Take control of researcher and assistant, Thomas Flynn, part of a task force to find an alternate energy source. Yet the team's research is being put to another use. Can you find out who is behind the suspicious late-night testings and find out what the real reason is for E.R.I.?
4 comments by Arcones on Aug 30th, 2011
In the long run, it really has been slow, partly due to school starting again, and a total burn up on my end.
Mapping
The last update showed the WECU chambers, and the detailing that went into them. I had started them without the realization that I could not, in a sane condition, recreate them 3 more times from scratch. That meant I needed to find a way to copy and paste each one in proportion to the plans I had in mind. That took several mapping sessions just to get the 4 square right. Then I realized on the scale I needed it to be on, there should have been 3 other 4 squares (yes you read that right). I ended up increasing the mapsize and copying and pasting over a quarter of the map for each WECU square. That also took a lot of work. So unfortunately I didn't get a whole lot of detailing done, but I did complete the majority of the level.
After that, it was mainly to give the level a more "scientific feel". Catwalks, big doors, and unadorned supports. This started out fine, with a main catwalk along each wall, two story's high. From there I planned on branching the catwalks throughout the facility. However, after completing a portion of the catwalks, and in an attempt to save my work, the engine crashed. Unfortunately it erased my catwalk work, with all the detailing I had put into it (railings, texturing, etc). That was tough as I had wanted to finish the level really bad (although I knew my expectations were unrealistic). So I just had to step back.
Storyline/Plot
I haven't really given an update on the storyline, and that's why I'm doing so now. At the time of the mapping, I (thought I) had the storyline watertight. Not true. I've now learned that storylines can be revised many times before you're satisfied with them. While the plot still revolves around the Energy Resource Initiative, it's why the ERI facility was truly set up that I need clarification on. So I'll continue working on that in the upcoming weeks.
The Added Bonus
This week I got back into contact with Slayer (who had done our early concept for the Dark Tunnels logo). He had taken a serious interest into 3d modeling, and so I was able to get his help for some props. Hopefully we can work out some more ideas and props together that will give the game an authentic feel.
Also, I'm very sorry that I couldn't give any screenshots this time around. Hopefully by the time the next monthly update rolls around there will be a lot more work done, and we can showcase it. For now, thanks for tracking, and if you have any ideas, please share them!
Thanks,
Sandfly - Lead Dev
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Why did I never track this game? Sorry, Arc!
I wish I could say you won't be disappointed :\
Dark Tunnels is pretty much dead as far as I'm concerned. I kinda started the ball rolling without having any direction as to where it should go.
But thanks anyways (and stay tuned for some ideas I'll have in the future :))!
Okay I loaded the engine too but...really how have you build up maps? The only thing that I can do is placing blocks like in Minecraft and tranform them to a slop. It would take me hours even to make such a litte terrain like a mountain or so.
I also tried to play a bit in the tutorial map but when i do so it suddenly the texture get a blue cover in some parts of the map and everything looked wierd. After all I couldn't redo anything so I had to start the map again and have to do everything again. >_< Making circles is a pain in this engine. And then the scripting. How and where do I find it? What is possible?
So to ask you why have you choose this engine?
Hey there! Sorry for the late reply. I chose this engine due to my experience with it. I've used it for about a year and have recently taken a hold of the mapping. I can send you a PM with several helpful links on mapping and coding if you like. Also, try out the latest release which came out this past week!
TRACKED! xD.
Thanks Ten, I appreciate it!
If all goes well, a media update should appear within the next week, sorry for the delay!
tracking :D
Thanks Evo! I appreciate the interest!
Media update should be coming in the next week. Stay tuned!