Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia.

After discovering a volatile but naturally occurring mineral which their leaders coined "Laperite" the nation grew enormously in wealth and influence with an explosion in technological advancements. The engine of their sprawling cities runs not only on Laperite - and it's purified liquid form Laperium - but also on the backs of slaves, prisoners, and those deemed "unsavory" by the Industrialist Guilds.

The largest group in the labor force is made up of the followers of an ancient religion which idolized the relics of a civilization that has long passed. One opportunistic man will band these followers together and form the Children of the Ancients. Laperia is suddenly faced with a revolution and all out civil war.
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1 comment by Kelso on Aug 21st, 2014

I figured it was about time to do an update on our progress towards an Alpha release.

My original intention when I started working on this game - before it was even called Fractured State - was to create a fully moddable RTS framework in Unity and to enable content creators to have as much flexibility as possible. While this is still one of our mission statements I've had to make compromises in the interest of getting things finished in a timely manner. My intention, once we have a few public releases under our belt, is to go back into those systems and build them out in a manner that is more conducive to being flexible and extensible. Hopefully some of the lovely folks reading this will be active community members and provide feedback to make those things better and to point me in directions that I might not have thought of otherwise.

Alpha Combat

We've more or less given Monday nights over to testing a weekly build of the game. There is a great deal of satisfaction to be had from finally playing something you've been working on for several years - regardless of how loathsome you might feel Tuesday morning when instability was prevalent the night before. We've squashed a ton of bugs and the gameplay is starting to resemble what we put down on paper months ago. We're only balancing for the handful of units that will be in the initial Alpha but the builds have been steadily more fun throughout the weeks.

Alpha Combat

Our hope is to put out a public Alpha in the next couple of months. We had originally shot for sometime in June but the game didn't feel feature-complete or stable enough at that point in time so we decided to hold off. We still have two more units to implement and then we'll be doing a lot of map creation and polish on the tools before pushing this thing away from the shore for the first time. Expect some video dev logs beforehand detailing more of the mechanics of Fractured State, the world of Laperia, and the people that inhabit it. Thanks for reading and if you have questions hit us up on our Facebook page or on Twitter or post in the comments below.

Alpha Combat

Alpha Combat

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Post comment Comments  (10 - 16 of 16)
a4great Jul 8 2012, 1:02pm says:

Those concepts are pretty awesome. Especially the impressive facial hair. Any idea on what the price of this sucker will be?

+2 votes     reply to comment
Kelso Creator
Kelso Jul 8 2012, 6:11pm replied:

The modding tools will be integrated directly into the game client but will also always be available for free as a separate download. In terms of final price for the game - we're not entirely sure yet as we're just not far enough along. We're probably going to do some alpha funding at some point and offer the game at a lower price for folks who want to get in early.

+3 votes   reply to comment
Rus[T] Jul 7 2012, 3:16pm says:

The setting looks unique, tracking this man!

+4 votes     reply to comment
Kelso Creator
Kelso Jul 8 2012, 6:11pm replied:

We appreciate the love. Thanks!

+2 votes   reply to comment
flames09 May 11 2012, 11:43pm says:

The maps do not look awfully big

+2 votes     reply to comment
Kelso Creator
Kelso May 13 2012, 10:05pm replied:


I've only been showing sample-sized maps for the moment in order to show off specific features as they're implemented. The final map sizes will be the result of constant tweaking as we develop the game and feel out how it plays.

+3 votes   reply to comment
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Fractured State
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Mechanical Monocle
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Fractured State
Fractured State
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