82 Apps is a solo independent game development studio run by Erik Asmussen and is based in Boston. Games include New World Colony and PWN.

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Disco Dodgeball
Disco Dodgeball

Disco Dodgeball

Updated 4 months ago Released Mar 28, 2014 Multiplayer First Person Shooter

Disco Dodgeball is a projectile-based arena shooter, racing game, and vibrant futuresport combined into a stupid crazy fun audiovisual spectacle. Drive...

New World Colony
New World Colony

New World Colony

Updated 2 years ago Released Nov 2010 Single Player Turn Based Strategy

New World Colony is an addictive and original strategy board game for 1 to 4 players. Starting from a single plot of land, you must settle new territories...

PWN - Combat Hacking
PWN - Combat Hacking

PWN - Combat Hacking

Updated 2 years ago Released Mar 14, 2013 Single & Multiplayer Real Time Strategy

PWN is an intense arcade/strategy game where you face off against other computer hackers and battle for control of 3D virtual networks. Capture nodes...

Robot Roller - Derby Disco Dodgeball
Robot Roller - Derby Disco Dodgeball

Robot Roller - Derby Disco Dodgeball

Updated 6 months ago Released Mar 28, 2014 Single & Multiplayer First Person Shooter

Disco Dodgeball is a ridiculous first-person sports shooter set in a dance club. It is currently in Early Access but is mostly feature-complete, and will...

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Established
Dec 21, 2010
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Latest tweets from @82apps

@ZanziLan_vzw @DiscoDodgeGame you're welcome, hope everyone has a great time!

Jul 30 2015, 5:33pm

RT @ScottMacmillan: Last day to get a Boston GameLoop ticket w/ shirt! Best game dev (un)conference in town, 8/15 at NERD: T.co

Jul 30 2015, 4:28pm

RT @AeornFlippout: Here goes crazy @Flippfly experiment # 567: Race the Sun is free for 24 hours on Steam. No excuses not to try it :) http…

Jul 30 2015, 2:20pm

@B4ttleCat ah cool! Was definitely the reaction from that post that encouraged me to go ahead on it.

Jul 29 2015, 7:47pm

RT @funselektor: Absolute Drift is Out! T.co T.co

Jul 29 2015, 4:06pm

@glassbottommeg great point, never thought about it like that. Been wondering why so many KS games seem to have underwhelming launch.

Jul 29 2015, 12:14pm

RT @glassbottommeg: Because your Kickstarter effectively pumps your captured audience dry. If launch day, you're just marketing to "them" a…

Jul 29 2015, 12:12pm

Spent a non-trivial portion of my day arguing FNAF lore with 12-year-olds

Jul 28 2015, 7:25pm

@tomasduda I might! We'll see if the kiddo lets me

Jul 28 2015, 3:17pm

@mattjbaldo planning on it!

Jul 28 2015, 2:41pm

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82 Apps
82 Apps
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