Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

  • The world is randomly generated with distinct civilizations spanning over 1000 years of detailed history, dozens of towns, hundreds of caves and regions with various wildlife.
  • The world persists as long as you like, over many games, recording historical events and tracking changes.
  • Command your dwarves as they search for wealth in the mountain.
    • Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
    • Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
    • Support the nobility as they make demands of your populace.
    • Keep your dwarves happy and read their thoughts as they work and relax.
    • Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
    • Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
    • Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
    • Much much more...
  • Play an adventurer and explore, quest for glory or seek vengeance.
    • Meet adversaries from previous games.
    • Recruit people in towns to come with you on your journey.
    • Explore without cumbersome plot restrictions.
    • Seamlessly wander the world -- up to 197376 x 197376 squares total -- or travel more rapidly on the region map.
    • Travel by day and search for a place to shelter as night falls.
    • Accept quests from the town and civilization leaders.
    • Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
    • Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below.
    • Earn a reputation as a hero with the various civilizations in the world.
  • The combat model uses skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more.
  • A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
  • Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
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Travelling at Sunset Travelling the World Miner Digging
Blog RSS Feed Report abuse Latest News: Newest Dwarf Fortress Release: Version 0.34.11

6 comments by Kamin on Sep 3rd, 2012

As the Desura version of Dwarf Fortress has finally been updated to the newest, 0.34.11 release (after being stuck with 0.34.02 for quite a few months), it is only prudent to include a list of the newest bug fixes and tweaks included with the update. Strike the Earth!
-----------------------------------------
Major bug fixes
   (*) Stopped crash from forbidden or otherwise lost containers in haul jobs
   (*) Stopped crash from naming routes when no routes are present
   (*) Stopped crash from renaming non-squads in the military screen
   (*) Stopped adventurer from turning into an underground creature when solid ground for placement couldn't be found
   (*) Stopped children from having missing/damaged clothing thoughts

Other bug fixes/tweaks
   (*) Stopped dwarves from walling/isolating themselves oftentimes
   (*)
Worker chooses the closest tile instead of preferring tile at the top
left of each designation job location (they don't use path distance, nor
does this impact global behavior like choosing which designation job is
picked overall)
   (*) Removed ramps near natural waterfalls
   (*) Added confirmation for burrow deletion
   (*) Added generic armor options (like those in the default uniforms)
   (*) Stopped haulers from wandering in loops in certain circumstances
   (*) Stopped removed constructions from injuring dwarves
   (*) Stopped dwarves from looping between civ/squad equipment if they can't follow their orders
   (*) Allowed dwarves to ride/push minecarts even when they don't have walking access to destination
   (*) Made dwarves equip items based on clothing layering order (there can still be conflicts if some items are already worn)
   (*) Made dwarves eat from backpacks/drink from waterskins earlier
   (*) Made armor objects count for missing clothing thoughts
   (*) Made dwarves drop equipment extra equipment more promptly when they are hungry/thirsty
   (*) Stopped empty bags from popping out of minecarts
   (*) Cleared kill orders when completed (they can take a few extra clicks to clear up)
   (*) Non-fire-immune creatures will dodge out of hot squares
   (*) Fixed extra flashing _ problem when naming routes
   (*) Random seeds can now be typed up to the proper number of characters
   (*) Auto-assign new baby animals to mother's pasture/pond
   (*) Stopped certain game actions from advancing when designations are placed
   (*) Added indication of items which are already assigned in specific item assignment on military screen
   (*) Stopped objects from being forbidden on enemy deaths if they are associated to fort military equipment
   (*) Made command line world gen exit without forcing a key press confirmation
   (*)
Made command line understand quotes so that parameters with spaces in
their names can be used (doesn't seem to work on linux/osx, not sure how
to fix)
-------------------------------

And there you have it, fellow DF-ers; hope you enjoy! And of course, as always, please feel free to stop by our own Desura Dwarf Fortress Fanpage [ Desura.com ] or Bay 12 [ Bay12games.com ] for other Dwarf Fortress news!

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Lazy Newb Pack v9.2 with Dwarf Fortress 0.31.25

Lazy Newb Pack v9.2 with Dwarf Fortress 0.31.25

Jul 28, 2011 Full Version 10 comments

This package is for Newbs and those too Lazy to put everything together every new version. It includes the latest version of Dwarf Fortress, Graphics...

Dwarf Fortress 0.31.25 (Intel Mac OS X SDL)

Dwarf Fortress 0.31.25 (Intel Mac OS X SDL)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Intel Mac OS X, music included.

Dwarf Fortress 0.31.25 (Linux SDL)

Dwarf Fortress 0.31.25 (Linux SDL)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Linux, music included.

Dwarf Fortress 0.31.25 (Legacy & No Music)

Dwarf Fortress 0.31.25 (Legacy & No Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with legacy support for Windows, music is not included.

Dwarf Fortress 0.31.25 (Legacy & Music)

Dwarf Fortress 0.31.25 (Legacy & Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with legacy support for Windows, music included.

Dwarf Fortress 0.31.25 (SDL & No Music)

Dwarf Fortress 0.31.25 (SDL & No Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Windows, music is not included.

Post comment Comments  (50 - 60 of 211)
lalorobot
lalorobot Aug 10 2012, 7:07pm says:

Ok so I gave up the first few times but I am finally getting the hang of it
by the way the best way to learn is using the default dwarf fortress (not lazy newb or texture packs) and the wiki, I tried many tutorials (including videos) before going to the wiki, total fail

+7 votes     reply to comment
Kamin
Kamin Aug 13 2012, 1:19am replied:

The wiki is truly the only way to go--way easier to reference than a video!

+5 votes     reply to comment
lalorobot
lalorobot Aug 13 2012, 11:55am replied:

Yep the wiki is awsome! :D
btw when I get good at df I might try out the stupid dwarf tricks! (http://dwarffortresswiki.org/index.php/DF2012:Stupid_dwarf_trick)

+4 votes     reply to comment
Kamin
Kamin Aug 7 2012, 3:37pm says:

Two of the greatest ASCII-based tilesets I've ever seen. Gorgeous.

Bay12forums.com
GoombaGeek Hand-drawn Set
Bay12forums.com
Jolly Bastion Set

Is it strange that I think I'll be making an "upgrade" by switching from my current (beloved) non-ASCII based tileset to one of those? But goodness gracious, which to choose...

+5 votes     reply to comment
wadefree85
wadefree85 Jul 23 2012, 11:40pm says:

This is by far the best simulation/rpg game I've played! Definitely worth getting over the learning curve. Watch a few youtube tutorials and use the lazy newb pack.

+7 votes     reply to comment
JEBWrench
JEBWrench Jul 13 2012, 10:56pm says:

It's the first game I've played since Riven to give me that "Aha!" sensation when I finally get a hang of everything going on.

Well, not everything. But soon I'll have built a doomsday weapon.

+6 votes     reply to comment
lalorobot
lalorobot Jul 13 2012, 8:29pm says:

Good now I can play dwarf fortress on desura! :D gonna to go through the book XD

+1 vote     reply to comment
CelestialQuasar
CelestialQuasar Jul 13 2012, 12:14am says:

Brilliant, this is why we love Indie. Doesn't mean it gets any easier though.... :(

+3 votes     reply to comment
Pogovampire
Pogovampire Jul 4 2012, 12:46pm says:

This game is amazing. Not for the faint of heart though.

+3 votes     reply to comment
lordkgd
lordkgd Jul 4 2012, 7:54am says:

le probleme de son pourrait aussi etre lié à openAL qui ne commute pas sur une distribution linux un peu daté.

-1 votes     reply to comment
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Dwarf Fortress
Platforms
Windows, Mac, Linux
Developer & Publisher
Bay 12 Games
Engine
Custom Built
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Release Date
Released Aug 5, 2006
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Highest Rated (45 agree) 10/10

This game is a dream. A beautiful dream about opportunities and possibilities. But its beauty isn't defined by fancy visual effect nor endless spectrums of colors. Loving Dwarf Fortress reminds of ones purest love towards a human, aimed at whats inside rather than the outter visage. DF is saddly a love it or hate it kind of game. Its complicated and tricky, many times confronting the player with situations that require sacrifices, easilly slipping out of control into the famous "tantrum spirrals…

Dec 1 2010, 11:24am by Lisek89

Lowest Rated (2 agree) 5/10

hardcore...

Nov 11 2011, 4:49pm by geniv

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