Disco Dodgeball is a projectile-based arena shooter, racing game, and vibrant futuresport combined into a stupid crazy fun audiovisual spectacle. Drive around a neon-lit dance club in jet-powered robots, launch off skate park ramps and nail each other with exploding glow-in-the-dark dodgeballs.
It's kind of like activating an 'all-throwing-knife' mode in other shooters, if you were all riding skateboards and in a dance club.
Combat is entirely physics-based - meaning you can bounce, deflect, and catch shots. Your only ammo is the ball you are carrying, so every throw is a high risk / high reward situation. And of course you can perform 360 no-scope helicopters and other trick shots for points or just to show off.
A free demo for Robot Roller-Derby Disco Dodgeball is now available for download on Steam.
It includes the following features:
However, the following aspects are limited to the full version:
My hope is to create a demo that players can get a lot of use out of, and if they become dedicated players there will be enough incentive to grab the full version. It'll also give all the players who heard about the game on YouTube to check it out for themselves.
Latest tweets from @82apps
@bfod Bioshock Golfinity
2hours 32mins ago
RT @bfod: there should be a series of games that takes beautiful environments from major AAA games and puts a golf sim inside of them
2hours 38mins ago
@frazlo yep, that's my impression as well. Will find a way to resolve.
4hours 22mins ago
@sheenrox82 ooh maybe that'll be an unlockable if you beat Arcade mode?
5hours 37mins ago
5hours 39mins ago
@thegamedesigner if you're just starting out, go cloud. Much less to worry about, just 'works'. I didn't know anything when I took the dive
Dec 24 2014, 3:45pm
@thegamedesigner photon server is a separate application you run on one computer, connect to that IP within game. Still need master client
Dec 24 2014, 3:44pm
@thegamedesigner with cloud, photon is host and client who creates room becomes Master Client and generally has privileges to run the show
Dec 24 2014, 3:20pm
@thegamedesigner there are two options: photon cloud and photon server. Cloud provides hosting and in practice us easiest to use.
Dec 24 2014, 3:19pm
@thegamedesigner I recommend photon unity networking. Also you can test MP with editor vs. built standalone on local machine
Dec 23 2014, 5:20pm