Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. IS 2.2.1b focus on Britain and France, adding two periods so as to allow an evolution of the uniforms. IS made also a large rework on the visual and sound aspect so as to make ETW as enjoyable as last TW games. The CAI and BAI are totally reviewed, the Great Campaign is now really more challenging, and it will be difficult for you to impose to the World your imperial splendour.

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Bataillon Leibgarde (battalion of life guards) Regiment Garde (guard regiment) Regiment Garde Grenadiere (guard regiment grenadie
Blog RSS Feed Report abuse Latest News: Preview: Late Saxon Army

4 comments by QuintusHortensius on Jan 31st, 2015

Hi all,

Here is the Preview of the late Saxon army. The late Saxon army was reformed several times after the catastrophic events in 1757. Towards the end of the 18th century the Saxons used the Prussian army as their role model in drill and organisation. Still the uniforms and regiments stayed in the tradition the army of Augustus the Strong.

But take a look at the screenshots:

Infantry:

Line Infantry:

Late Saxon Army Line Infantry

Grenadiers:

Late Saxon Army Line Grenadiers

Schützen:

Late Saxon Army Schützen

Guard Grenadiers:

Late Saxon Army Garde Grenadiere

Invalids:

Late Saxon Army Invalids

Artillery:

Saxon late Army Artillery

Cavalry:

Hussars:

Late Saxon Army Hussars

Chevaulegers (dragoons):

Late Saxon Army Chevaulegers

Cuirassiers:

Late Saxon Army Cuirassiers

Carabiniers:

Saxon late Army Carabiniers

Garde du Corps:

Late Saxon Army Garde du Corps

General's Staff:

Late Saxon Army General

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IS 2.2.1b Patch 1.0

IS 2.2.1b Patch 1.0

Jul 21, 2012 Patch 7 comments

As some fans found some annoying bugs with the IS 2.2.1b release, we decided to make a little patch so as to make IS enjoyable, and we did it. Enjoy!

Imperial Splendour 2.2.1b

Imperial Splendour 2.2.1b

Jul 20, 2012 Full Version 19 comments

Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding...

Post comment Comments  (0 - 10 of 148)
returnofthemick
returnofthemick Feb 22 2015, 2:41pm says:

Can't wait for the next official release of this mod. Any time table for the next version or update being released to download?

+3 votes     reply to comment
QuintusHortensius
QuintusHortensius Feb 26 2015, 7:04am replied:

For now there is no timetable for the next version. It's done when it's done. But as you can see we are making pogress and I don't think we will start to work on a new fraction after Prussia for the next release.

+1 vote     reply to comment
returnofthemick
returnofthemick Feb 26 2015, 3:35pm replied:

Yes you've made spectacular progress, keep up the great work. One more question: do you ever plan on going East to redo or revisit the Barbary, Ottoman, Persian, and Indian factions?

+1 vote     reply to comment
QuintusHortensius
QuintusHortensius Feb 28 2015, 5:18am replied:

Thank you:) And yes we are planning to edit the east but those fractions will be done after we edited the european ones.

+1 vote     reply to comment
returnofthemick
returnofthemick 12hours 46mins ago replied:

Sorry, one more question actually: Looking at Westphalia, will they be made a playable faction? Or will you make any sort of changes to them? If I'm correct I believe the Electorate of Cologne actually occupied much of what Empire calls Westphalia's territory. I don't believe there was any actual state called "Westphalia" until the Napoleonic Wars. Maybe renaming that faction might be in order?

+1 vote     reply to comment
Clockwork_Dan
Clockwork_Dan Feb 2 2015, 3:15pm says:

so in the next release will forts finally be able to be built?

+3 votes     reply to comment
owenforrest
owenforrest Feb 1 2015, 11:12am says:

Forts I assume were disabled in RotR, but I don't think all city walls were. I was defending a French city on the Rhine and the walls crumbled after two impacts of round shot. I would say either keep walls in forts in general because they are integral to the play experience and strategy of the game, or just make sure all of the present walls and forts of every city are gone. Also for the next release I would recommend checking up on some of the rebel factions because I noted quite a few units that were just dark brown and without skins. Check up on all of the cities and towns because I found a few militia units from the base game whose textures were all screwed up. This is the lasting report I have fro the next release. I'm very hopeful for the next release, for now, I find some of these bugs to be game breaking for me personally. Excellent work with everything that is functional.

+3 votes     reply to comment
returnofthemick
returnofthemick Jan 30 2015, 12:30pm says:

For the main Imperial Splendour pack do you plan on increasing the number of turn per year to at least 4 at some point?

+2 votes     reply to comment
QuintusHortensius
QuintusHortensius Jan 31 2015, 7:55am replied:

For the early campaign we are planning to increase the number of turns per year to 3

+3 votes     reply to comment
owenforrest
owenforrest Jan 19 2015, 10:02pm says:

Is RotR a standalone?

+2 votes     reply to comment
QuintusHortensius
QuintusHortensius Jan 20 2015, 2:48am replied:

Yes.

+2 votes     reply to comment
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Flikitos
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Released Jul 19, 2012
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Highest Rated (2 agree) 10/10

Great mod

Aug 6 2012, 7:55pm by villbey

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