Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. IS 2.2.1b focus on Britain and France, adding two periods so as to allow an evolution of the uniforms. IS made also a large rework on the visual and sound aspect so as to make ETW as enjoyable as last TW games. The CAI and BAI are totally reviewed, the Great Campaign is now really more challenging, and it will be difficult for you to impose to the World your imperial splendour.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Greetings everyone!

There was no preview last week because we prepared a bugfix patch for you! Our beta testing is running well and we already have some results. Most important we could identify the source of random campaign crashes.

So with the Patch, the random campaign crashes will be fixed. Also, some time ago we noticed a critical error in the naval script that disables and then re-enables the late ships throughout the campaign. We corrected this issue some time ago unofficially with a hotfix available on our Discord server, and after some testing now it's here.

This script will disable the "late ships" of your faction on turn 2 (please always pass the first turn with no interactions!) and will re-enable them on the late part of your campaign, around the year 1793. We've moved the date up a bit as we've heard several reports on the time not being enough to fully exploit the early ships, and, with several building upgrades and technologies required too, we understand this. So at turn 50 you should lose your old early ships and gain new, late ones.

Please remember that the change does not suit every faction the same and, for a few factions, it hinders your navy's size and capabilities (as historically depicted). We encourage you to try every nation out and see what fits your game style the best! And if that certain faction you love happens to lose naval capabilities at the end-game, remember that all factions have a unique technology providing with very-late, very-powerful ships, some, in the case of Sweden for example, never placed under construction but which plans remain to this day. Use them wisely.

Download RotR 1.2.1 here (at the bottom of download the page).

Here is the installation tutorial:

  1. If you haven't installed RotR 1.2 yet, download RotR 1.2 and install it.

  2. Download RotR 1.2.1. You can find download links at the bottom of the side.

  3. (Only if you use the launcher: Make sure you activated RotR 1.2 through the launcher, that is the case when you can see the RotR logo. Then close the launcher.)

    Launcher 1

    launcher 1

  4. Click right on the RotR 1.2.1.zip file and left on Extract All.

    New tuto 2

    new tuto 2

  5. Select your Empire Total War folder as the path. The path should have the following ending: ...\steamapps\common\Empire Total War.

    New tuto 3

    new tuto 3

  6. Click on extract and confirm you want to overwrite files.

  7. (Only if you use the launcher: Start the launcher again, if you can see the version number "1.2.1" in the bottom right corner you have successfully installed RotR 1.2.1.)

    New Launcher final

    new launcher final

  8. You got it, you now have installed RotR 1.2.1.

Changelog:

  1. Removed:
    export_triggers.lua because it caused random CTDs during a campaign.
  2. Fixed:
    The scripting.lua disabling late-era ships.
Imperial Splendour - Rise of the Republic v1.3 - Poland Developers Blog

Imperial Splendour - Rise of the Republic v1.3 - Poland Developers Blog

News

Today's blog is all about Poland! So take a look at what will be in our next upcoming update.

Imperial Splendour - Rise of the Republic v1.3 - Beta Testing Program

Imperial Splendour - Rise of the Republic v1.3 - Beta Testing Program

News

We are searching for new Beta-Testers. Apply today!

Imperial Splendour - Rise of the Republic v1.3 - February Developers Blog

Imperial Splendour - Rise of the Republic v1.3 - February Developers Blog

News

This is our newest blog on the road to the Rise of the Republic v1.3 release.

Rise of the Republic 1.2 - Northern Wars Update release blog

Rise of the Republic 1.2 - Northern Wars Update release blog

News 9 comments

Here it is, the long-awaited updated Rise of the Republic 1.2. Take a look at what we added and where to download the update.

Add file RSS Files
Imperial Splendour - Rise of the Republic v1.2.1

Imperial Splendour - Rise of the Republic v1.2.1

Patch

Today we released a bugfix for RotR 1.2. It fixes the random campaign crashes and the unwanted disabling of late-era ships.

IS ROTR 1.2 tighter unit formations v1.00 SUBMOD

IS ROTR 1.2 tighter unit formations v1.00 SUBMOD

Other 29 comments

This submod simply makes unit formations tighter.

Imperial Splendour - Rise of the Republic 1.2

Imperial Splendour - Rise of the Republic 1.2

Full Version 125 comments

This file is the version of RotR 1.2 with the launcher. Install instructions are in the description.

Imperial Splendour - Rise of the Republic 1.2 Manual install

Imperial Splendour - Rise of the Republic 1.2 Manual install

Full Version 1 comment

This is the file you need for a manual install. Installation instructions are in the description.

All Factions Unlocked Submod for RotR 1.2

All Factions Unlocked Submod for RotR 1.2

Patch 4 comments

This little submod for RotR 1.2 (and only RotR 1.2) allows you to play with all factions with are present at the startup on the campaign. Installation...

ALL Campaign Factions Unlocked - IS:RotR Anniversary Beta

ALL Campaign Factions Unlocked - IS:RotR Anniversary Beta

Patch 50 comments

Unlocks most functioning factions in the Imperial Splendour: Rise of the Republic Campaign.

Post comment Comments  (0 - 10 of 1,697)
Guest
Guest

Hello developer, could you help me with one thing? Your mod is spectacular, but I wanted to be able to play other mods with just one detail!! I really wish to had the same musket and bayonet models as your mod!! Could you help me, please? I need to play with these same models

Reply Good karma Bad karma+1 vote
QuintusHortensius
QuintusHortensius

Well, it's rather complicated to do this. Do you know how to work with MS3D UU3D?

Reply Good karma Bad karma+1 vote
dabababooey
dabababooey

hello!

maybe this is a redundant feature, but how do you play the early campaign? i randomly stumbled upon an old weebly website for IS with a map of IS in 1700 that i've never seen before, and i definitely want to try it out. is there any way to access the early campaign?

thanks
dabababooey

Reply Good karma Bad karma+1 vote
QuintusHortensius
QuintusHortensius

Yes, this is the full version:
Moddb.com
After installing this, there are 2 patches:
Moddb.com
Moddb.com

Reply Good karma Bad karma+1 vote
dabababooey
dabababooey

hello again

trying the mod out, everything is going well and i realized i had to use the launcher every time i want to play the game so i have to dig around in the files, but that's expected of something that came out in 2012! everything is going fine so far and i like the mod.
just one thing; maybe you guys could add this as a sub mod to current Imperial Splendour, with the new audio, textures and units, and more? it's weird seeing only Louis XIV and George III as the only historical portraits, with even Pyotr I Veliky (the Great) being a default, and all the historical flags missing except for a few such as France and Russia, as well as missing historical units and outrageous pricing fixes. i'd say that'd be a pretty good idea myself; all the new and good things of the newer iterations of Imperial Splendour with the 1700s start date, so people can enjoy earlier events such as France having an existing colonial empire, the Seven Years War, or the Great Northern War with the near perfection of modern Imperial Splendour. just a comment from me though, you guys should probably stay focused on 1.3, and POSSIBLY do this after. i'm not a modder so i don't know how hard it could be, but seeing how long it takes for mods for ETW to be created, it seems to be pretty tough.

cheers if you somehow read this massive text wall, and good luck with development!
(p.s. the red loading screens are really cool.)

Reply Good karma Bad karma+1 vote
QuintusHortensius
QuintusHortensius

Yeah, it's not finished. So currently you have to take it as it is. We mostly moved to RotR because the scope of the rework is smaller and more manageable.

Reply Good karma Bad karma+2 votes
dabababooey
dabababooey

hello!

thank you for your response; this is very interesting! i will report any bugs or issues i encountered here, and i'm also going to uninstall the current imperial splendour mod just in case.

thanks
dabababooey

Reply Good karma Bad karma+1 vote
Thunderofcannons
Thunderofcannons

liked your new units and music and instruments.

So when is the update going to be ready?

Reply Good karma Bad karma+1 vote
QuintusHortensius
QuintusHortensius

Most likely in late Spring or early summer.

Reply Good karma Bad karma+1 vote
niggledafiggle
niggledafiggle

Playing Britain and after waiting for the first turn to be completed on Grand Campaign the British tech tree is already 75% researched. Is this a common/known bug?

Reply Good karma Bad karma+1 vote
QuintusHortensius
QuintusHortensius

No that's intended as the tech tree occupies the timeframe from around 1700 - 1803.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X