You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Artaxxz
Artaxxz

OMG is that Half life 1 engine?

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dafatcat
dafatcat

No, they moved to the UDK two months ago. Where the hell have you been pal?

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goirdin
goirdin

Jeez, some people are so slow.

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Newbez
Newbez

(buried)

defatcat... you do realize that was sarcasm right?!

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GamingEVOlut1on
GamingEVOlut1on

WAT DUH-

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ethancedrik
ethancedrik

It's a modified version of the latest Steam Half-Life engine

It has new code in it also to allow all that new added stuff to work

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Togranigdo
Togranigdo

Maybe, that's model animation.

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Nicklan
Nicklan

Just an animated model mate.

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MorshuLoL
MorshuLoL

Yes it is. The guy that replied you is lying.

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ethancedrik
ethancedrik

It's a modified version of the latest Steam Half-Life engine [not the one from Sierra Studios in 1998]

It has new code in it also to allow all that new added stuff to work

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PeacefulPatriot
PeacefulPatriot

wut? Seriously, the viewmodel is insane, and the wall smash looks like Episode 2 physics. Bravo, guys. Bravo.

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Swaggletooth
Swaggletooth

Probably because EP2 also used pre-animated models for "physics". It's a useful system for detailed damage since the game engine doesn't have to calculate the physics itself.

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LeonelC
LeonelC

If it was ep2 the whole bricks were jumping and having insane-collide, for me orange box engine physics are a little anormal :P, maybe i would say "it's like HL2 physics" <= because havok's ones hasn't insane collide.

@~Saxon~: yeah, most of the maps have pre-animated models, like in the start, in the part when the train bridge broke all.

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IngSoc
IngSoc

Cool! I remember of Afraid of Monsters beta, were the main melee weapon was the sledgehammer!

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RancidRandy
RancidRandy

I'mma be random. Nice avatar + nick, I'm currently reading the book and it's nothing short of amazing.

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Cremat0r
Cremat0r

GoldSrc just came to its limits! :O
Or are there even more possibilities?

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D3ads
D3ads

More than likely, old dogs still got plenty of new tricks ;)

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PeacefulPatriot
PeacefulPatriot

Well, if Tech 3 can be the base for CoD4...

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Mkilbride
Mkilbride

Goldsrc has no limits. People thought it was at it's limits back in 2004 with BrainBread, which had like 50 AI Zombies, with body parts you could blow off.

Obviously, that was not the case. Also, ESF is another mod looking AMAZING on the old Half-Life Engine

Moddb.com

Youtube.com

Arrangement:
Moddb.com

12 years later, and we're finally unlocking Goldsrc's true potential.

Really just amazing seeing that people are still working on the Engine, and making it look THIS good...I mean da-yamn.

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Vcc2cc
Vcc2cc

True but they did so by changing the format in which levels were played on. Whereas GS originally used .bsp (and I think .map) the ESF levels are like relatively new compared to .bsp. But it is on the same engine, so I guess u r right.

I can't wait for ESF btw

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Darthlex
Darthlex

Incorrect .. Now, 12 years after, we are able to hack it more efficiently, because we now have the processing power to do so.

Remember that Quake - and therefore half life, as well - is the base of most/all modern-day shooters. It is simply a matter of time and effort, if you want to push the engine upwards to that level.

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Centaur1um
Centaur1um

You obviously don't know much about the GoldSrc engine...

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Callinstead09
Callinstead09

That is INCREDIBLE! Especially the brick wall!

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PeacefulPatriot
PeacefulPatriot

I just saw that swinging it chisels away at your stamina. Clever.

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Ownederd
Ownederd

stop teasing us damn it

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D3ads
D3ads

Guess that answers my Facebook question then :P Fantastic work!

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robofork
robofork

That is ******* awesome.

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JayBirdSupreme
JayBirdSupreme

Very well done!

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Kruk
Kruk

I Can't wait to play:>.
One detail, the wall is kinda bright, almost emissive.

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Minuit Creator
Minuit

Yep, that's one of the annoying problems with HL1. Models have TERRIBLE lighting.

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technoblue
technoblue

you can tweak the lighting values. it's a bit hacky though. Aren't you using the paranoia engine? They rewrote all the lighting and added materials.

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Minuit Creator
Minuit

Yeah you can, we're using lighting value tweaks for a lot of entities.

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HounderKnight
HounderKnight

Goddamn that's sexy.

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Yronno
Yronno

Is that an animation? Whatever it is, nice!

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Minuit Creator
Minuit

Yep, I modelled it brick by brick so that each individual piece has its own bone, textured it and then rigged it up to Reactor in 3DS Max. Cue 3 or 4 hours later and the ******* thing finally works as it should.

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FERlanga
FERlanga

Nice job, using a ragdoll effect in an animation.

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Fefor
Fefor

Woah, awesome :D

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MatthewD
MatthewD

Very cool.

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KEEP_IT_UP!
KEEP_IT_UP!

great sense for details! awesome update :)

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TheShadowCookie
TheShadowCookie

Holy... ****... METSL GEEEEEEARRR derp

Seriously, wow. Forget the hammer (which is awesome anyway), but damn! Sir Minuit, awesome f*ing job on that wall breaking script. Looks friggin sweet! Seriously, I didn't expect stuff like this in this mod, it looked awesome so far, but I didn't count in scripted stuff for other things then enemies. Really awesome.

Can't wait to crack some walls ~

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IngSoc
IngSoc

That's stunning! Does the bricks got physics or are those animations?

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TheShadowCookie
TheShadowCookie

Read the description, good Sir.

Bricks model and --> animation <-- by Minuit

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IngSoc
IngSoc

Well i was just worried about that, because animations are a much more pratical way of getting things working.

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Vcc2cc
Vcc2cc

Woulda been cool if a Teletubby was on the other side of the brick wall.

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dafatcat
dafatcat

It would be cool if you wouldn't try to be funny or whatever that abomination of a comment was supposed to be

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MatthewD
MatthewD

haha

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delarobe
delarobe

haha²

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MrTambourineMan
MrTambourineMan

Awesome idea.

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CrowbarSka
CrowbarSka

Looks really good, but it would look even better with a stage-by-stage animation. So the first hit dislodges a couple of bricks, then the second hit knocks them through and dislodges a few more, then the final hit sends the whole thing crashing down. A similar system is used in Left 4 Dead when the zombies break down doors.

Not only would this look more realistic (physics-wise) but it would also give the player some visual feedback to reaffirm that their actions ARE having an effect on the wall. Some people might give up after 1 or 2 hits because nothing happened. Feedback is crucial for the player.

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Minuit Creator
Minuit

There is feedback, the wall makes a crumbling sound every time you hit it. You can't really tell in the video because you don't hear the sledgehammer hitting anything but those bricks, but there is a difference in sound.

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delarobe
delarobe

agree with him, 1st time i watched the video i thought: u mean the bricks wont move until the wall is down?
=p

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jjawinte
jjawinte

Perhaps some slight " damage " particle effect dust as the hammer impacts the bricks would suffice ?

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Minuit Creator
Minuit

Yeah possibly, I'll look into it mate.

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Description

A new kick ass weapon that will knock out every enemy you will find.

Sledgehammer model by Minuit
Sledgehammer animations by Minuit
Bricks model and animation by Minuit
Code by Minuit
Sledgehammer textures by ruMpel
Map by ruMpel

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ruMpel
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640×480
Filename
Cry_of_Fear_-_Breaking_Wall.wmv
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