Empyrean Frontier is a traditional RTS in development featuring massive space fleets, base building, and resource collection. Empyrean Frontier is built on a custom game engine, and aims to create an innovative strategy game that is still familiar to veterans of the genre.

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Skirmish Game observer options menu
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2 comments by GaldorStudios on Oct 22nd, 2014

The first pre-alpha demo for Empyrean Frontier is finally available for download. The demo contains a skirmish mode with 2 1v1 maps and 2 AI settings, as well as 2 tutorial missions to explain how to play. There is also a listing of all game controls within the options menu and a graphics settings menu for customizing settings for your computer.

Empyrean Frontier Pre Alpha Demo

Skirmish:

  • The basic skirmish works much like other RTS games you might have played. Build up your base, construct an army, and destroy all enemy buildings (space station modules and lunar colonies) in order to win. Currently there is a choice of two playable 1v1 maps and two difficulty levels for AI opponents. AI opponents play with only the information that would be available to a human player, and currently don't recieve any extra bonuses. (You can play in observer mode to watch how the AI plays.)
Skirmish Game
Skirmish Gameplay

observer
Watching AI Players in observer mode

Additional Notes:

  • The current version of the game includes one playable faction and a only the basic skirmish mode. Most ships and station modules are present in the game, although additional content will be added as development progresses and the current state of the game is not representative of the final product. This version is also currently provided without music and has limited sound effects, but I expect the game to be more complete before paid alpha release. Finally, any feedback on the demo (bugs, gameplay concerns, etc.) is very much appreciated.

Minimum System Requirements:

  • -Operating System: Windows
  • -Graphics Card: Directx10 compatible card (PCs with integrated graphics cards might not be able to run the game)
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Empyrean Frontier Pre Alpha Demo

Empyrean Frontier Pre Alpha Demo

Oct 22, 2014 Demo 1 comment

The first playable demo of Empyrean Frontier, with basic skirmish mode and a tutorial.

Post comment Comments  (0 - 10 of 19)
robodude22
robodude22 Apr 5 2014, 11:40pm says:

No worries; I've been watching the updates since I heard about this game. Jesus christ that superweapon is epic. And I like the music I hear while it charges up and fires!

Just wondering if you have been using music from machinimasound.com?

+1 vote     reply to comment
Geoffrey513
Geoffrey513 Jan 12 2014, 4:05pm says:

how goes it?

+1 vote     reply to comment
robodudealt
robodudealt Nov 22 2013, 12:18pm says:

Hey, just checked out today's update. But I have been wondering if you have been considering adding fitting music to the Empryean Frontier game. I know a site that has some pretty decent music as well:

Machinimasound.com

Royalty free for use. Just a suggestion

+1 vote     reply to comment
GaldorStudios Creator
GaldorStudios Nov 23 2013, 12:28pm replied:

Yeah, music is something I’m still not entirely decided on. There’s a chance I might get some original compositions, but if that doesn’t work out I’ll use some kind of royalty free music. Thanks for the link, I hadn’t heard of that site before.

+1 vote   reply to comment
robodudealt
robodudealt Oct 19 2013, 5:17pm says:

Loving the new systems (Formations, fighters moving in place etc)

you should try making the bigger units move around a bit, just much slower though.


:D

+1 vote     reply to comment
GaldorStudios Creator
GaldorStudios Oct 19 2013, 7:33pm replied:

Thanks for the kind words!

That’s a good point, and I really appreciate the input. After reading this I actually made a few quick changes so that all the larger ships will now individually change direction when moving and face whatever their current target is, rather than the whole group always having the same direction. As a result, that seems to make the larger ships look a little more natural in their movements and at least they move a little when they’re in combat. As for always moving like the fighters, I’ve considered having the frigates move around in some way, but they tend to look more awkward when they’re circling like the fighters or even just moving back and forth. The size makes it difficult to make them move too much without clipping into each other, and I don’t really want to increase the spacing between the ships in the same group by too much. I'm leaning towards keeping things roughly the way they are now, but I’ll keep trying a few different things to see if I can make them move around above/beneath each other in some interesting way. I want to at least change the way they line up in their groups since the front 3 always look like they would be blocking line of sight for the back 3, and the game does technically support full 3d movement.

+1 vote   reply to comment
robodudealt
robodudealt Oct 22 2013, 9:12pm replied:

One thing that will really help you in development is to draw inspiration from other RTS games. Getting that mixture from many types of ship and structure designs can really flood you with some ideas.

Just be sure not to count star wars and star trek because... its just way too obvious xD

Hey, even the functions in other games may give you gameplay ideas!

- Different types of ships maybe? (tier system or ships with specific roles)
*something like broadside cruisers, electronic warfare, or just those ships with gigantic cannons that run straight through smaller ships xD

+1 vote     reply to comment
GaldorStudios Creator
GaldorStudios Oct 22 2013, 11:13pm replied:

Yeah, that’s definitely something I’ve been doing. Check out some of the older updates and videos, the first update especially shows a good number of the ships and their combat roles. (a few things have changed since then, but not too much) The next update I’m working on is going to be mainly about weapons, so I’ll be writing about the ships as well in a bit more detail than before.

+1 vote   reply to comment
robodudealt
robodudealt Oct 19 2013, 5:13pm says:

Dude. I wish I could throw my money into your account, but I am too young D:

+1 vote     reply to comment
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Empyrean Frontier
Platform
Windows
Developer
Galdor Studios
Engine
Custom Built
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Official Page
Galdorstudios.com
Release Date
TBD
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Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @galdorstudios

RT @IndieDB: Empyrean Frontier Demo T.co An RTS featuring massive space battles. @GaldorStudios #indiedev T.co

Oct 30 2014, 1:37pm

Pre-Alpha Demo for Empyrean Frontier is now available at T.co #gamedev

Oct 22 2014, 8:01pm

Some visual updates to cruisers in Empyrean Frontier. #screenshotsaturday T.co

May 16 2014, 11:04pm

Rewriting the mission scripting code, actually breaking out the pencil and paper to draw new class diagrams for the first time in months.

Apr 15 2014, 5:19pm

Wrote a lot of new optimizations this week, game is running up to around 25% faster when there’s a lot of ships on screen. #gamedev

Apr 11 2014, 4:40pm

Updated superweapon in Empyrean Frontier firing a giant laser for #screenshotsaturday T.co

Apr 5 2014, 7:07am

It’s been a while, but I should have a more substantial dev update ready this week, assuming I can control my allergies for long enough.

Apr 3 2014, 5:17pm

Updated tier 3 base defences in Empyrean Frontier #screenshotsaturday T.co

Mar 1 2014, 1:15am

Been working on some basic animations, here's the Command Center while under construction: #screenshotsaturday T.co

Feb 21 2014, 11:49pm

Going back to 3D modeling for a while, sometimes I just have to switch things up to avoid getting stuck in those programming doldrums.

Feb 16 2014, 5:11pm

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