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Take control of researcher and assistant, Thomas Flynn, part of a task force to find an alternate energy source. Yet the team's research is being put to another use. Can you find out who is behind the suspicious late-night testings and find out what the real reason is for E.R.I.?
0 comments by Leo_V117 on Apr 6th, 2013
Introductory Values
Hello once again, it's been a very long time since I updated you guys on the goings on of Delta Studios and Reactor 17. Well, it's high-time I actually did something around here and I thought it was appropriate that I update you on the most important matters first. Those being that Reactor 17 is not a dead project, however Delta Studios is.
Wait, Delta Studios is Dead?
Yeah, Delta Studios is dead. But for a reason! Lately, I've been working with a new team. Dubbed Project Rogue, by myself, and running under the name of Rogue Rage. Project Rogue still involves a lot of the original team, a lot meaning just myself... With a few new members thrown in, a few meaning about eight or nine members.
So, the new team means what, exactly?
Well, to answer that question, I'm not going to have to do a great deal. For starters, the new team now has a YouTube partnership, which means we're getting paid... Soon. Secondly, we're already in the process of designing our first team game, the second one will be Reactor 17. Although, I tend to end up multitasking and working on both at once. The new team may not be as talented in games design as I am, however their views on the RPG environment is pretty good, and this would aide me in developing Reactor 17 to be a more entertaining game.
So Reactor 17 is going to be an RPG?
Yes, and it was destined to become one from the very beginning. Although, the story may need re-inventing around the four new characters that will be introduced at a later date. We'll also be introducing the RPG crafting system and fusing the traditional RPG environment with that of a point-and-click adventure game, such as "The Secret of Monkey Island", "Myst" and "Shadowgate", and a First Person Shooter... Creating some monstrous hybrid FP-RP-PnC game... Hah, no. We'll just be making it a First Person Role-playing Adventure game, where exploration is key.
What now?
Now? We wait... Or, you wait. Whatever floats your boat.
I'll update you when I can, and I'll keep you posted on YouTube.
Why did I never track this game? Sorry, Arc!
I wish I could say you won't be disappointed :\
Dark Tunnels is pretty much dead as far as I'm concerned. I kinda started the ball rolling without having any direction as to where it should go.
But thanks anyways (and stay tuned for some ideas I'll have in the future :))!
Okay I loaded the engine too but...really how have you build up maps? The only thing that I can do is placing blocks like in Minecraft and tranform them to a slop. It would take me hours even to make such a litte terrain like a mountain or so.
I also tried to play a bit in the tutorial map but when i do so it suddenly the texture get a blue cover in some parts of the map and everything looked wierd. After all I couldn't redo anything so I had to start the map again and have to do everything again. >_< Making circles is a pain in this engine. And then the scripting. How and where do I find it? What is possible?
So to ask you why have you choose this engine?
Hey there! Sorry for the late reply. I chose this engine due to my experience with it. I've used it for about a year and have recently taken a hold of the mapping. I can send you a PM with several helpful links on mapping and coding if you like. Also, try out the latest release which came out this past week!
TRACKED! xD.
Thanks Ten, I appreciate it!
If all goes well, a media update should appear within the next week, sorry for the delay!
tracking :D
Thanks Evo! I appreciate the interest!
Media update should be coming in the next week. Stay tuned!