Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia.

After discovering a volatile but naturally occurring mineral which their leaders coined "Laperite" the nation grew enormously in wealth and influence with an explosion in technological advancements. The engine of their sprawling cities runs not only on Laperite - and it's purified liquid form Laperium - but also on the backs of slaves, prisoners, and those deemed "unsavory" by the Industrialist Guilds.

The largest group in the labor force is made up of the followers of an ancient religion which idolized the relics of a civilization that has long passed. One opportunistic man will band these followers together and form the Children of the Ancients. Laperia is suddenly faced with a revolution and all out civil war.
Image RSS Feed Latest Screens
Alpha Combat Alpha Combat Alpha Combat
Blog RSS Feed Report abuse Latest News: Soundtrack: The Main Theme of Fractured State

0 comments by Joe-Griffith on Dec 27th, 2014

Hey there! You most likely won't know me yet, but the name's Joe and I'm the guy behind Fractured State's soundtrack. I won't talk much about myself so if you want to know more, feel free to take a look at my site for everything relevant. Instead, what I will talk about is the main theme of Fractured State - "Divided" - the inspirations and thoughts behind it, and how it came into being.

Unsurprisingly, main themes are pretty important when it comes to setting tone, both for the game and the general direction of the music. In many cases, the main theme is one of the very first things a player will hear, either in promotional snippets or perhaps when starting up the game for the first time. This means that the theme needs to complement the overall tone of the game and maybe even add to its depth. In that sense, writing the main theme for a game is a pretty heavy responsibility!

When we initially discussed the direction for Fractured State's soundtrack, one of the aspects that really came to the fore was that both factions should have a distinctly different thematic feel. The original thought was that the Laperian Empire would be represented by something evoking majesty and power along the lines of a massive brass marching bad, while the Children of the Ancients should give off more of an air of mystery through a blend of woodwinds and strings. Though there ended up being much crossover in terms of instrumentation, these ideas persisted in some form through the creation and development of the entire score. The real challenge was uniting these elements to form a cohesive theme that could represent the entire game as a whole - not just one faction or aspect. From this theme, we can pull leitmotifs to be used repeatedly across the rest of the soundtrack.

I wrote "Divided" to be a theme built on conflicts. In a sense, it tells the story of a downward spiral into chaos - the descent into war, the fracturing of a state. What begins calm and grows majestic quickly warps into the twisted darkness of civil war. But even amidst the calm and majesty, the conflict of factions can be heard - this is one case where I chose to keep some semblance of the division of instrumentation by faction. Strings and brass continually compete for dominance, a quiet tension building as time progresses.

There are multiple short melodies and fragments throughout the piece, each of which frequently resurface in various forms across the whole of the soundtrack. I won't spoil which of these is which exactly, but suffice to say I had quite a bit of fun coming up with new ways to twist and warp them to match the thematic tone of the two different factions. At this point, I feel like I've rambled on for long enough about the track itself. I'll just get out of the way so you can actually listen to it!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 16)
boomcogames May 15 2014, 2:47pm says:

Such a cool concept and really love the modeling video!

+2 votes     reply to comment
EliteHunter39 Mar 7 2014, 5:07am says:

Oh man, I've been tracking this for some time now, and it just looks epic.

+3 votes     reply to comment
Kelso Creator
Kelso Mar 7 2014, 10:09am replied:

Thanks a lot :)

+3 votes   reply to comment
SCRINHATER Apr 20 2014, 6:39pm replied:

I have to agree with Elite, this is looking fantastic. Can't wait.

+2 votes     reply to comment
MichaelSeph Nov 3 2012, 5:07am says:

LOL, after the video ended it went back to the inicial image of "Which, in game will be..." and an advertisement of CoD: Black Ops 2 thing appeared with the soldier down on the knee firing, and I was like O_O? for a second xD

+2 votes     reply to comment
mountnblader Sep 16 2012, 10:04am says:

can you actually try out doing this as a mod (or official expansion if the developers agree, last year they made a mod into an official DLC )for the game "Mount&Blade : Warband" since the game is very moddable game and the singleplayer mixes RTS with some Third-person medieval combat fighting game for battles.. and the multiplayer is the usual DM,TDM,CTf and battles and sieges and even some mods that players made such as invasion, sea battles, etc.

+1 vote     reply to comment
Kelso Creator
Kelso Sep 16 2012, 12:04pm replied:

Our goal has always been to make a game with a flexible modding API and to support the mods that come out of the community. I'm not sure what our motivation would be to make a mod instead of a standalone game.

+6 votes   reply to comment
UNSC_SCOUT Sep 15 2012, 7:56pm says:

So, is it a RTS game with nation building?

+3 votes     reply to comment
Kelso Creator
Kelso Sep 16 2012, 12:03pm replied:

While we do have ideas for some persistent elements in the game we currently have no plans to implement a nation building mechanic.

+2 votes   reply to comment
KoleAudioSolutions Jul 24 2012, 12:52pm says:

Love the concepts, looking forward to seeing this develop further!

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Fractured State
Windows, Mac, Linux
Developer & Publisher
Mechanical Monocle
Send Message
Official Page
Release Date
Game Watch
Track this game
Real Time Strategy
Single & Multiplayer

Latest tweets from @fracturedstate

Silly #gamedev things that fall thru the cracks for months - Players can now pick their faction color #indiegame

15hours 3mins ago

#indiegame #ui Holding alt reveals these popups and all information is contextual based on player faction and building type

Jan 24 2015, 11:49am

#screenshotsaturday Smaller buildings can't be permanently captured #indiegame #ui

Jan 24 2015, 11:49am

#screenshotsaturday Buildings that don't unlock units show less information and don't have flavor text #indiegame #ui

Jan 24 2015, 11:48am

#screenshotsaturday Factory helper popup with faction-specific unit icons and flavor text #indiegame #ui

Jan 24 2015, 11:47am

#screenshotsaturday Barracks helper popup with faction-specific unit icons and flavor text #indiegame #ui

Jan 24 2015, 11:46am

The TODO list #indiegame

Jan 21 2015, 7:05pm

@IGDAPhilly sounds good. Thanks! :)

Jan 20 2015, 3:18pm

@IGDAPhilly we'd certainly be open to it! What's the formality around that kind of stuff?

Jan 20 2015, 3:11pm

@IGDAPhilly Hi! We're local! :)

Jan 20 2015, 2:55pm

Embed Buttons

Promote Fractured State on your homepage or blog by selecting a button and using the embed code provided (more).

Fractured State
Fractured State
1,799 of 27,349
Last Update
1 month ago
228 members