The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
The 1st version was made with dehacked in one week, So I guess, it is compatible with lots of sourceports. I haven't tested it outside beloko Doom touch, however. GZDoom is suggested though. Actually i've learned how to use Dehacked (Whacked, actually) to make it even more interesting to play. I hope you enjoy. Even if the mod was quite unnecesary, just noticed there are lots of people who actually wants some oldschool modding as well XD
me likey
Incoming update next week! (managed to solve an issue tha prevented me to run the dehacked editor properly)
So, incoming final version.
New update available: Tons of improvements ;)
Made another update today:
Solved an unexpected glitch with chaingun having BRIGHT sprites after firing, plus, added an optional file to increase sprite colour depth and sounds quality.
Have you considered using the extra frames from Boom? If you'll look at VGA's Black Ops mod, you'll see that VGA was able to add smooth weapons that's compatible on Boom-based ports. Consider doing this, it'll vastly improve the weapons aesthetically.
Kudos for doing something I lost interest in when I attempted to do the same thing myself.
Didn't knew about that until later on. However, the main reason the mod brokes on other sourceports is because i use several states with duration 0, which seems to broke the stuff on older sourceports, which is a shame 'cause i use several times that hacky feature (fast weapon switch, making a weapon sounds like something else).
I like the gloom of the weapons and the muzzle fire
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