Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia.

After discovering a volatile but naturally occurring mineral which their leaders coined "Laperite" the nation grew enormously in wealth and influence with an explosion in technological advancements. The engine of their sprawling cities runs not only on Laperite - and it's purified liquid form Laperium - but also on the backs of slaves, prisoners, and those deemed "unsavory" by the Industrialist Guilds.

The largest group in the labor force is made up of the followers of an ancient religion which idolized the relics of a civilization that has long passed. One opportunistic man will band these followers together and form the Children of the Ancients. Laperia is suddenly faced with a revolution and all out civil war.
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Blog RSS Feed Post news Report abuse Latest News: Alpha Progress Report - February

0 comments by Kelso on Feb 10th, 2015

Hey folks - I figured I'd take a few minutes to give you an overview of the things we've completed recently. We're really excited because our TODO list for our first Alpha is getting smaller every day! We can't wait until our baby is in the hands of players and we're eager to hear what everyone thinks.

It's funny how small things seem to slip through the development cracks for much longer than they should. We've been doing playtests for nearly a year now and player colors have been hardcoded the entire time (based on what order you joined the match in). I finally took the hour or so to sit down and build the widget to let players pick what color they want to be!

Screenshots as we come up on Alpha

We also completely revamped our skills system. Previously, skills were in a radial menu that came up when the player pressed a button. Now they automatically appear in a series of bars (squad-level skills and unit-level skills) when the player selects a single squad. Here's an image of a Warden using his Shield ability to protect his squad mates from some patrolling Conscripts. This ability causes all units in the same squad to run to the Warden and stay under his bubble while it's up. The shield will soak up as much damage as it can. If the shield survives long enough then the squad is healed for the amount of damage it sustained. If it takes too much damage tough, it will explode violently, killing the entire squad and damaging nearby units.

Screenshots as we come up on Alpha

We also did a lot of work on the ingame UI in order to more clearly define goals for the player and relay information better mid-match. Holding the left alt key brings up these helper windows for any enterable structure the player's units can see. The type of information in these windows changes depending on what the structure does or the role it plays. Regular structures simply display name and health. Capturable structures display how many points are required to capture it and whether or not the player currently owns it. Tech structures display the icons for the units or upgrades that they unlock as well as faction-specific flavor text.

Screenshots as we come up on Alpha

Screenshots as we come up on Alpha

Screenshots as we come up on Alpha

Screenshots as we come up on Alpha

Holding alt also brings up an overlay that shows the color of the team that owns each territory. This - in combination with our last big improvement - makes navigation a lot easier.

By pressing Tab the player can enter Tactical View. This zooms their camera out and allows not only a larger view of the battlefield but also a method to quickly move around the map. However - a player will not be able to micro units into cover or use special abilities while in this view so they won't simply be able to sit up high and manage the entire match.

Screenshots as we come up on Alpha

Thanks so much for reading! We're super excited to get this project out to everyone and we think you're going to love it as much as we do. If you have questions or comments leave them here or hit us up on social media (Facebook and Twitter).

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Post comment Comments  (10 - 16 of 16)
a4great Jul 8 2012 says:

Those concepts are pretty awesome. Especially the impressive facial hair. Any idea on what the price of this sucker will be?

+2 votes     reply to comment
Kelso Creator
Kelso Jul 8 2012 replied:

The modding tools will be integrated directly into the game client but will also always be available for free as a separate download. In terms of final price for the game - we're not entirely sure yet as we're just not far enough along. We're probably going to do some alpha funding at some point and offer the game at a lower price for folks who want to get in early.

+3 votes   reply to comment
Rus[T] Jul 7 2012 says:

The setting looks unique, tracking this man!

+4 votes     reply to comment
Kelso Creator
Kelso Jul 8 2012 replied:

We appreciate the love. Thanks!

+2 votes   reply to comment
flames09 May 11 2012 says:

The maps do not look awfully big

+2 votes     reply to comment
Kelso Creator
Kelso May 13 2012 replied:


I've only been showing sample-sized maps for the moment in order to show off specific features as they're implemented. The final map sizes will be the result of constant tweaking as we develop the game and feel out how it plays.

+3 votes   reply to comment
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Fractured State
Windows, Mac, Linux
Developer & Publisher
Mechanical Monocle
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Real Time Strategy
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Fractured State
Fractured State
Last Update
6 months ago
231 members