Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

  • The world is randomly generated with distinct civilizations spanning over 1000 years of detailed history, dozens of towns, hundreds of caves and regions with various wildlife.
  • The world persists as long as you like, over many games, recording historical events and tracking changes.
  • Command your dwarves as they search for wealth in the mountain.
    • Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
    • Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
    • Support the nobility as they make demands of your populace.
    • Keep your dwarves happy and read their thoughts as they work and relax.
    • Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
    • Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
    • Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
    • Much much more...
  • Play an adventurer and explore, quest for glory or seek vengeance.
    • Meet adversaries from previous games.
    • Recruit people in towns to come with you on your journey.
    • Explore without cumbersome plot restrictions.
    • Seamlessly wander the world -- up to 197376 x 197376 squares total -- or travel more rapidly on the region map.
    • Travel by day and search for a place to shelter as night falls.
    • Accept quests from the town and civilization leaders.
    • Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
    • Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below.
    • Earn a reputation as a hero with the various civilizations in the world.
  • The combat model uses skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more.
  • A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
  • Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
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Blog RSS Feed Post news Report abuse Latest News: Newest Dwarf Fortress Release: Version 0.34.11

6 comments by Kamin on Sep 3rd, 2012

As the Desura version of Dwarf Fortress has finally been updated to the newest, 0.34.11 release (after being stuck with 0.34.02 for quite a few months), it is only prudent to include a list of the newest bug fixes and tweaks included with the update. Strike the Earth!
Major bug fixes
(*) Stopped crash from forbidden or otherwise lost containers in haul jobs
(*) Stopped crash from naming routes when no routes are present
(*) Stopped crash from renaming non-squads in the military screen
(*) Stopped adventurer from turning into an underground creature when solid ground for placement couldn't be found
(*) Stopped children from having missing/damaged clothing thoughts

Other bug fixes/tweaks
(*) Stopped dwarves from walling/isolating themselves oftentimes
Worker chooses the closest tile instead of preferring tile at the top
left of each designation job location (they don't use path distance, nor
does this impact global behavior like choosing which designation job is
picked overall)
(*) Removed ramps near natural waterfalls
(*) Added confirmation for burrow deletion
(*) Added generic armor options (like those in the default uniforms)
(*) Stopped haulers from wandering in loops in certain circumstances
(*) Stopped removed constructions from injuring dwarves
(*) Stopped dwarves from looping between civ/squad equipment if they can't follow their orders
(*) Allowed dwarves to ride/push minecarts even when they don't have walking access to destination
(*) Made dwarves equip items based on clothing layering order (there can still be conflicts if some items are already worn)
(*) Made dwarves eat from backpacks/drink from waterskins earlier
(*) Made armor objects count for missing clothing thoughts
(*) Made dwarves drop equipment extra equipment more promptly when they are hungry/thirsty
(*) Stopped empty bags from popping out of minecarts
(*) Cleared kill orders when completed (they can take a few extra clicks to clear up)
(*) Non-fire-immune creatures will dodge out of hot squares
(*) Fixed extra flashing _ problem when naming routes
(*) Random seeds can now be typed up to the proper number of characters
(*) Auto-assign new baby animals to mother's pasture/pond
(*) Stopped certain game actions from advancing when designations are placed
(*) Added indication of items which are already assigned in specific item assignment on military screen
(*) Stopped objects from being forbidden on enemy deaths if they are associated to fort military equipment
(*) Made command line world gen exit without forcing a key press confirmation
Made command line understand quotes so that parameters with spaces in
their names can be used (doesn't seem to work on linux/osx, not sure how
to fix)

And there you have it, fellow DF-ers; hope you enjoy! And of course, as always, please feel free to stop by our own Desura Dwarf Fortress Fanpage [ ] or Bay 12 [ ] for other Dwarf Fortress news!

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Lazy Newb Pack v9.2 with Dwarf Fortress 0.31.25

Lazy Newb Pack v9.2 with Dwarf Fortress 0.31.25

Jul 28, 2011 Full Version 10 comments

This package is for Newbs and those too Lazy to put everything together every new version. It includes the latest version of Dwarf Fortress, Graphics...

Dwarf Fortress 0.31.25 (Intel Mac OS X SDL)

Dwarf Fortress 0.31.25 (Intel Mac OS X SDL)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Intel Mac OS X, music included.

Dwarf Fortress 0.31.25 (Linux SDL)

Dwarf Fortress 0.31.25 (Linux SDL)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Linux, music included.

Dwarf Fortress 0.31.25 (Legacy & No Music)

Dwarf Fortress 0.31.25 (Legacy & No Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with legacy support for Windows, music is not included.

Dwarf Fortress 0.31.25 (Legacy & Music)

Dwarf Fortress 0.31.25 (Legacy & Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with legacy support for Windows, music included.

Dwarf Fortress 0.31.25 (SDL & No Music)

Dwarf Fortress 0.31.25 (SDL & No Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Windows, music is not included.

Post comment Comments  (40 - 50 of 210)
rock_lee2 Dec 30 2012 buried:


the game was too confising and not that fun FOR ME i dont care if its popular i dont like it. you may like it and that fine bbut all i saw were blocks. i ust didnt get it.

-5 votes     reply to comment
Child_Services Jan 31 2013 replied:

Well, I'd certainly trust a brony to find this game too much for him.

+2 votes     reply to comment
BeatYourHeadIn Jan 23 2013 replied:

The first phrase that came to my mind when I created my first world in Dwarf Fortress was "the Matrix has you!" The next phrase that came to mind after about 2 hours of fumbling like a fool in the dark -when I finally started to understand what I was looking at- was "He's beginning to believe!" he he he thanks for that vote of confidence, Morpheus. It did take awhile, but now all those cryptic tile symbols are interpreted by my mind's eye; I actually prefer the ascii tileset to the other more visually coherent texture packs.

My question to you is did you make it out of the Create New World sub-menu with your patience still intact and actually start a new game? (I remember I was lost for 45 minutes in the world creation process before I realized I wasn't actually playing the game at that point.) I only ask because if you didn't actually make it through to the real gameplay, I would urge you to have a second go at it.

+3 votes     reply to comment
Pogovampire Jan 15 2013 replied:

But thats half the fun my dear, not "getting it". Im sure if you took at least an hour to play it and learn you would discover a whole new world.

+2 votes     reply to comment
Crosmando Jan 2 2013 replied:

It's not an easy game to learn, but if you use the newb pack you can use alternate graphics which are easy to understand.

+2 votes     reply to comment
daedwartin Nov 18 2012 says:

just remember: LOSING IS FUN.

+6 votes     reply to comment
Pogovampire Nov 8 2012 says:

If you love dwarf fortress, don't forget to join the Slaves To Alcohol: Dwarf Fortress fan page! We have succession games and a working forum with over 140 members! Head on over to the fan page because you should never mine alone!

+2 votes     reply to comment
Kamin Sep 22 2012 says:

Holy carp, Toady is working on multi-tile trees, climbing, and jumping...

"With their industries and troll shearing pits most of the way there, I've reached a stopping point for goblins. There's more to be finished up, but it overlaps with dwarves and I'm going to work through the non-player dwarf fortresses first so I have a better chance of unifying what goes on there code-wise. First up though, I'd like to tackle the elves. The main features here'll be multi-tile trees (including roots and properly-sized mushrooms), fruit, flowers, climbing and jumping."

+4 votes     reply to comment
Kamin Sep 2 2012 says:

Our Desura Dwarf Fortress group now has new forums up and ready to go! They will be checked much more frequently than the ones on this page, and new players are always welcome to drop by and ask any questions they may have. Stop on by and browse our videos or extensive DF gallery!

+5 votes     reply to comment
Kamin Sep 2 2012 replied: +3 votes     reply to comment
Kamin Aug 22 2012 says:

Desura finally updated Dwarf Fortress! Everything here is now the newest version (0.34.11), including the Lazy Newb Pack--Strike the Earth!

+5 votes     reply to comment
lalorobot Aug 10 2012 says:

Ok so I gave up the first few times but I am finally getting the hang of it
by the way the best way to learn is using the default dwarf fortress (not lazy newb or texture packs) and the wiki, I tried many tutorials (including videos) before going to the wiki, total fail

+7 votes     reply to comment
Kamin Aug 13 2012 replied:

The wiki is truly the only way to go--way easier to reference than a video!

+5 votes     reply to comment
lalorobot Aug 13 2012 replied:

Yep the wiki is awsome! :D
btw when I get good at df I might try out the stupid dwarf tricks! (

+4 votes     reply to comment
Kamin Aug 13 2012 replied:

One of my favorites I want to try--hilarious:

Hammer of Armok

A gigantic hammer made out of pure steel and/or valuables looming over your fortress entrance ready to smite those foolish enough to lay a siege on you.

Difficulty: Low. Depends on size and materials, though. Make it a gold hammer menacing with adamantine spikes, if you're going for high quality.

Bonus: Cover it with blood.

+4 votes     reply to comment
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Dwarf Fortress
Windows, Mac, Linux
Developer & Publisher
Bay 12 Games
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Release Date
Released 2006
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Highest Rated (46 agree) 10/10

This game is a dream. A beautiful dream about opportunities and possibilities. But its beauty isn't defined by fancy visual effect nor endless spectrums of colors. Loving Dwarf Fortress reminds of ones purest love towards a human, aimed at whats inside rather than the outter visage. DF is saddly a love it or hate it kind of game. Its complicated and tricky, many times confronting the player with situations that require sacrifices, easilly slipping out of control into the famous "tantrum spirrals…

Dec 1 2010 by Lisek89

Lowest Rated (2 agree) 5/10


Nov 11 2011 by geniv

Real Time Strategy
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