Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia.

After discovering a volatile but naturally occurring mineral which their leaders coined "Laperite" the nation grew enormously in wealth and influence with an explosion in technological advancements. The engine of their sprawling cities runs not only on Laperite - and it's purified liquid form Laperium - but also on the backs of slaves, prisoners, and those deemed "unsavory" by the Industrialist Guilds.

The largest group in the labor force is made up of the followers of an ancient religion which idolized the relics of a civilization that has long passed. One opportunistic man will band these followers together and form the Children of the Ancients. Laperia is suddenly faced with a revolution and all out civil war.
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Blog RSS Feed Report abuse Latest News: Alpha Progress Report - February

0 comments by Kelso on Feb 10th, 2015

Hey folks - I figured I'd take a few minutes to give you an overview of the things we've completed recently. We're really excited because our TODO list for our first Alpha is getting smaller every day! We can't wait until our baby is in the hands of players and we're eager to hear what everyone thinks.

It's funny how small things seem to slip through the development cracks for much longer than they should. We've been doing playtests for nearly a year now and player colors have been hardcoded the entire time (based on what order you joined the match in). I finally took the hour or so to sit down and build the widget to let players pick what color they want to be!

Screenshots as we come up on Alpha

We also completely revamped our skills system. Previously, skills were in a radial menu that came up when the player pressed a button. Now they automatically appear in a series of bars (squad-level skills and unit-level skills) when the player selects a single squad. Here's an image of a Warden using his Shield ability to protect his squad mates from some patrolling Conscripts. This ability causes all units in the same squad to run to the Warden and stay under his bubble while it's up. The shield will soak up as much damage as it can. If the shield survives long enough then the squad is healed for the amount of damage it sustained. If it takes too much damage tough, it will explode violently, killing the entire squad and damaging nearby units.

Screenshots as we come up on Alpha

We also did a lot of work on the ingame UI in order to more clearly define goals for the player and relay information better mid-match. Holding the left alt key brings up these helper windows for any enterable structure the player's units can see. The type of information in these windows changes depending on what the structure does or the role it plays. Regular structures simply display name and health. Capturable structures display how many points are required to capture it and whether or not the player currently owns it. Tech structures display the icons for the units or upgrades that they unlock as well as faction-specific flavor text.

Screenshots as we come up on Alpha

Screenshots as we come up on Alpha

Screenshots as we come up on Alpha

Screenshots as we come up on Alpha

Holding alt also brings up an overlay that shows the color of the team that owns each territory. This - in combination with our last big improvement - makes navigation a lot easier.

By pressing Tab the player can enter Tactical View. This zooms their camera out and allows not only a larger view of the battlefield but also a method to quickly move around the map. However - a player will not be able to micro units into cover or use special abilities while in this view so they won't simply be able to sit up high and manage the entire match.

Screenshots as we come up on Alpha

Thanks so much for reading! We're super excited to get this project out to everyone and we think you're going to love it as much as we do. If you have questions or comments leave them here or hit us up on social media (Facebook and Twitter).

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Post comment Comments  (0 - 10 of 16)
boomcogames
boomcogames May 15 2014, 2:47pm says:

Such a cool concept and really love the modeling video!

+2 votes     reply to comment
EliteHunter39
EliteHunter39 Mar 7 2014, 5:07am says:

Oh man, I've been tracking this for some time now, and it just looks epic.

+3 votes     reply to comment
Kelso Creator
Kelso Mar 7 2014, 10:09am replied:

Thanks a lot :)

+3 votes   reply to comment
SCRINHATER
SCRINHATER Apr 20 2014, 6:39pm replied:

I have to agree with Elite, this is looking fantastic. Can't wait.

+2 votes     reply to comment
MichaelSeph
MichaelSeph Nov 3 2012, 5:07am says:

LOL, after the video ended it went back to the inicial image of "Which, in game will be..." and an advertisement of CoD: Black Ops 2 thing appeared with the soldier down on the knee firing, and I was like O_O? for a second xD

+2 votes     reply to comment
mountnblader
mountnblader Sep 16 2012, 10:04am says:

can you actually try out doing this as a mod (or official expansion if the developers agree, last year they made a mod into an official DLC )for the game "Mount&Blade : Warband" since the game is very moddable game and the singleplayer mixes RTS with some Third-person medieval combat fighting game for battles.. and the multiplayer is the usual DM,TDM,CTf and battles and sieges and even some mods that players made such as invasion, sea battles, etc.

+1 vote     reply to comment
Kelso Creator
Kelso Sep 16 2012, 12:04pm replied:

Our goal has always been to make a game with a flexible modding API and to support the mods that come out of the community. I'm not sure what our motivation would be to make a mod instead of a standalone game.

+6 votes   reply to comment
UNSC_SCOUT
UNSC_SCOUT Sep 15 2012, 7:56pm says:

So, is it a RTS game with nation building?

+3 votes     reply to comment
Kelso Creator
Kelso Sep 16 2012, 12:03pm replied:

While we do have ideas for some persistent elements in the game we currently have no plans to implement a nation building mechanic.

+2 votes   reply to comment
KoleAudioSolutions
KoleAudioSolutions Jul 24 2012, 12:52pm says:

Love the concepts, looking forward to seeing this develop further!

+3 votes     reply to comment
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Fractured State
Platforms
Windows, Mac, Linux
Developer & Publisher
Mechanical Monocle
Engine
Unity
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Official Page
Fracturedstate.net
Release Date
TBD
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Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @fracturedstate

We've moved to Unity 5. Sometime after first Alpha gfx will be converted to new PBS system. Looks amazing so far! #unity3d #gamedev

Mar 11 2015, 1:31pm

Things get out of hand when your AI can only recruit Conscripts #gamedev T.co

Mar 2 2015, 6:37pm

Just did my first AI 1v1 simulation that ran all the way through to 1 team winning. Hugely satisfying! #gamedev

Mar 1 2015, 8:43pm

#screenshotsaturday A bugged AI that caused squad mates to turn against each other in a winner-take-all deathmatch! T.co

Feb 21 2015, 7:54pm

Wrote a quick post detailing some of the stuff we've been finishing up! #gamedev #indiegame T.co

Feb 10 2015, 6:48pm

Get tactical with a view from above #screenshotsaturday T.co

Feb 7 2015, 10:53am

RT @westwoodstudios: 2015 marks the 20th anniversary of the original and classic Command & Conquer released by Westwood Studios in... http:…

Feb 6 2015, 10:37am

Silly #gamedev things that fall thru the cracks for months - Players can now pick their faction color #indiegame T.co

Jan 29 2015, 6:47pm

#indiegame #ui Holding alt reveals these popups and all information is contextual based on player faction and building type

Jan 24 2015, 11:49am

#screenshotsaturday Smaller buildings can't be permanently captured #indiegame #ui T.co

Jan 24 2015, 11:49am

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Fractured State
Fractured State
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