Although Dwarf Fortress is still in a work in progress, many features have already been implemented.
As the Desura version of Dwarf Fortress has finally been updated to the newest, 0.34.11 release (after being stuck with 0.34.02 for quite a few months), it is only prudent to include a list of the newest bug fixes and tweaks included with the update. Strike the Earth!
Major bug fixes
(*) Stopped crash from forbidden or otherwise lost containers in haul jobs
(*) Stopped crash from naming routes when no routes are present
(*) Stopped crash from renaming non-squads in the military screen
(*) Stopped adventurer from turning into an underground creature when solid ground for placement couldn't be found
(*) Stopped children from having missing/damaged clothing thoughts
Other bug fixes/tweaks
(*) Stopped dwarves from walling/isolating themselves oftentimes
Worker chooses the closest tile instead of preferring tile at the top
left of each designation job location (they don't use path distance, nor
does this impact global behavior like choosing which designation job is
(*) Removed ramps near natural waterfalls
(*) Added confirmation for burrow deletion
(*) Added generic armor options (like those in the default uniforms)
(*) Stopped haulers from wandering in loops in certain circumstances
(*) Stopped removed constructions from injuring dwarves
(*) Stopped dwarves from looping between civ/squad equipment if they can't follow their orders
(*) Allowed dwarves to ride/push minecarts even when they don't have walking access to destination
(*) Made dwarves equip items based on clothing layering order (there can still be conflicts if some items are already worn)
(*) Made dwarves eat from backpacks/drink from waterskins earlier
(*) Made armor objects count for missing clothing thoughts
(*) Made dwarves drop equipment extra equipment more promptly when they are hungry/thirsty
(*) Stopped empty bags from popping out of minecarts
(*) Cleared kill orders when completed (they can take a few extra clicks to clear up)
(*) Non-fire-immune creatures will dodge out of hot squares
(*) Fixed extra flashing _ problem when naming routes
(*) Random seeds can now be typed up to the proper number of characters
(*) Auto-assign new baby animals to mother's pasture/pond
(*) Stopped certain game actions from advancing when designations are placed
(*) Added indication of items which are already assigned in specific item assignment on military screen
(*) Stopped objects from being forbidden on enemy deaths if they are associated to fort military equipment
(*) Made command line world gen exit without forcing a key press confirmation
Made command line understand quotes so that parameters with spaces in
their names can be used (doesn't seem to work on linux/osx, not sure how
And there you have it, fellow DF-ers; hope you enjoy! And of course, as always, please feel free to stop by our own Desura Dwarf Fortress Fanpage [ Indiedb.com ] or Bay 12 [ Bay12games.com ] for other Dwarf Fortress news!
This article covers the list of tweaks and bug fixes, as well as a link for downloading the newest versions of Dwarf Fortress [0.34.08/.09]. The newest...
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Highest Rated (46 agree) 10/10
This game is a dream. A beautiful dream about opportunities and possibilities. But its beauty isn't defined by fancy visual effect nor endless spectrums of colors. Loving Dwarf Fortress reminds of ones purest love towards a human, aimed at whats inside rather than the outter visage. DF is saddly a love it or hate it kind of game. Its complicated and tricky, many times confronting the player with situations that require sacrifices, easilly slipping out of control into the famous "tantrum spirrals…
Dec 1 2010 by Lisek89
Lowest Rated (2 agree) 5/10
Nov 11 2011 by geniv