Dominate the 18th century on land and sea. Command the seas, control the land, forge a new nation, and conquer the globe. Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment — a time of political upheaval, military advancements, and radical thought.
Corrected an issue where some units from AUM could hide in long grass. (For FULL VERSION ONLY)
The FULL verison of my mod with new units on top of the new garrisons. Not compatible with most other mod except all the mods that change only the visuals...
LITE VERSION of my mod / tweak. Only include vanilla changes and more compatible but less accurate.
PLEASE PRESS READ MORE - VERSION 4.4 Unarchive this .rar file using Winrar, then press on the EXE file. BEWARE, this program will delete all the Empire...
Crash with Sweden and Courland units was fixed. Some French and Courland units were adjusted. Some Naval units were adjusted.
Some French and Courlandish units were adjusted. Some Naval units were adjusted.
Courland got it's own cavalry units. (it's not distinguishable from common units)
This mod is maid with my work & community. Was before The idea is to revive it. -Realistic shoot distance. -New family trees. -18/19 century units + cannons...
The next iteration of the multiplayer focused mod for empire total war.
This is the full version of the Mod. Patches may be made in the future, please make sure to install any patches and follow the instructions detailed within...
New version with some minor tweaks and a new localization file that will allow me to add new garrison units and a whole new additional tweaked roster...
Package 3.1 contains fixes and additions to the previous version of Hetmanat: Total War: mod about of Ukrainian Cossack state in the beginning of the...
Today we released a bugfix for RotR 1.2. It fixes the random campaign crashes and the unwanted disabling of late-era ships.
This mod gives stronger garrison to every faction in the game. Capitals have stronger garrisons. Also unlocks Warpath campaign units in the main campaign...
How to activate mod: - copy everything inside data folder to C:\Program Files (x86)\Steam\steamapps\common\Empire Total War\data - copy everything inside...
For ACW 3.6.2 Replace bg_MM_ZoR.pack in data of empire and your set to go. you may need to replace the one in ACW submods folder if it overwrites when...
Russian soldiers' model on campaign map is fixed, and other minor fixes.
Some French unit's uniform is corrected, and other minor fixes.
Some French units' name is adjusted, and minor fixes.
Building upon the mod Foothold in India, Tournament of Shadows aims to diversify the major European factions of Empire: Total War.
A small mod designed exclusively for Absolutum Dominium, which corrects several European uniforms.
Known problems: Some traits that should be mutually exclusive still occur together. For example: Not Religious and Divine Right to Rule
Hey, got this mod-pack I've been working on. Originally made up these mods for the Empire 2 mod as submods, but they should run fine in vanilla too though...
A mod-pack consisting of mods that I developed mainly as sub-mods for Empire 2, though they should work in vanilla I havent tested it.
The changes mainly affect water on the campaign map. She began to look much more natural compared to the previous version.
Hotfix for ver.1700. Compatibility problem with ver. 1783 and ver. 1800 is fixed. You can't play with the savefile from previous patch.
Finally, the 1800! Welcome to the 19th century. :)
Netherlands, Saxony, Hannover, Munster, Wurttemberg got it's own Artillery units.
Only few changes from original Imperial Destroyer to make it compatible with ver.1783 and ver.1800. *Crash problem with Danish 24 lber "demi cannons...
Corrected Spanish Uniforms (Line Infantry, officers, musicians, Guardias de Corps, Walloon Guards, Guardias de infantería, artillery uniforms, and militia...