Fractured State is an RTS game chronicling a civil war in the country of Laperia. In the Summer of 1195 the Ritualist followers of Jefferson Kimmel consolidate in the northern provinces and, along with constables from several city-states, cede from Laperia and form the nation of Kalen. Executor Sor, the Imperialist leader of Laperia, swiftly declares all out war while Kimmel mentors his followers on how to harness the technology of a mysterious ancient civilization.

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0 comments by Kelso on May 16th, 2013

We took a bit of time off from updating our blog and social media outlets to try and hammer some things out for our combat prototype. We felt like we were stretching to come up with things to write about each week instead of focusing on the things that needed to get done. That being said - I don't know that we'll go back to updating every week, but we're going to try to update more than once every 5 weeks.

Here's the latest Dev Video that I made. It shows our snapping terrain system and a brand new Navigation Mesh module. Enjoy!


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Post comment Comments  (0 - 10 of 12)
MichaelSeph
MichaelSeph Nov 3 2012, 5:07am says:

LOL, after the video ended it went back to the inicial image of "Which, in game will be..." and an advertisement of CoD: Black Ops 2 thing appeared with the soldier down on the knee firing, and I was like O_O? for a second xD

+2 votes     reply to comment
mountnblader
mountnblader Sep 16 2012, 10:04am says:

can you actually try out doing this as a mod (or official expansion if the developers agree, last year they made a mod into an official DLC )for the game "Mount&Blade : Warband" since the game is very moddable game and the singleplayer mixes RTS with some Third-person medieval combat fighting game for battles.. and the multiplayer is the usual DM,TDM,CTf and battles and sieges and even some mods that players made such as invasion, sea battles, etc.

+1 vote     reply to comment
Kelso
Kelso Sep 16 2012, 12:04pm replied:

Our goal has always been to make a game with a flexible modding API and to support the mods that come out of the community. I'm not sure what our motivation would be to make a mod instead of a standalone game.

+6 votes     reply to comment
UNSC_SCOUT
UNSC_SCOUT Sep 15 2012, 7:56pm says:

So, is it a RTS game with nation building?

+3 votes     reply to comment
Kelso
Kelso Sep 16 2012, 12:03pm replied:

While we do have ideas for some persistent elements in the game we currently have no plans to implement a nation building mechanic.

+2 votes     reply to comment
KoleMusician
KoleMusician Jul 24 2012, 12:52pm says:

Love the concepts, looking forward to seeing this develop further!

+3 votes     reply to comment
a4great
a4great Jul 8 2012, 1:02pm says:

Those concepts are pretty awesome. Especially the impressive facial hair. Any idea on what the price of this sucker will be?

+2 votes     reply to comment
Kelso
Kelso Jul 8 2012, 6:11pm replied:

The modding tools will be integrated directly into the game client but will also always be available for free as a separate download. In terms of final price for the game - we're not entirely sure yet as we're just not far enough along. We're probably going to do some alpha funding at some point and offer the game at a lower price for folks who want to get in early.

+3 votes     reply to comment
Rus[T]
Rus[T] Jul 7 2012, 3:16pm says:

The setting looks unique, tracking this man!

+4 votes     reply to comment
Kelso
Kelso Jul 8 2012, 6:11pm replied:

We appreciate the love. Thanks!

+2 votes     reply to comment
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Fractured State
Platforms
Windows, Mac
Developer & Publisher
Fractured State Dev Team
Engine
Unity
Contact
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Official Page
Fracturedstate.net
Release Date
TBD
Game Watch
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Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @fracturedstate, @thisiskelso

@fracturedstate">.@fracturedstate is a night/wknd project with no budget. #Unity3D offering Pro as a subscription is absolutely huge for us. Thank you!

May 23 2013, 5:57pm by thisiskelso

Spent hours figuring out why capsule check wasn't working - it was hitting my character and always returning true. I need a beer #unity3d

May 21 2013, 8:16pm by thisiskelso

Check out what the missus got me as an early birthday present T.co

May 20 2013, 6:43pm by thisiskelso

We're back! New Dev Video! Check it out! T.co #gamedev #unity3d

May 17 2013, 11:48am by fracturedstate

@runonthespot Nice work man :)

May 15 2013, 10:08pm by thisiskelso

@krides We killed WP comments and went with Disqus. Now we just get 130+ spam trackbacks a week :/

May 11 2013, 10:32am by thisiskelso

The @humble Bundle doesn't feel so humble these days...

May 7 2013, 5:01pm by thisiskelso

@_Wolfos Even in declarations? I understand explicitly typing calculated values but I don't think I've ever seen anyone do it in a dec :)

May 2 2013, 9:16pm by thisiskelso

@_Wolfos @krides Why write (float)1.0 instead of 1f? In C# float f = 1f is redundant. var f = 1f or float f = 1 is typically more "standard"

May 2 2013, 7:14pm by thisiskelso

248 spam trackbacks on the @fracturedstate blog since April 4th. Seriously spammers...just fuck off...

May 1 2013, 1:22pm by thisiskelso

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