group in the labor force is made up of the followers of an ancient religion which idolized the relics of a civilization that has long passed. One opportunistic man will band these followers together and form the Children of the Ancients. Laperia is suddenly faced with a revolution and all out civil war.
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Matt

I finished up the keybinding work that I started last week by adding checks against duplicate keys and some messaging to the user. From there I moved onto the start of some functionality around setting hotkeys for selected units so players can better manage their armies. But that doesn't make for good screenshots. Instead, I highly suggest you scroll down and see what Todd's been up to. It's ok - you won't hurt my feelings.

Todd

I continued the process of converting to PBR shaders this past week. There are some quirks with how we have to use reflection probes since we don’t really have typical camera angles (at least it seems the probes would be more friendly to first person camera perspectives). Sometimes I have to blend two probes at drastically different heights to avoid getting odd edge lines cutting through planes. Overall the process is going smoothly though.





The ambient light source and the ground color will have a far greater effect on the new textures. One key thing to note is that this scene I am using has a “sun” lightsource that is as intense as I predict we will ever use, so the ground color is coming through at its peak. Also some buildings are far less affected by these changes. If it doesn’t have a lot of metal or glass windows the effects are mainly in how the ambient lighting works. The tenement is a good example.

Ryan

Our game revolves around moving inside and outside of buildings, so the next step for me is to use the exterior model and the concept art/ building layout provided by Todd to create that model. This is a pretty simple process. I am just making sure that the big empty space is cut up into the proper smaller spaces. Once that is finished, I unwrap that and throw it onto the rest of the texture sheet for the building. The only thing left to do at that point is to make and position the collision so that people can’t just phase their way through the walls/buildings.

Development Update #5

Development Update #5

News 0 comments

This week: Keybindings, PBR Barracks, and the Hospital, unwrapped!

Development Update #4

Development Update #4

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This week - loadout previews, Physically Based Rendering, and Hospital UVs.

Development Update #3

Development Update #3

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This week: Lobby stuff, map transfers, Chronicle line work, and the Hospital

Development Update #2

Development Update #2

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Our weekly update of the things we worked on for January 26, 2016.

Comments  (0 - 10 of 16)
boomcogames
boomcogames

Such a cool concept and really love the modeling video!

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EliteHunter39
EliteHunter39

Oh man, I've been tracking this for some time now, and it just looks epic.

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Kelso Creator
Kelso

Thanks a lot :)

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SCRINHATER
SCRINHATER

I have to agree with Elite, this is looking fantastic. Can't wait.

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MichaelSeph
MichaelSeph

LOL, after the video ended it went back to the inicial image of "Which, in game will be..." and an advertisement of CoD: Black Ops 2 thing appeared with the soldier down on the knee firing, and I was like O_O? for a second xD

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mountnblader
mountnblader

can you actually try out doing this as a mod (or official expansion if the developers agree, last year they made a mod into an official DLC )for the game "Mount&Blade : Warband" since the game is very moddable game and the singleplayer mixes RTS with some Third-person medieval combat fighting game for battles.. and the multiplayer is the usual DM,TDM,CTf and battles and sieges and even some mods that players made such as invasion, sea battles, etc.

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Kelso Creator
Kelso

Our goal has always been to make a game with a flexible modding API and to support the mods that come out of the community. I'm not sure what our motivation would be to make a mod instead of a standalone game.

Reply Good karma+6 votes
UNSC_SCOUT
UNSC_SCOUT

So, is it a RTS game with nation building?

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Kelso Creator
Kelso

While we do have ideas for some persistent elements in the game we currently have no plans to implement a nation building mechanic.

Reply Good karma+2 votes
KoleAudioSolutions
KoleAudioSolutions

Love the concepts, looking forward to seeing this develop further!

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Fractured State
Platforms
Windows, Mac, Linux
Developer & Publisher
Mechanical Monocle
Engine
Unity
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War
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Latest tweets from @fracturedstate

New #gamedev update: Custom unit behaviors, Surgeon textures, and rigging Fracturedstate.net #indiegames T.co

Jun 23 2016

RT @GPACgames: Real Time Strategy fans check #blog">Fracturedstate.net & follow the #gamedev of @FracturedState #YoullLikeItIPromise T.co

Jun 10 2016

RT @GPACgames: #ThankfulThursday for the pieces of @FracturedState coming together! New dev update: Fracturedstate.net T.co

Jun 9 2016

New #gamedev update: Raised entrances, finished Hospital, and animation musings Fracturedstate.net #indiegames T.co

Jun 8 2016

RT @kaiz03: One of my fav concept pieces from @fracturedstate. Captain America's got nothing on this shield. T.co

May 27 2016

RT @GPACgames: Followers you're 1st to hear-GPAC teamed w/@MechaMonocle to publish @FracturedState! Gpacgames.com Share! T.co

May 24 2016

New #gamedev update: Networking completion, Hospital preview, support unit rigs Fracturedstate.net #indiegames T.co

May 17 2016

New #gamedev update: PBR Units, Vicar model, and the eroding of a psyche Fracturedstate.net #indiegames T.co

May 4 2016

New #gamedev Update: Lock-step, props, and animated Surgeon gifs! Fracturedstate.net #indiegames T.co

Apr 19 2016

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