Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia.

After discovering a volatile but naturally occurring mineral which their leaders coined "Laperite" the nation grew enormously in wealth and influence with an explosion in technological advancements. The engine of their sprawling cities runs not only on Laperite - and it's purified liquid form Laperium - but also on the backs of slaves, prisoners, and those deemed "unsavory" by the Industrialist Guilds.

The largest group in the labor force is made up of the followers of an ancient religion which idolized the relics of a civilization that has long passed. One opportunistic man will band these followers together and form the Children of the Ancients. Laperia is suddenly faced with a revolution and all out civil war.
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0 comments by Aldurath on Jun 20th, 2014

It has been a bit since we last posted. We have been pushing in a more planned manner towards the alpha (or at least we are attempting organization). A result of this is that I have had to design some menu UI for various screens that Matt wanted to implement.

First then is the starting screen. I grouped the buttons that will be more commonly selected, and which pertain more directly to the gameplay, along the top. Down below you will be able to access the editor to make/edit maps (and potentially some other features). The lore button will take you into character bios, story basics, and hopefully some graphic novellas. Neither of the bottom buttons currently has a UI designed for them, although the editor is in and working.

The flags will eventually get more detail. For now they can at least give you a sense of what will first greet you when the game loads.

So after you load up you will need to make a profile (the first time, after that it will retain the one you were using when you closed the game). The side panes and profile selector will toggle on and off depending on what you are doing.

Next up is the server browser.

And lastly- the game lobby. The top right frame will house the map preview and the lower right frame will house the game options once we implement them.

If you have any thoughts/questions/suggestions let us know. We should have some new in game UI to show in the coming weeks.

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Post comment Comments  (0 - 10 of 16)
boomcogames May 15 2014, 2:47pm says:

Such a cool concept and really love the modeling video!

+1 vote     reply to comment
EliteHunter39 Mar 7 2014, 5:07am says:

Oh man, I've been tracking this for some time now, and it just looks epic.

+2 votes     reply to comment
Kelso Mar 7 2014, 10:09am replied:

Thanks a lot :)

+2 votes     reply to comment
SCRINHATER Apr 20 2014, 6:39pm replied:

I have to agree with Elite, this is looking fantastic. Can't wait.

+2 votes     reply to comment
MichaelSeph Nov 3 2012, 5:07am says:

LOL, after the video ended it went back to the inicial image of "Which, in game will be..." and an advertisement of CoD: Black Ops 2 thing appeared with the soldier down on the knee firing, and I was like O_O? for a second xD

+2 votes     reply to comment
mountnblader Sep 16 2012, 10:04am says:

can you actually try out doing this as a mod (or official expansion if the developers agree, last year they made a mod into an official DLC )for the game "Mount&Blade : Warband" since the game is very moddable game and the singleplayer mixes RTS with some Third-person medieval combat fighting game for battles.. and the multiplayer is the usual DM,TDM,CTf and battles and sieges and even some mods that players made such as invasion, sea battles, etc.

+1 vote     reply to comment
Kelso Sep 16 2012, 12:04pm replied:

Our goal has always been to make a game with a flexible modding API and to support the mods that come out of the community. I'm not sure what our motivation would be to make a mod instead of a standalone game.

+6 votes     reply to comment
UNSC_SCOUT Sep 15 2012, 7:56pm says:

So, is it a RTS game with nation building?

+3 votes     reply to comment
Kelso Sep 16 2012, 12:03pm replied:

While we do have ideas for some persistent elements in the game we currently have no plans to implement a nation building mechanic.

+2 votes     reply to comment
KoleAudioSolutions Jul 24 2012, 12:52pm says:

Love the concepts, looking forward to seeing this develop further!

+3 votes     reply to comment
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Fractured State
Windows, Mac, Linux
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Mechanical Monocle
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Real Time Strategy
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Jun 27 2014, 5:25pm

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Jun 21 2014, 4:25pm

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