Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia.

After discovering a volatile but naturally occurring mineral which their leaders coined "Laperite" the nation grew enormously in wealth and influence with an explosion in technological advancements. The engine of their sprawling cities runs not only on Laperite - and it's purified liquid form Laperium - but also on the backs of slaves, prisoners, and those deemed "unsavory" by the Industrialist Guilds.

The largest group in the labor force is made up of the followers of an ancient religion which idolized the relics of a civilization that has long passed. One opportunistic man will band these followers together and form the Children of the Ancients. Laperia is suddenly faced with a revolution and all out civil war.
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0 comments by Aldurath on Jun 20th, 2014

It has been a bit since we last posted. We have been pushing in a more planned manner towards the alpha (or at least we are attempting organization). A result of this is that I have had to design some menu UI for various screens that Matt wanted to implement.

First then is the starting screen. I grouped the buttons that will be more commonly selected, and which pertain more directly to the gameplay, along the top. Down below you will be able to access the editor to make/edit maps (and potentially some other features). The lore button will take you into character bios, story basics, and hopefully some graphic novellas. Neither of the bottom buttons currently has a UI designed for them, although the editor is in and working.

The flags will eventually get more detail. For now they can at least give you a sense of what will first greet you when the game loads.

So after you load up you will need to make a profile (the first time, after that it will retain the one you were using when you closed the game). The side panes and profile selector will toggle on and off depending on what you are doing.

Next up is the server browser.

And lastly- the game lobby. The top right frame will house the map preview and the lower right frame will house the game options once we implement them.

If you have any thoughts/questions/suggestions let us know. We should have some new in game UI to show in the coming weeks.

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Post comment Comments  (10 - 16 of 16)
a4great Jul 8 2012, 1:02pm says:

Those concepts are pretty awesome. Especially the impressive facial hair. Any idea on what the price of this sucker will be?

+2 votes     reply to comment
Kelso Jul 8 2012, 6:11pm replied:

The modding tools will be integrated directly into the game client but will also always be available for free as a separate download. In terms of final price for the game - we're not entirely sure yet as we're just not far enough along. We're probably going to do some alpha funding at some point and offer the game at a lower price for folks who want to get in early.

+3 votes     reply to comment
Rus[T] Jul 7 2012, 3:16pm says:

The setting looks unique, tracking this man!

+4 votes     reply to comment
Kelso Jul 8 2012, 6:11pm replied:

We appreciate the love. Thanks!

+2 votes     reply to comment
flames09 May 11 2012, 11:43pm says:

The maps do not look awfully big

+2 votes     reply to comment
Kelso May 13 2012, 10:05pm replied:


I've only been showing sample-sized maps for the moment in order to show off specific features as they're implemented. The final map sizes will be the result of constant tweaking as we develop the game and feel out how it plays.

+3 votes     reply to comment
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Fractured State
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Mechanical Monocle
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Fractured State
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