You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

Report content RSS feed We are still fighting!

The main thing we have been working on, and that we still are working on, is to fix bugs - loads of bugs. It's not only bugs though, it's things that haven't been added since we changed our code base to the Paranoia base. Many of the bugs we have encountered has been small bugs, but we have also faced some real bad-ass bugs that have taken ages to fix, like unlogical freezes. However, we have fixed like over 100 "bugs" so far, and the mod is running perfect.

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Hey there everyone! It's time to tell you some news about Cry of Fear.
The main thing we have been working on, and that we still are working on, is to fix bugs - loads of bugs. It's not only bugs though, it's things that haven't been added since we changed our code base to the Paranoia base. Many of the bugs we have encountered has been small bugs, but we have also faced some real bad-ass bugs that have taken ages to fix, like unlogical freezes. However, we have fixed like over 100 "bugs" so far, and the mod is running perfect.

As the "base" (code and such, no mapping) of Cry of Fear has progressed like a rocket, we decided to make a Demo of it. Although not to the community, but only for two persons - William (Podcast 17) and Thomas (Half-Life Creations). They discuss the demo in the latest Podcast 17, and it's embedded here if you wish to hear their "review" and thoughts about it.



The whole show can be found here:
Podcast17.com

Once we have our base finished to the mod, the mapping will go a lot faster (many maps left). There are still things that needs to be made in the base, like weapons and monsters that are still waiting to be coded, and also a new melee system that we are trying to make.

Here is an example of what has been made lately, and it's our own brand new custom made 3D menu (100% working), and it's all in-game, identical to how the 3D menu works in Source. Have a look!

New menu

And yes, the background is moving on that screenshot.

I'm not sure what else to say, other than that we are still working with this as best as we can. So take care, and we'll let you know if anything else happens!

Post comment Comments
goirdin
goirdin

Yay progress!

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ghostings
ghostings

New melee system? I can only speculate.

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death5421
death5421

i ******* love you guys! keep up the bad assery!

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kitethefallenangel
kitethefallenangel

It keeps getting better and better, huh?
Can you give us some peaks into this melee system?

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Mr.John
Mr.John

probably same kind as AOM

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Ashkandi
Ashkandi

And what new in the AOM melee ?

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Editor321
Editor321

As a knowing nerd, it is nothing like AoM or any other HL1 combat system. Wait and see.

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xilefian
xilefian

If the inventory is that unforgiving you should probably add a weak melee to all weapons.

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Minuit Creator
Minuit

Nah.

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Zaratul
Zaratul

"we changed our code base to the Paranoia base"

Oh yeah! I like it!

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Sporkeh
Sporkeh

We switched over to Paranoia quite some time ago, Minuit's been adding features, if you'd read it properly.

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ZEPHR
ZEPHR

this game should probably have a warning splash screen. (notice im not calling it a mod)

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AmazingRedd
AmazingRedd

excellent!!

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AlekZanDer
AlekZanDer

100 bugs sound allot to me.

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Minuit Creator
Minuit

It's not really that much.

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Newbez
Newbez

looks amazing!

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ZEPHR
ZEPHR

so is he allowed to show the footage

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Mischa_Silden
Mischa_Silden

I love how you guys patched the "jump on monsters and make em' look dumb" thing. That kinda ruined AoM..

Awesome job guys! Keep up the good work :)

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HounderKnight
HounderKnight

It's great to hear an actual gameplay review. From what William and Thomas said, I think we can safely assume that the game will be parting away from the AoM roots while providing a smorgasbord of new scares, entirely new gameplay, new features, better and newer monsters...new everything.

Bravo so far and keep it coming, guys :)

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thegamer1998
thegamer1998

if i only have hl i will get it

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Cry of Fear
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Team Psykskallar
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