Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Description

Replaces enemies with Dark Creatures from unknown dimensions that are hungry for flesh. The monsters are more dangerous, move faster, faster projectiles, Imps/caco attack more often, complete sound revamp, Baron of Hell and Archvile are taller and enemy melee attacks do more damage. I've now included a separate "Gothic Nightmare" addon for more variety of Lost Souls, Pinkys, Imps and Pain Elementals with a Dark theme. There is now a variety of zombies in Gothic Nightmare. Added ghosts and mini-bosses in the Gothic Nightmare addon, zombiePLUS mutator (12 new zombies) and provided ways to disable various optional creatures or to replace zombies. Added Ketchup Gore mod version 3 and also BeastHorde mutator.

Preview
Dark Doom Creatures v1.12.30h and Gothic Nightmare addon v1.38
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EasedSpice245
EasedSpice245 - - 28 comments

Excuse me sir your mod is overwhelmingly amazing but do you think theres a dark theme sprite for the revenant? Because I kind of dont like the new revenant dark sprite for it, it looks a lot like the dark imp...

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TheUnbeholden Author
TheUnbeholden - - 3,607 comments

There are a few dark versions of the Revenant, but none of them felt different enough to fit into the mod, the whole "futuristic" aspect of the missile launcher and everything. Plus [DMG]Heretic started the vanilla replacements with the DeathImp so I want to honor it by keeping it that way. I think I remember seeing some dark variants of the Revenant in Herculine's Doom Upgrade. Don't forget to rate :)

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EasedSpice245
EasedSpice245 - - 28 comments

oh well it's your mod and I understand sir, rate:9

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EasedSpice245
EasedSpice245 - - 28 comments

Oh yea, and I am actually interested by the the type blood sprites you made, meaning when shooting a monster the a lot of blood comes out, more like droplets, it actually sticks with the original baron of hell blood too!is there anyway you can make it seperate? cause I'd sure love to try it with other wads

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EasedSpice245
EasedSpice245 - - 28 comments

and sound effects too

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LuistheDoomMarine
LuistheDoomMarine - - 183 comments

please make a monsters only version because when i try to load it with nightshift it bug some textures

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TheArmyGuy
TheArmyGuy - - 254 comments

Nice job it just needs a good set of weapons to with it

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Doomguy5th
Doomguy5th - - 483 comments

Try Weapons of Saturn

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Zanieon
Zanieon - - 197 comments

Well, in a overall this is good, consistent theme.

The only issues i see with the monsters is:

Baron having red plasma glowing from his hands and he throws green fireballs at you.

Spider Mastermind stuck in the last explosion frame, making literally a static fire floating, this is weird to see, lol.

BTW, Death Incarnate from R667 would fit nice for a Revenant replacement on this.

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TheUnbeholden Author
TheUnbeholden - - 3,607 comments

Hes actually a rare spawn for the Mancubus, mini-boss that is automatically enabled when using the addon. The mutator for it disables mini-bosses. Thanks for the critique :)

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DoomVideoVault
DoomVideoVault - - 324 comments

I remember the Incarnate, how the hell do you truly defeat him?

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TheUnbeholden Author
TheUnbeholden - - 3,607 comments

Well before it just meant killing him many times until he finally stops getting up. I've modified it so that there is a lower chance of him resurrecting if you kill him before he gets into his "Death Incarnate" state which happens when he's been in his pain state to many times (basically after he gets so many 'black counters' upon being injured, he becomes semi-transparent, more powerful attacks & summoning ghosts/souls from the void), The best way is to use weapons that do the most amount of damage per shot (RPG or BFG).

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Guest
Guest - - 690,367 comments

I'm playing this mod with Brutal Doom and Project Brutality. Any way to upgrade or patch the mod to use BD blood, gore, limbs, bullet tracers and special effects?

Lastly, anyway to make these monsters as an ADDON to BD/PB monsters, instead of replacing them? Some of these are just incredible and would complement those two mods as well.

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TheUnbeholden Author
TheUnbeholden - - 3,607 comments

They wouldn't have the gorey deaths though, since that requires a fair bit of sprite work. So it wouldn't look anywhere near as good if you mixed spawns from my mod with Brutal Doom or PB enemies, the easiest way is to just use a lighter version of Brutal Doom like the Ketchup mod which works with everything in order to get better blood/gibs into Dark Doom Creatures. At the moment this mod only has a old version of Nash Gore which is enough for me.

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LuistheDoomMarine
LuistheDoomMarine - - 183 comments

how can i load this mod with only the monsters because when i try to load this with nightshift it bugs some textures

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TheUnbeholden Author
TheUnbeholden - - 3,607 comments

Alright that is a good point. I removed the hud elements, menu changes and letters/numbers that was causing the issue to increase compatibility with mods that change those things like Nightshift, Lost Junker, Kriegspfad, Siren, War Rooster, Call of Doom Black Warfare, The Trooper, Project MSX, Neocore, Iron Snail, Atom Rain: X Protocol, High Noon Drifter, Azuryte, Trailblazer, Hellrider, Spawn: Path to Damnation, Outback Anarchy e.t.c.

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miguel371xd
miguel371xd - - 88 comments

the comp wads not work?

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TheUnbeholden Author
TheUnbeholden - - 3,607 comments

Just load them after the wads they are associated with. Load order is like this: Weapon Mods -> Base Dark Doom Creatures mod -> Gothic Nightmare addon -> Mutators -> texture/graphical mods -> map packs -> Comp wads.

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Nick357r
Nick357r - - 112 comments

I love how you added Snail Bullets and all these mutators with Dark Doom Creatures, great job!

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Guest
Guest - - 690,367 comments

You need to remove every replacement except monsters because other replacements causes bugs. For instance green letter font, that dark hud, health potions etc. This is just monsters/weapons mod, not a monster pack that you can use with every weapon pack.

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Guest
Guest - - 690,367 comments

why did you put that sound to the sg? aaaa... is there an addon to remove it?

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TheUnbeholden Author
TheUnbeholden - - 3,607 comments

Sorry about that. I've fixed it now.

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BadLung
BadLung - - 6 comments

Adding SnailTracers removes enemy spawn for some reason. All zombies just disappear. You really need to post better instruction since this mod comes with 20+ different wads.

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