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Take control of researcher and assistant, Thomas Flynn, part of a task force to find an alternate energy source. Yet the team's research is being put to another use. Can you find out who is behind the suspicious late-night testings and find out what the real reason is for E.R.I.?
0 comments by Leo_V117 on Apr 6th, 2013
Introductory Values
Hello once again, it's been a very long time since I updated you guys on the goings on of Delta Studios and Reactor 17. Well, it's high-time I actually did something around here and I thought it was appropriate that I update you on the most important matters first. Those being that Reactor 17 is not a dead project, however Delta Studios is.
Wait, Delta Studios is Dead?
Yeah, Delta Studios is dead. But for a reason! Lately, I've been working with a new team. Dubbed Project Rogue, by myself, and running under the name of Rogue Rage. Project Rogue still involves a lot of the original team, a lot meaning just myself... With a few new members thrown in, a few meaning about eight or nine members.
So, the new team means what, exactly?
Well, to answer that question, I'm not going to have to do a great deal. For starters, the new team now has a YouTube partnership, which means we're getting paid... Soon. Secondly, we're already in the process of designing our first team game, the second one will be Reactor 17. Although, I tend to end up multitasking and working on both at once. The new team may not be as talented in games design as I am, however their views on the RPG environment is pretty good, and this would aide me in developing Reactor 17 to be a more entertaining game.
So Reactor 17 is going to be an RPG?
Yes, and it was destined to become one from the very beginning. Although, the story may need re-inventing around the four new characters that will be introduced at a later date. We'll also be introducing the RPG crafting system and fusing the traditional RPG environment with that of a point-and-click adventure game, such as "The Secret of Monkey Island", "Myst" and "Shadowgate", and a First Person Shooter... Creating some monstrous hybrid FP-RP-PnC game... Hah, no. We'll just be making it a First Person Role-playing Adventure game, where exploration is key.
What now?
Now? We wait... Or, you wait. Whatever floats your boat.
I'll update you when I can, and I'll keep you posted on YouTube.
Darn engine crashing on you. It should be ashamed of itself. Maybe you should move to another engine? Eh? :P
Maybe. I'm definitely moving to a different mode. At the moment with the work that's been put into this it would make more sense to stick with it.
Very good job Sand-fly. I'm looking forward to this game ;D
Hey thanks ArielY!
Update coming soon!!
Hello guys
you sure never heard or seen of me, but I recently stumbled over this game, i really like the concept and the execution behind it, but the only thing that bothered me about this is the logo, it looks a bit too Defaul-Fontsih and the Dark Tunnels sign is in a quite weird font as well.
Why not going for something more modern, I made a quick draw, Sleekupload.com , something like that? I editet the DT and connected the T-Bar to the D so that it looks a bit more fluent. Anyways, Im gonna track this from now on, looks great. keep up the good work!
I appreciate the ideas and will definitely look into it!
This sounds like it might be interesting, but I suggest you try to make something unique for the game play. This doesn't look like something like a cliched shooter, so I'm thinking puzzles perhaps?
Something more along the lines of Silent Hill: Shattered Memories and/or Heavy Rain, but in a sci-fi context?
Actually you've got it exactly. This isn't an FPS, but a first person adventure game, and therefore there will be puzzles of a type.
Hopefully I can shore more info on the game dynamics later in development!
Thanks man! I'm glad you're enjoying it