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Latest tweets from @thisiskelso

RT @fracturedstate: #screenshotsaturday Smaller buildings can't be permanently captured #indiegame #ui T.co

Jan 24 2015, 11:56am

RT @fracturedstate: #screenshotsaturday Buildings that don't unlock units show less information and don't have flavor text #indiegame #ui h…

Jan 24 2015, 11:56am

RT @fracturedstate: #screenshotsaturday Factory helper popup with faction-specific unit icons and flavor text #indiegame #ui T.co

Jan 24 2015, 11:56am

RT @fracturedstate: #screenshotsaturday Barracks helper popup with faction-specific unit icons and flavor text #indiegame #ui T.co

Jan 24 2015, 11:56am

RT @cheekycoder: #Computerscience in 2015 #2 T.co

Jan 23 2015, 1:42pm

RT @fracturedstate: Progress on Structure Helper UI. Hold down Alt to see details on visible buildings #gamedev #indiegames #UI T.co

Jan 15 2015, 8:47am

RT @fracturedstate: A Warden throwing down a shield to protect his squad mates from some Conscripts #screenshotsaturday T.co

Jan 10 2015, 4:26pm

RT @fracturedstate: Happy New Year to all the #gamedev and #unity3d folks out there! 2015's gonna be rad!

Dec 31 2014, 12:55pm

RT @fracturedstate: Have you heard "Divided" yet? Why not? It's right here, just waiting to pleasure your ear holes T.co

Dec 29 2014, 7:30pm

RT @RMAudio: I did something. T.co

Dec 28 2014, 3:29pm

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Indie Devs

Indie Devs

Hobbies & Interests group with 1,145 members, open to all members

A group dedicated to indie and standalone game development.

Mechanical Monocle

Mechanical Monocle

Developer & Publisher with 4 members, invitation only

Mechanical Monocle is Todd Curtis and Matt Kelso. We collaborate with creative people to make video games.

Unity devs

Unity devs

Hobbies & Interests group with 1,255 members, open to all members

For all Unity developers and developers-to-be, both beginners and professionals!

Post comment Comments
marlon1957
marlon1957 Dec 14 2014, 7:03pm says:

hello would like to get the mod Rise Of Rome 2 For Lord Of The Rings Battle For Middle Earth 2 I see no download? and if I do download it will it be in the game when I play it ?

+1 vote     reply to comment
Smoth
Smoth Apr 28 2010, 8:23pm says:

Man bro, I feel for you with colonel wog stealing your work and all. That really is too bad man.

+1 vote     reply to comment
COLONELWOG
COLONELWOG May 6 2010, 12:49pm replied:

si j'etais vraiment si mauvais je n'aurai pas fait mon mea culpa !!
cette histoire était entre moi et kelso point final ....

+2 votes     reply to comment
elvenfury
elvenfury Sep 15 2007, 5:57am says:

please help me, i have installed it into everywhere i could think off (i play mods very regulary) and bfme2 just loads up when i hit the short cut :(

the read me file was terribly explained

+2 votes     reply to comment
elvenfury
elvenfury Sep 15 2007, 9:27am says:

i got it to work but the some factions are like isengard, mordor and ect. and mars, jupiter and one other are all the same :(

+2 votes     reply to comment
Kelso Creator
Kelso Jun 17 2005, 5:11pm says:

Overall, yes. But we are doing a public release with 2 of the 4 factions completed. Then another release with all 4 factions. And then the subsequent releases will be for the campaign. So the mod will reach 100% completion when all 4 factions are done, we have all new multiplayer maps, all the new sounds and music are complete, and the campaign is finished. This first release will hit when the mod is 50% completed overall.

+2 votes   reply to comment
fino963
fino963 Jun 16 2005, 2:37pm says:

Is your mod really only 30% done (Like it says on the RoR moddb website)?????

+2 votes     reply to comment
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