Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia.

After discovering a volatile but naturally occurring mineral which their leaders coined "Laperite" the nation grew enormously in wealth and influence with an explosion in technological advancements. The engine of their sprawling cities runs not only on Laperite - and it's purified liquid form Laperium - but also on the backs of slaves, prisoners, and those deemed "unsavory" by the Industrialist Guilds.

The largest group in the labor force is made up of the followers of an ancient religion which idolized the relics of a civilization that has long passed. One opportunistic man will band these followers together and form the Children of the Ancients. Laperia is suddenly faced with a revolution and all out civil war.
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1 comment by Kelso on Aug 21st, 2014

I figured it was about time to do an update on our progress towards an Alpha release.

My original intention when I started working on this game - before it was even called Fractured State - was to create a fully moddable RTS framework in Unity and to enable content creators to have as much flexibility as possible. While this is still one of our mission statements I've had to make compromises in the interest of getting things finished in a timely manner. My intention, once we have a few public releases under our belt, is to go back into those systems and build them out in a manner that is more conducive to being flexible and extensible. Hopefully some of the lovely folks reading this will be active community members and provide feedback to make those things better and to point me in directions that I might not have thought of otherwise.

Alpha Combat

We've more or less given Monday nights over to testing a weekly build of the game. There is a great deal of satisfaction to be had from finally playing something you've been working on for several years - regardless of how loathsome you might feel Tuesday morning when instability was prevalent the night before. We've squashed a ton of bugs and the gameplay is starting to resemble what we put down on paper months ago. We're only balancing for the handful of units that will be in the initial Alpha but the builds have been steadily more fun throughout the weeks.

Alpha Combat

Our hope is to put out a public Alpha in the next couple of months. We had originally shot for sometime in June but the game didn't feel feature-complete or stable enough at that point in time so we decided to hold off. We still have two more units to implement and then we'll be doing a lot of map creation and polish on the tools before pushing this thing away from the shore for the first time. Expect some video dev logs beforehand detailing more of the mechanics of Fractured State, the world of Laperia, and the people that inhabit it. Thanks for reading and if you have questions hit us up on our Facebook page or on Twitter or post in the comments below.

Alpha Combat

Alpha Combat

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Post comment Comments  (0 - 10 of 16)
boomcogames May 15 2014, 2:47pm says:

Such a cool concept and really love the modeling video!

+2 votes     reply to comment
EliteHunter39 Mar 7 2014, 5:07am says:

Oh man, I've been tracking this for some time now, and it just looks epic.

+3 votes     reply to comment
Kelso Creator
Kelso Mar 7 2014, 10:09am replied:

Thanks a lot :)

+3 votes   reply to comment
SCRINHATER Apr 20 2014, 6:39pm replied:

I have to agree with Elite, this is looking fantastic. Can't wait.

+2 votes     reply to comment
MichaelSeph Nov 3 2012, 5:07am says:

LOL, after the video ended it went back to the inicial image of "Which, in game will be..." and an advertisement of CoD: Black Ops 2 thing appeared with the soldier down on the knee firing, and I was like O_O? for a second xD

+2 votes     reply to comment
mountnblader Sep 16 2012, 10:04am says:

can you actually try out doing this as a mod (or official expansion if the developers agree, last year they made a mod into an official DLC )for the game "Mount&Blade : Warband" since the game is very moddable game and the singleplayer mixes RTS with some Third-person medieval combat fighting game for battles.. and the multiplayer is the usual DM,TDM,CTf and battles and sieges and even some mods that players made such as invasion, sea battles, etc.

+1 vote     reply to comment
Kelso Creator
Kelso Sep 16 2012, 12:04pm replied:

Our goal has always been to make a game with a flexible modding API and to support the mods that come out of the community. I'm not sure what our motivation would be to make a mod instead of a standalone game.

+6 votes   reply to comment
UNSC_SCOUT Sep 15 2012, 7:56pm says:

So, is it a RTS game with nation building?

+3 votes     reply to comment
Kelso Creator
Kelso Sep 16 2012, 12:03pm replied:

While we do have ideas for some persistent elements in the game we currently have no plans to implement a nation building mechanic.

+2 votes   reply to comment
KoleAudioSolutions Jul 24 2012, 12:52pm says:

Love the concepts, looking forward to seeing this develop further!

+3 votes     reply to comment
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Fractured State
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Mechanical Monocle
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Real Time Strategy
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Cool debug image for path finding generation #gamedev #unity3d

Sep 3 2014, 5:57pm


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Aug 30 2014, 2:49pm


Aug 30 2014, 2:49pm


Aug 30 2014, 2:49pm

RT @CNCNZcom: Can you believe that Command & Conquer Tiberian Sun is now 15 years old?

Aug 28 2014, 8:51am

We've been working hard on our Alpha release #gamedev #madewithunity

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@CasimmVancouver thanks!

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Fractured State
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