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Fractured State is an RTS game chronicling a civil war in the country of Laperia. In the Summer of 1195 the Ritualist followers of Jefferson Kimmel consolidate in the northern provinces and, along with constables from several city-states, cede from Laperia and form the nation of Kalen. Executor Sor, the Imperialist leader of Laperia, swiftly declares all out war while Kimmel mentors his followers on how to harness the technology of a mysterious ancient civilization.
0 comments by Aldurath on Jun 15th, 2013
The primary reason for my lack of posts over the past few months has been an attempt to establish a proper style for in-game assets. This involved a lot of experimentation and expletives. The result of this is a style that you will hopefully agree is attractive and on my end a quickening of turn-around time. Now then- the first image shows the change in the diffuse texture of the tenement.
I attempted to ratchet up the complexity of the texture while giving realism a wide berth. The texture also became more saturated and slightly darker to accommodate lighting effects.
Speaking of which- some screen caps of the test scene I use as a constant reference while texturing. All of the assets in this scene have a specular map in addition to the diffuse. Also- Unity Pro effects!
We have lots of work left to do (possibly my most emphatic understatement ever), but progress is being made bit by bit.
Latest tweets from @fracturedstate, @thisiskelso
I was inspired by @willgoldstone 's meat pictures from the other day T.co
May 31 2013, 7:33pm by thisiskelso
@rkhoo if that was your place in the #StripSearch episode then your kitchen is shit hot, if not then...secret lair?
May 31 2013, 3:20pm by thisiskelso
@S0phieH @runonthespot 90% of the time I can pick out a Unity game but that's typically because folks don't change the lighting model much
May 27 2013, 8:56pm by thisiskelso
@fracturedstate">.@fracturedstate is a night/wknd project with no budget. #Unity3D offering Pro as a subscription is absolutely huge for us. Thank you!
May 23 2013, 5:57pm by thisiskelso
Spent hours figuring out why capsule check wasn't working - it was hitting my character and always returning true. I need a beer #unity3d
May 21 2013, 8:16pm by thisiskelso
Check out what the missus got me as an early birthday present T.co
May 20 2013, 6:43pm by thisiskelso
We're back! New Dev Video! Check it out! T.co #gamedev #unity3d
May 17 2013, 11:48am by fracturedstate
@runonthespot Nice work man :)
May 15 2013, 10:08pm by thisiskelso
@krides We killed WP comments and went with Disqus. Now we just get 130+ spam trackbacks a week :/
May 11 2013, 10:32am by thisiskelso
LOL, after the video ended it went back to the inicial image of "Which, in game will be..." and an advertisement of CoD: Black Ops 2 thing appeared with the soldier down on the knee firing, and I was like O_O? for a second xD
can you actually try out doing this as a mod (or official expansion if the developers agree, last year they made a mod into an official DLC )for the game "Mount&Blade : Warband" since the game is very moddable game and the singleplayer mixes RTS with some Third-person medieval combat fighting game for battles.. and the multiplayer is the usual DM,TDM,CTf and battles and sieges and even some mods that players made such as invasion, sea battles, etc.
Our goal has always been to make a game with a flexible modding API and to support the mods that come out of the community. I'm not sure what our motivation would be to make a mod instead of a standalone game.
So, is it a RTS game with nation building?
While we do have ideas for some persistent elements in the game we currently have no plans to implement a nation building mechanic.
Love the concepts, looking forward to seeing this develop further!
Those concepts are pretty awesome. Especially the impressive facial hair. Any idea on what the price of this sucker will be?
The modding tools will be integrated directly into the game client but will also always be available for free as a separate download. In terms of final price for the game - we're not entirely sure yet as we're just not far enough along. We're probably going to do some alpha funding at some point and offer the game at a lower price for folks who want to get in early.
The setting looks unique, tracking this man!
We appreciate the love. Thanks!