You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

Post comment Comments  (0 - 50 of 95)
Artaxxz
Artaxxz Nov 29 2010, 7:20pm says:

OMG is that Half life 1 engine?

+22 votes     reply to comment
dafatcat
dafatcat Nov 29 2010, 9:14pm replied:

No, they moved to the UDK two months ago. Where the hell have you been pal?

+26 votes     reply to comment
goirdin
goirdin Nov 29 2010, 10:43pm replied:

Jeez, some people are so slow.

+6 votes     reply to comment
Newbez
Newbez Feb 23 2011, 8:44am buried:

(buried)

defatcat... you do realize that was sarcasm right?!

-11 votes     reply to comment
HLModder
HLModder Apr 17 2013, 12:43pm replied:

WAT DUH-

+1 vote     reply to comment
ethancedrik
ethancedrik May 21 2014, 7:32pm replied:

It's a modified version of the latest Steam Half-Life engine

It has new code in it also to allow all that new added stuff to work

+1 vote     reply to comment
Togranigdo
Togranigdo Nov 30 2010, 12:50am replied:

Maybe, that's model animation.

+5 votes     reply to comment
Nicklan
Nicklan Nov 30 2010, 8:33am replied:

Just an animated model mate.

+8 votes     reply to comment
MorshuLoL
MorshuLoL Dec 25 2010, 2:50pm replied:

Yes it is. The guy that replied you is lying.

+2 votes     reply to comment
ethancedrik
ethancedrik May 21 2014, 7:29pm replied:

It's a modified version of the latest Steam Half-Life engine [not the one from Sierra Studios in 1998]

It has new code in it also to allow all that new added stuff to work

+1 vote     reply to comment
KEVLAR60442
KEVLAR60442 Nov 29 2010, 7:21pm says:

wut? Seriously, the viewmodel is insane, and the wall smash looks like Episode 2 physics. Bravo, guys. Bravo.

+11 votes     reply to comment
Swaggletooth
Swaggletooth Nov 30 2010, 6:22am replied:

Probably because EP2 also used pre-animated models for "physics". It's a useful system for detailed damage since the game engine doesn't have to calculate the physics itself.

+4 votes     reply to comment
LeonelC
LeonelC Dec 13 2010, 8:34pm replied:

If it was ep2 the whole bricks were jumping and having insane-collide, for me orange box engine physics are a little anormal :P, maybe i would say "it's like HL2 physics" <= because havok's ones hasn't insane collide.

@~Saxon~: yeah, most of the maps have pre-animated models, like in the start, in the part when the train bridge broke all.

+1 vote     reply to comment
IngSoc
IngSoc Nov 29 2010, 7:22pm says:

Cool! I remember of Afraid of Monsters beta, were the main melee weapon was the sledgehammer!

+6 votes     reply to comment
RancidRandy
RancidRandy Nov 30 2010, 7:20am replied:

I'mma be random. Nice avatar + nick, I'm currently reading the book and it's nothing short of amazing.

+1 vote     reply to comment
Cremat0r
Cremat0r Nov 29 2010, 7:23pm says:

GoldSrc just came to its limits! :O
Or are there even more possibilities?

-1 votes     reply to comment
D3ads
D3ads Nov 29 2010, 7:35pm replied:

More than likely, old dogs still got plenty of new tricks ;)

+7 votes     reply to comment
KEVLAR60442
KEVLAR60442 Nov 29 2010, 7:38pm replied:

Well, if Tech 3 can be the base for CoD4...

+6 votes     reply to comment
Mkilbride
Mkilbride Nov 29 2010, 10:42pm replied:

Goldsrc has no limits. People thought it was at it's limits back in 2004 with BrainBread, which had like 50 AI Zombies, with body parts you could blow off.

Obviously, that was not the case. Also, ESF is another mod looking AMAZING on the old Half-Life Engine

Moddb.com

Youtube.com

Arrangement:
Moddb.com

12 years later, and we're finally unlocking Goldsrc's true potential.

Really just amazing seeing that people are still working on the Engine, and making it look THIS good...I mean da-yamn.

+3 votes     reply to comment
Vcc2cc
Vcc2cc Nov 29 2010, 11:48pm replied:

True but they did so by changing the format in which levels were played on. Whereas GS originally used .bsp (and I think .map) the ESF levels are like relatively new compared to .bsp. But it is on the same engine, so I guess u r right.

I can't wait for ESF btw

+1 vote     reply to comment
Darthlex
Darthlex Jan 26 2011, 12:44am replied:

Incorrect .. Now, 12 years after, we are able to hack it more efficiently, because we now have the processing power to do so.

Remember that Quake - and therefore half life, as well - is the base of most/all modern-day shooters. It is simply a matter of time and effort, if you want to push the engine upwards to that level.

+1 vote     reply to comment
Centaur1um
Centaur1um Nov 29 2010, 11:15pm replied:

You obviously don't know much about the GoldSrc engine...

-3 votes     reply to comment
Callinstead09
Callinstead09 Nov 29 2010, 7:24pm says:

That is INCREDIBLE! Especially the brick wall!

+8 votes     reply to comment
KEVLAR60442
KEVLAR60442 Nov 29 2010, 7:30pm says:

I just saw that swinging it chisels away at your stamina. Clever.

+4 votes     reply to comment
Ownederd
Ownederd Nov 29 2010, 7:33pm says:

stop teasing us damn it

+4 votes     reply to comment
D3ads
D3ads Nov 29 2010, 7:34pm says:

Guess that answers my Facebook question then :P Fantastic work!

+1 vote     reply to comment
robofork
robofork Nov 29 2010, 7:42pm says:

That is ******* awesome.

+1 vote     reply to comment
JayBirdSupreme
JayBirdSupreme Nov 29 2010, 7:54pm says:

Very well done!

+1 vote     reply to comment
Kruk
Kruk Nov 29 2010, 7:59pm says:

I Can't wait to play:>.
One detail, the wall is kinda bright, almost emissive.

+1 vote     reply to comment
Minuit Creator
Minuit Nov 29 2010, 8:28pm replied:

Yep, that's one of the annoying problems with HL1. Models have TERRIBLE lighting.

+6 votes   reply to comment
technoblue
technoblue Nov 30 2010, 4:53am replied:

you can tweak the lighting values. it's a bit hacky though. Aren't you using the paranoia engine? They rewrote all the lighting and added materials.

+1 vote     reply to comment
Minuit Creator
Minuit Nov 30 2010, 8:11am replied:

Yeah you can, we're using lighting value tweaks for a lot of entities.

+1 vote   reply to comment
HounderKnight
HounderKnight Nov 29 2010, 8:15pm says:

Goddamn that's sexy.

+2 votes     reply to comment
Yronno
Yronno Nov 29 2010, 8:54pm says:

Is that an animation? Whatever it is, nice!

+1 vote     reply to comment
Minuit Creator
Minuit Nov 29 2010, 9:10pm replied:

Yep, I modelled it brick by brick so that each individual piece has its own bone, textured it and then rigged it up to Reactor in 3DS Max. Cue 3 or 4 hours later and the ******* thing finally works as it should.

+6 votes   reply to comment
FERlanga
FERlanga Nov 29 2010, 8:58pm says:

Nice job, using a ragdoll effect in an animation.

+4 votes     reply to comment
Fefor
Fefor Nov 29 2010, 9:03pm says:

Woah, awesome :D

+1 vote     reply to comment
MatthewD
MatthewD Nov 29 2010, 9:17pm says:

Very cool.

+1 vote     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Nov 29 2010, 9:33pm says:

great sense for details! awesome update :)

+1 vote     reply to comment
TheShadowCookie
TheShadowCookie Nov 29 2010, 11:02pm says:

Holy... ****... METSL GEEEEEEARRR derp

Seriously, wow. Forget the hammer (which is awesome anyway), but damn! Sir Minuit, awesome f*ing job on that wall breaking script. Looks friggin sweet! Seriously, I didn't expect stuff like this in this mod, it looked awesome so far, but I didn't count in scripted stuff for other things then enemies. Really awesome.

Can't wait to crack some walls ~

+3 votes     reply to comment
IngSoc
IngSoc Nov 29 2010, 11:06pm says:

That's stunning! Does the bricks got physics or are those animations?

+1 vote     reply to comment
TheShadowCookie
TheShadowCookie Nov 29 2010, 11:32pm replied:

Read the description, good Sir.

Bricks model and --> animation <-- by Minuit

+1 vote     reply to comment
IngSoc
IngSoc Nov 30 2010, 2:32am replied:

Well i was just worried about that, because animations are a much more pratical way of getting things working.

+1 vote     reply to comment
Vcc2cc
Vcc2cc Nov 29 2010, 11:52pm says:

Woulda been cool if a Teletubby was on the other side of the brick wall.

0 votes     reply to comment
dafatcat
dafatcat Nov 30 2010, 1:34am replied:

It would be cool if you wouldn't try to be funny or whatever that abomination of a comment was supposed to be

+5 votes     reply to comment
MatthewD
MatthewD Nov 30 2010, 1:53am replied:

haha

+1 vote     reply to comment
delarobe
delarobe Nov 30 2010, 10:55am replied:

haha²

-3 votes     reply to comment
MrTambourineMan
MrTambourineMan Nov 30 2010, 5:44am says:

Awesome idea.

+1 vote     reply to comment
CrowbarSka
CrowbarSka Nov 30 2010, 7:49am says:

Looks really good, but it would look even better with a stage-by-stage animation. So the first hit dislodges a couple of bricks, then the second hit knocks them through and dislodges a few more, then the final hit sends the whole thing crashing down. A similar system is used in Left 4 Dead when the zombies break down doors.

Not only would this look more realistic (physics-wise) but it would also give the player some visual feedback to reaffirm that their actions ARE having an effect on the wall. Some people might give up after 1 or 2 hits because nothing happened. Feedback is crucial for the player.

+3 votes     reply to comment
Minuit Creator
Minuit Nov 30 2010, 8:12am replied:

There is feedback, the wall makes a crumbling sound every time you hit it. You can't really tell in the video because you don't hear the sledgehammer hitting anything but those bricks, but there is a difference in sound.

+1 vote   reply to comment
delarobe
delarobe Nov 30 2010, 10:57am replied:

agree with him, 1st time i watched the video i thought: u mean the bricks wont move until the wall is down?
=p

+1 vote     reply to comment
jjawinte
jjawinte Nov 30 2010, 7:57pm replied:

Perhaps some slight " damage " particle effect dust as the hammer impacts the bricks would suffice ?

+2 votes     reply to comment
Minuit Creator
Minuit Dec 2 2010, 6:07pm replied:

Yeah possibly, I'll look into it mate.

+1 vote   reply to comment
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Description

A new kick ass weapon that will knock out every enemy you will find.

Sledgehammer model by Minuit
Sledgehammer animations by Minuit
Bricks model and animation by Minuit
Code by Minuit
Sledgehammer textures by ruMpel
Map by ruMpel

Video Details
Type
Entertainment
Date
Nov 29th, 2010
By
ruMpel
Length
00:25
Filename
Cry_of_Fear_-_Breaking_Wall.wmv
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