Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base! Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.

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You may have noticed 83.0 never went live. It had some crucial bugs dragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.

Release Message
Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.

And now: 84.0 finally gets released!

Again, thanks everyone for your contributions!
This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.

Download links:

It's also the first release with a (experimental) MacOSX build.
For the time being you can either use an experimental SpringLobby build here or weblobby.

Major changes:

  • ASSIMP support (not 100% finished yet)
  • EFX/EAX support (sound reverb)
  • AI Interface pure-ification
  • Many speedups (and twice as many slowdowns)

Full changelog here.

Alpha version - is go!

Alpha version - is go!

4 years ago News 1 comment

My Colleague has lived up to his promise, and the game is looking better than ever - good enough for some LAN-game fun last weekend! Let the Engine stomping...

Project: playable alpha version of Engines

Project: playable alpha version of Engines

4 years ago News 1 comment

A project playable alpha version of Engines of War was started.

Project shelved?

Project shelved?

5 years ago News 1 comment

The Engines of War Project, a DOTA-esque RTS game, has been place on hold since the departure of several of the coders has halted the development of the...

Development Resumed

Development Resumed

5 years ago News 6 comments

Just a short notice for those who are following the project. See content for more information:

Post comment Comments  (10 - 20 of 39)
PsiquiGames Jun 12 2010 says:

Look really good.

+3 votes     reply to comment
bobthedino Jun 1 2010 says:

Game development is now "On Hold" until Sean or another dedicated lua coder steps up to play. I have the game resources, but I am not interested in completing this project alone. If any one is interested send me an email or PM.

There is a small possibility that Sean will return, but I have not heard any word from him for quite awhile. He told me he lost interest in finishing the game in its original plan, but he did mention interest in working on releasing a playable version; however no further communication followed.

+2 votes     reply to comment
bobthedino Jun 7 2010 replied:

Things are looking better..

+3 votes     reply to comment
neddiedrow May 13 2010 says:

Gentlemen, have there been any recent advancements? I heard worrisome things from Bob.

+3 votes     reply to comment
bobthedino May 14 2010 replied:

There will probably, be a news release on the matter when Sean has time to gather his thoughts.

+2 votes     reply to comment
nokanomi Mar 1 2010 says:

just quickly wondering, 1. are there going to be resources and unit training and building. and 2. are you going to be some form of squad leader or a standard spring rts prospective?

+1 vote     reply to comment
bobthedino Mar 4 2010 replied:

I should let Sean explain it, but short answer no. EoW is not planned to be a contemporary RTS per say, but more of a real time tactics game with heavy elements of team play. Your resources aren't mined/ harvested but are earned through combat and team work. You don't really build a base or construct units to command, instead your Engine (mech like unit) is spawned, and you have team mate Engines and AI forces that support you in battle. You won't command several units at once and instead focus on your engine and the team's position in the battle. It is still being discussed on how much influence players will have in suggestive AI commands, such as requesting orders but not actively giving them.

+3 votes     reply to comment
Lupus_of_nox_noctis Feb 18 2010 says:

THIS LOOKS EXTREMELY GOOD. me being a mech fan just makes me **** over this.

+4 votes     reply to comment
ILOVEZOMBIESIDO Aug 12 2010 replied:

lol i can deal with someone liking mech a lot but jizzing!? lol lt.romic you're crazy comrade ha ha

+2 votes     reply to comment
bobthedino Feb 17 2010 says:

Yeah. Make sure you enable scripts.

+2 votes     reply to comment
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Engines of War
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