Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base! Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.

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New Helios Skin - by various New Hellbore (ex "Knight") Skin, by Smoth Screenshot with new UI components
Blog RSS Feed Post news Report abuse Latest News: Release: Spring 84.0 -- The DragonSlayer!

0 comments by MidDay on Dec 5th, 2011

You may have noticed 83.0 never went live. It had some crucial bugs dragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.

Release Message
Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.

And now: 84.0 finally gets released!

Again, thanks everyone for your contributions!
This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.

Download links:

It's also the first release with a (experimental) MacOSX build.
For the time being you can either use an experimental SpringLobby build here or weblobby.

Major changes:

  • ASSIMP support (not 100% finished yet)
  • EFX/EAX support (sound reverb)
  • AI Interface pure-ification
  • Many speedups (and twice as many slowdowns)

Full changelog here.

Post comment Comments  (30 - 39 of 39)
my_fat_monkey Jan 29 2010 says:

Looks interesting..... I'll definately be watching this in the future~

+5 votes     reply to comment
johnstar145 Jan 27 2010 says:

Q> is this can run on a 1.5ghz processor 64mb video card and 80gb ram
and windows xp?

+3 votes     reply to comment
bobthedino Jan 27 2010 replied:

Most likely you will be able to run the game, however you will have to set the rendering settings for the engine to rather low, and you might run into some slow areas with the effects, but maybe not.

From the Spring Engine Website:

* 1 GHz single core CPU with SSE-Instructions
* 512 MB of RAM
* 64 MB Nvidia Geforce 3 graphics card
* Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.


* 2 GHz single core CPU or better
* 1 GB of RAM or more
* 256 MB Geforce 6600 Series graphics card or greater
* 2 GB of hard drive space to accommodate more maps and mods

+2 votes     reply to comment
johnstar145 Jan 31 2010 replied:

W8 this is a Spring Engine game?
damn only thing is the interface make me so laggy!!

+2 votes     reply to comment
SeanHeron Creator
SeanHeron Feb 14 2010 replied:

We're likely to be building our own GUI, and we're very much aware of issues the most widespread ones in Spring have (including eating fps). No guarantees, but we think we'll be able to keep it pretty slick for Engines.

+3 votes   reply to comment
punker5100 Jan 25 2010 says:

looks neat one question will it work on mac? lol

+3 votes     reply to comment
bobthedino Jan 26 2010 replied:

Short Answer - If we get a mac developer on the team, it may work.

Long Answer-
From the Spring Engine Website:
"Because all needed libraries are available for OSX as well, you can compile a working version of Spring for Mac. But Unitsync will only work between Intel Macs and PCs, but not between those and PPC, and due to Apple's switch from PPC to Intel and due to the astronomical amount of effort it would take to to make them sync, there is no PPC port under development.

There's also a working lobby client for Mac OSX, follow the instruction below to compile it. " -http://springrts.com/wiki/Spring_on_MacOSX

+3 votes     reply to comment
Robots! Jan 11 2010 says:

Answer me this:

How are you going to balance it? Massive units that build quickly will fill the map in a short while, and massive units that take ages will bore the player to quitting.

+2 votes     reply to comment
SeanHeron Creator
SeanHeron Jan 13 2010 replied:

Thanks for pointing this out Profanity - indeed, as bob pointed out, I wasn't clear on this in the brief game description. I've clarified that now though :).

+4 votes   reply to comment
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