The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Dark Ambient Music for all levels, load screens and main menu for Ultimate Doom, Doom 2: Hell on Earth, Final Doom: TNT - Evilution and Final Doom: Plutonia Experiment.
I think Doom is not just fit for rock or metal. I believe dark ambient suits it better. It's perfect atmosphere for game. In my opinion. For example, one of the most best unofficial megawads "Hellbound" must be played with similar dark ambient music.
Special thanks to Doomenator for many tracks that he has allow me to use. I added them, some things edit and expanded it some of my decisions. I try to continue same creepy atmosphere.
So, theres Dark Ambient Music for all levels, load screens and main menu for Ultimate Doom, Doom 2: Hell on Earth, Final Doom: TNT - Evilution and Final Doom: Plutonia Experiment.
Finally made volume 2. Added "ADAMP2.pk3".
This version is more infernal. Soundtrack fits perfectly to all hellish levels. For atmosphere of hell (infernal, darker, creepy, horribly, mystical) - just perfect. But maybe not always suitable for industrial UAC levels.
So if you know industrial levels in megawad and know when start hellish levels - you can switch between "ADAMP" and "ADAMP2" for perfect atmosphere in game.