After unending war with metastreumonic Force, the powerful organisation Secreta Secretorum that you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.

A dark and mysterious universe (inspired by Blade Runner, Ghost in the shell and Warhammer 40K) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developped by Streum On Studio in 1998.

Solo and multiplayer (LAN + ONLINE).

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3 comments by StreumOnStudio on Apr 30th, 2013

The E.Y.E: Blood Games expansion is released! It includes the PVP, 4 new solo/coop levels and fixes to the game. You can also watch the brand new gameplay video released with the update. Watch on Youtube or Download.

Battle Royal:

In this round by round competition, the last man standing wins. All other participants are enemies! You start each round with a random weapon and armor. Your aim is to finish the game with the most possible points. You get points when you kill an enemy and also, when you are the survivor of the round.You are free to use one of your existing Avatar, including one from the solo. Some of your PSI and cyber powers are deactivated in this game mode.

Team Artifact:

Team competition. In this mode, Jians confront Culters for the artifact control. To do that you need to: Take the artifact and carry it to the enemy area.
 If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions. Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors. There are several ways to do it:

  • Carrying the artifact to the enemy area.
  • Killing an enemy.
  • Hacking special interfaces.

At the beginning of the game, choose your team and character class.

Changelog:

Additions:

  • Added: 2 new multiplayers game modes: Battle Royal and Team Artifact with 6 new maps.
  • Added: 4 new custom secondary and coop missions maps: cm_cu_street, cm_cu_sewer, cm_cu_marsarena and cm_cu_arcturus.
  • Added: Leaderboards and stats for Battle Royal and Team Artifact.
  • Added: Effects on the X2 aiming magnifiers.
  • Added: Option to hide the crosshair.
  • Added: Possibility to answer with the keyboard during dialogues.
  • Added: Legs damages could slow the player up to 50% of its initial speed.
  • Added: Maintenance consumes Stamina.
  • Added: Icons showing which weapon has been used by a player to kill another one.
  • Added: Avatars saves are stored in "my documents" folder. Old saves are moved there.

Modifications:

  • Updated: FPS optimization while shooting.
  • Updated: Improvement of the hacking AI.
  • Updated: Players animations reworked.
  • Updated: Textures of the aiming interfaces reworked.
  • Updated: Adjustment of some textures.
  • Updated: Balancing of the lean system.
  • Updated: Modification of the players' ragdolls parameters.
  • Updated: Icons displayed in the armory reworked.
  • Updated: Using a Psi power deactivates the Cloak and uses more Stamina.
  • Updated: Balancing of the amount of XP won with some Psi powers.
  • Updated: Improvement of the parry system with melee weapons: a player parried couldn't attack for a brief delay.
  • Updated: Improvement of the melee weapon collision system.
  • Updated: Particles visual effects removed when charging for a power attack.
  • Updated: Maximum speed for the sprint increased up to twice.
  • Updated: More important decrease of the Stamina while parrying.
  • Updated: Backstab always kills in one shot.
  • Updated: Probability to get the Detective achievement increased.
  • Updated: Repositioning and visual improvement of the interface displayed at the player's dead.
  • Updated: Deus Ex can't be killed anymore by Dragon Breath or Invocation powers.

Bug fixes:

  • Fixed: Potential crash while hacking.
  • Fixed: Dedicated server didn't run the map chosen during the setup.
  • Fixed: Incorrect physbox on a case model.
  • Fixed: Illumination position on a gargoyle statue model.
  • Fixed: Blood spraying removed in case of a successful parry.
  • Fixed: Incorrect tiling of some textures.
  • Fixed: Issue with physical objects if taken by a player while another already holds it.
  • Fixed: Sound script error for the Carnophage.
  • Fixed: Error messages due to some particles.
  • Fixed: Backstab message was displayed if Dragon Breath is used in the back of the target.
  • Fixed: Changing firemode when equipped with melee weapons could prevent from attacking.
  • Fixed: Issue on the first person view when a player was joining a game since another one was using the armory.
  • Fixed: Availability to abusively use some actions through the keyboard shortcuts.
  • Fixed: Players could be stuck in armory.
  • Fixed: Availability to use some actions while the avatar creation interface was displayed.
  • Fixed: Backstab message was displayed when attacking an allied even with friendly fire turned to 0.
  • Fixed: Deletion on unused files.
  • Fixed: Sound of the sentry could be looped in some circumstances.
  • Fixed: Player could be equipped with more weapons than it should.
  • Fixed: The chat windows could stay displayed after a change level.
  • Fixed: The Kraak attacks always pushed the player in the same direction.
  • Fixed: "my legs are ok" message wasn't displayed if healed with medkit.
  • Fixed: Some kind of ammunitions weren't dropped by NPCs.
  • Fixed: "Toggle HUD" action was preventing from switching weapon.
  • Fixed: Flashlight couldn't be switched off while the player was cloaked.
  • Fixed: Animation bug while jumping with a grenade.
  • Fixed: Various typos in texts.
  • Fixed: During a connection, the message "you are on Team spectator" could be displayed.
  • Fixed: Throwing an object while running could cause the weapon to fire.
  • Fixed: Availability to attack when sprinting during maintenance.
  • Fixed: Bug related to the push on a ladder.
  • Fixed: The hack interface displayed "me" instead of the player?s name actually hacked.
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Fisheye Remover

Fisheye Remover

May 13, 2012 HUDs 3 comments

Removes the blur effect from both high and low level zoom for scoped weapons. (THIS MOD IS OBSOLETE AS OF v1.3)

Remove Reindeer

Remove Reindeer

May 13, 2012 Skin Pack 2 comments

Replaces the Reindeer creature from the Christmas Patch with the Perigrum Forma. (THIS MOD IS OBSOLETE AS OF v1.3)

No Hack Sounds

No Hack Sounds

Aug 14, 2011 Players Audio 1 comment

This negates the hacking sounds, thus making it completely silent.

Post comment Comments  (20 - 30 of 313)
General_Hoohah
General_Hoohah Dec 26 2011, 8:48pm says:

I DO NOT understand why a mod team doesn't give this game a small makeover? Not asking for a complete do over, just fix the major problems, namely the terrible AI, awful UI, the bad lighting, and some of the graphics and textures. Compared to a mod that adds all new content and completely redoes a game, its not really asking much. Common guys.... please? :)

+1 vote     reply to comment
Ekonk
Ekonk Dec 24 2011, 9:05pm says:

Hey guys, just popped in to say that I think this game is great. Sure there are flaws (and many of them), chief amongst them being a steep learning curve, overwhelming amounts options, and not a lot of explanation. The levels feel a bit empty sometimes and I find it hard to get absorbed in the story. But beneath all that beats the fiery and ambitious heart of a great and unique game. Seriously, you guys are awesome and I hope you continue to make games. With a bit more cash and experience you could do truly great things.

+8 votes     reply to comment
medve
medve Dec 23 2011, 5:44pm says:

there u go guys, ive bought it on steam. i hope everybodys happy...and yeah, we are still waiting for that demo.

+2 votes     reply to comment
MARiN3
MARiN3 Dec 21 2011, 3:50pm says:

I got a question, is this Game Fully Compatible to the Xbox 360 Controller ??

+1 vote     reply to comment
Mv.c9
Mv.c9 Dec 6 2011, 3:26am says:

Voted+

+3 votes     reply to comment
maceman
maceman Nov 28 2011, 10:06am says:

I bought this game on launch and am still loving it. However, I thought we were going to get at least a partial (if not full) SDK. If any of the devs are reading this, is that still an option? I would love to make mods for this game.

+4 votes     reply to comment
tschumann
tschumann Dec 12 2011, 2:51am replied:

Yes, an SDK would be good.

+3 votes     reply to comment
Mosskin
Mosskin Oct 31 2011, 3:16pm says:

It may have some rough edges, and the sheer amount of things to check right from the start be overwhelming, but in my opinion a game that lets you enter your very first fight sliding on the side of a building while firing guns akimbo deserves to be tried.

+4 votes     reply to comment
Hendar23
Hendar23 Dec 27 2011, 9:45pm replied:

"A game that lets you enter your very first fight sliding on the side of a building while firing guns akimbo deserves to be tried".

Abso-*******-loutly!

+2 votes     reply to comment
TimeCrab
TimeCrab Nov 23 2011, 1:17am replied:

They're working on the demo now.

+2 votes     reply to comment
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E.Y.E: Divine Cybermancy
Platform
Windows
Developed By
StreumOnStudio
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Official Page
Eye.streumon-studio.com
Release Date
Released Jul 28, 2011
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Highest Rated (8 agree) 8/10

It's fun but some kinks need to be worked out, instant npc sight, the random respawning system, the fact it saves online rather than on your system - leading to you having to start a whole mission or area because of a single death. (Some deaths are excrutiatingly annoying too where something happens like your clones spawn on you taking most of you health down and the ais 2 hit you.) I really like the complicated nature of the ui and skills and the hacking is fun too, quite old school. The combat…

Aug 5 2011, 4:15am by joshino

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