ExeKiller is a first-person action-adventure game with a multi-choice story. The game’s plot is set in a dystopian alternate reality world, in which a decimated humanity struggles to cope with the effects of a massive catastrophe that destroyed the Earth, turning it into a scorched desert.

The player takes on the role of Denzel Fenix, the eponymous Exekiller – a bounty hunter in the service of Helion, the ubiquitous corporation headquartered in a massive structure towering over the ruins of New York. In the course of the game, Denzel discovers the truth about himself, and this revelation puts him in the sights of several powerful factions. From this point, a dangerous and difficult game of survival begins. And it is only up to the player to decide how Exekiller plays out this battle.

The game world consists of a semi-open environment with a central hub, many smaller locations with long distances between them and environmental hazards such as unexpected enemies or dangerous weather. The gameplay is primarily designed around the principle of “choice”. While completing quests, the player will never be limited to one path or solution for every problem encountered. The decisions made by the player will clearly affect the attitude of NPCs, dialogues and possible endings, making each playthrough unique.

KEY FEATURES

Semi-open hub environment with a lot of freedom

The map opens up gradually. Completion of the main quests affects the state of the world, allowing the player to gain access to new areas, arsenal and options for the storyline. Very early in the game, the player recovers her/his car - the Appaloosa, making free roam more accessible and rewarding.

Unique settings and visuals

Exekiller's world is unique, combining retro-futuristic technological advancements with post-apocalyptic scenery - all served with a western movie vibe. The color palette and other visuals - warm orange and brown hues - transport the player to the 1970s, which, combined with a non-intrusive HUD, creates a fully immersive, retro experience.

Linear narrative with non-linear choices

In each quest, the player has the opportunity to choose her/his path. Whether the player chooses to spare lives or end them, cheat or obey the law, loot the money or return it intact - these choices will affect her/his path to the end of the game. Many of the effects of a player's choices will not be visible up front - but they will cause changes significant enough that the player should watch his steps.

Dialog that matters

A dynamic dialogue system that does not interrupt gameplay - the player retains full freedom of movement and action, making it possible to carry on a conversation while driving or shooting, for example. Dialogs in the game are very important, using them will allow the player to get alternative solutions to his/her current tas

Chose your own playstyle

Whether the player decides to move in with guns blazing to get the bounty, or to take a sneaky approach, using agendas and hacking skills, convince himself to make his/her point, or all of the above - is up to him. Gameplay is designed around the main principle - choice

Character progression

No XP or leveling up – all of the player's progression will come from his/her choice of mods, augments and tech implemented in weapons. Rewards for quests and unique nds will enrich the player's arsenal, expanding his/her choice of weapons and available encounter tactics.

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Howdy, Partners!

As promised, we're committed to keeping you in the loop with our ongoing development. We want you to witness the evolution of ExeKiller in real time, so today we have some truly exciting things to share! Let us show you…

Mocap Session

We've noticed your feedback regarding animations in the game and you can rest assured, we are not turning a blind eye to your comments - we're taking action!

In a recent motion capture session, we had the opportunity to document some movements that will be integrated into the game. Our main goal is to enhance immersion and bring the game world closer to reality! At least when it comes to motion!

Beat them up!

But that's not all! In our pursuit of realism, we're paying attention to every animation detail. Today, we're thrilled to showcase what we've been working on recently - combat animations. Check out how effectively you can take down Winston!

It would be safe to say that our opponents won't have an easy time with us… There will be more combat techniques, but we’ll tell you more about them another time!

Turrets

Furthermore, we're excited to announce that we've completed and textured some new 3D models. And let us introduce one of them - the turret. This dangerous tool will make your life harder in the game, and learning how to defend against it will be essential for survival.

Beware, it can be quite deadly! Take a look for yourselves:


There's more in store…

For those of you who have stuck with us until this point, we have a little surprise - a highly atmospheric concept art. We hope you enjoy it!

And we think it's a great idea to turn this into a tradition - a visual treat at the end of each dev diary. What would you say?

See ya!

Finally, we want to express our heartfelt gratitude for your continued presence and support throughout Exekiller's development. We are working hard to deliver the best possible project by 2025. We're confident that we'll achieve this goal together!

To stay up-to-date and be the first to receive all the latest information, make sure to join our Discord server! It's worth mentioning that after joining you will be able to participate in special polls, the results of which have a significant impact on our game. Don't hesitate!

Warm regards,
Paradark Team

Dev Diary #4 | Fashion, animations and more…

Dev Diary #4 | Fashion, animations and more…

News 2 comments

Even though this is the fourth Dev Diary, consider it a sort of a fresh start!

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