Hey there everyone! It's time to tell you some news about Cry of Fear.
The main thing we have been working on, and that we still are working on, is to fix bugs - loads of bugs. It's not only bugs though, it's things that haven't been added since we changed our code base to the Paranoia base. Many of the bugs we have encountered has been small bugs, but we have also faced some real bad-ass bugs that have taken ages to fix, like unlogical freezes. However, we have fixed like over 100 "bugs" so far, and the mod is running perfect.
As the "base" (code and such, no mapping) of Cry of Fear has progressed like a rocket, we decided to make a Demo of it. Although not to the community, but only for two persons - William (Podcast 17) and Thomas (Half-Life Creations). They discuss the demo in the latest Podcast 17, and it's embedded here if you wish to hear their "review" and thoughts about it.
Once we have our base finished to the mod, the mapping will go a lot faster (many maps left). There are still things that needs to be made in the base, like weapons and monsters that are still waiting to be coded, and also a new melee system that we are trying to make.
Here is an example of what has been made lately, and it's our own brand new custom made 3D menu (100% working), and it's all in-game, identical to how the 3D menu works in Source. Have a look!
I'm not sure what else to say, other than that we are still working with this as best as we can. So take care, and we'll let you know if anything else happens!