You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

Report article RSS Feed Cry of Fear - News For You

Welcome to the latest Cry of Fear news update. You'll notice if you direct your eyes downward (at time of writing) that we've released the fourth Videocast. Read on!

Posted by Minuit on Sep 12th, 2010

Welcome to the latest Cry of Fear news update. You'll notice if you direct your eyes downward (at time of writing) that we've released the fourth Videocast. Read on!

The fourth videocast begins with a short movie filmed by ruMpel. It's somewhat enigmatic, but all should become clear when you play the mod! This real-life footage sets the scene for the first section:

Not happy with the feeling of our current weapon set, ruMpel took a trip to a gun range to see how weapons handled in real life. He soon realised that the kick and power that you get out of a firearm didn't match the current sounds and animations of our weapon models, so he went back and revised some of Sporkeh's animations to better reflect this. The end result was a much more satisfying experience when in combat. We hope you feel this too.

We then neatly segue into DragonNOR's segment on voice-acting, and it's a real eye-opener! He goes over his methods and thoughts behind the voice-acting process, and shows us how he interprets a line from start to finish. As the actor for the mod's main character, DragonNOR's professionalism and serious approach to his work ensures a great result each time. It's his voice that really brings the character of Simon to life. And while we're on the subject of DragonNOR and modding, why not check his other mod out? Head over to for more information!

As stated by myself in my segment of the videocast, we have recently fixed the mod's largest bugs. What this means is that development can now zoom ahead even faster, and motivation is at an all-time high. The first bug we crushed was to do with the game freezing up between level changes. As you can imagine, it was our top priority to fix this. After months of frustration, we discovered the cause and promptly fixed it. This was accomplished through debugging and use of the handy .mdpm files that are generated by Half-Life every time the game freezes up or crashes. As a coder, I seriously recommend this invaluable method to other modders.
The second bug was a more visual issue. If you look at some of the older screenshots, you'll notice our lights don't have a soft glow around them. This was due to the fact that we had an issue where any sprite set to the glow mode (where the size is relevant to the view distance) would sometimes take the texture of any nearby prop model. As you can imagine, this was very annoying indeed and simply unacceptable to release the mod with an issue like that. RuMpel discovered the cause and promptly fixed it. This brings us to...

If you take a look at the progress bar, you'll notice that somewhat recently it was bumped up to 85%. This was done on the day we fixed the 2 major issues that the mod had (coincidentally they were fixed on the same day). This should give you a rough estimate on how long there is left on development. We can't give you a release date, although we can say "soon". We release a lot of media (personally I think we spoil you a bit) so hopefully that will tide you over while we continue to work. Speaking of working...

Another thing you may have noticed in the videocast (if you were paying attention) was me talking about the Dual Wield System I've recently implemented. I've been hard at working refining it and ironing out the issues, but here's a breakdown on how it works:

  • Both hands are independent of each other. In other words, you can control while hand with your left mouse button and the other hand with the right mouse button. In games like Counter-Strike, the weapons that are "dual wielded" are not truly dual wielded. The left hand can not shoot at the same time as the right. Nor can the left hand reload while the other continues to shoot. It's simply one weapon whose model has basically got two guns on it.
  • ANY weapon, so long as it can be wielded one handed, can be dual wielded. This goes for all melee weapons, your mobile, all pistols or the flashlight.
  • Weapons can be combined in any order in any hand. Want to hold your mobile and read your messages with one hand while stabbing with the other? That's cool. Want to go police style and use a flashlight and pistol at the same time? Go for it.
  • Trying to wield 2 pistols at once like some lame action movie results in an extremely fierce accuracy and viewkick penalty. Seriously, it's stupid.
  • You cannot reload while dual wielding. For balancing gameplay's sake, as well as logic's sake, you have to switch back to 2 handed mode to reload a dual-wielded firearm.
  • Dual wielding cannot be bound to a key. You have to do it from your inventory, although we are considering making it so pressing your 2 quick-select buttons dual wields whatever weapons you have bound to it.

I hope that answers any questions you may have about the system, but if you have more then feel free to post them at the bottom. That's all for now, see you soon!

Post comment Comments
ThoughTMusic Sep 13 2010, 12:22am says:

Im excited. Can't wait.

+4 votes     reply to comment
Xylemon Sep 13 2010, 12:36am says:

This mod is so sexy. I can't wait.

+6 votes     reply to comment
Hedgepig23 Sep 13 2010, 3:51pm replied:

y'know what else is sexy?... cheese :P

+2 votes     reply to comment
italk1337 Sep 13 2010, 5:59pm replied:

Sometimes, I dream about cheese.....

+3 votes     reply to comment
Hedgepig23 Sep 13 2010, 9:04pm replied:

dont we all?... especially when its smeared all over your local priest's car bonnet

-1 votes     reply to comment
Angerfist219 Sep 15 2010, 8:29pm replied:

After I play this mod... I'm gonna mate.

-2 votes     reply to comment
Cremat0r Sep 13 2010, 12:53am says:

This mod looks so fantastic, real weapons, logical dual-wielding, awesome.

+3 votes     reply to comment
goirdin Sep 13 2010, 1:14am says:

Most anticipated mod of....ever....

+3 votes     reply to comment
JonnyBoy0719 Sep 13 2010, 2:02am says:

the best mod ever! FROM SWEDEN! :D


+2 votes     reply to comment
MorshuLoL Sep 13 2010, 10:25am replied:

Trodde RuMpel va norsk?

+1 vote     reply to comment
DragonNOR Sep 17 2010, 6:07am replied:

Rumpel er svensk :) Alle VA'ene er Norske :D

+1 vote     reply to comment
D3@DM4N Sep 29 2010, 3:39pm replied:

vi sittar hari vantan spelar lite DoTA :D i bet there are numerous wrong words in there and yes its for a different mod but thats all the swedish i know xD

0 votes     reply to comment
AlekZanDer Sep 13 2010, 2:35am says:

This is the videocast, but presented with words. Also nice.

+1 vote     reply to comment
Rawket Sep 13 2010, 2:36am says:

Eric Rueben Stanton approves. Keep up the good work!

+1 vote     reply to comment
fadi.naoum. Sep 13 2010, 3:23am says:

nice I want to play it so bad !!!!!

+1 vote     reply to comment
technoblue Sep 13 2010, 4:35am says:

Do you use seperate models for when you are dual wielding and when you are not? And will there be benefits if you choose not to dual wield? Like weapons are stronger/more accurate without dual wielding?

+1 vote     reply to comment
D3ads Sep 13 2010, 8:07am replied:

Watch the videocast...

+2 votes     reply to comment
Minuit Author
Minuit Sep 13 2010, 11:53pm replied:

Yeah, weapons are a lot more accurate held 2 handed, they can't be reloaded while dual wielded, and yeah, they are 2 separate models. :)

+1 vote   reply to comment
HounderKnight Sep 13 2010, 5:15am says:

Keep up the great work, guys. :)

+1 vote     reply to comment
kitethefallenangel Sep 13 2010, 7:50am says:

Dual wielding!? I always love this kind of thing.
But you say theres an accuracy penalty for wielding two weapons, eh?
I'm not complaining, I like it since it gives a challenge.

Say, can the TMP be dual wielded?

+1 vote     reply to comment
Sporkeh Sep 13 2010, 8:11am replied:


+1 vote     reply to comment
Shadow-san Sep 13 2010, 7:52am says:

I highly suggest dual-wielding be made more accessible. I can see a lot of people using a pistol-flashlight combo.
But you guys are already on that, right? :)

+1 vote     reply to comment
Minuit Author
Minuit Sep 13 2010, 11:57am replied:

Wait what?

+1 vote   reply to comment
Mr.John Sep 13 2010, 2:54pm replied:

I think he ment what you said in the video cast 4: Instead of allways going into inventory everytime you need to change back to pistol for a reload, a quick little button hit to do so.

Id rather suggest a put-away, reload then get dual-wield **** back up.

+1 vote     reply to comment
Minuit Author
Minuit Sep 13 2010, 8:04pm replied:

A quick little button like the 2 quick select slots? :P

+1 vote   reply to comment
D3ads Sep 13 2010, 8:08am says:

Damn I didn't realise DragoNOR was the OBMS leader.. :o

+1 vote     reply to comment
PeterHat Sep 13 2010, 8:25am says:

Mod of the year ?! ANYONE ?!

+4 votes     reply to comment
EricFong Sep 13 2010, 11:53am says:

DragonNOR's OBM is sexy as well as CRY OF FEAR!!

+1 vote     reply to comment
Danboe Sep 13 2010, 12:05pm replied:

Yeah OBM is cool, nudgenudgewinkwink.

I really love that pic, great mapping ruMpel.

+1 vote     reply to comment
YourFreakingMother Sep 13 2010, 1:03pm replied:

Yeah OBM is really cool, the only thing i dont like, is that is the same thing who go released in 1999, just is graphicaly enhaced, and thats all...but OF is perfect per-se,so...

Also guys where the heck will the game be placed?sweden,netherlands...where!or is it a mixture...

+1 vote     reply to comment
Sporkeh Sep 13 2010, 7:03pm replied:

It's all in your MIND man.

+1 vote     reply to comment
D3ads Sep 13 2010, 8:20pm replied:


+1 vote     reply to comment
DarkSlayer_ Sep 13 2010, 2:50pm says:


+1 vote     reply to comment
Gnostic Sep 13 2010, 6:39pm says:

I came so hard I travelled back in time.

+2 votes     reply to comment
death5421 Sep 15 2010, 1:53pm says:

not even released and it already far surpasses afraid of monsters DC. i tip my hat to you gents.

+1 vote     reply to comment
peakza Sep 19 2010, 5:14am says:

Time to reinstall Half life 1

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Cry of Fear
Developer & Publisher
Team Psykskallar
Send Message
Official Page
Release Date
Released Apr 23, 2013
Game Watch
Track this game
Report Abuse
Report article
Related Games
Cry of Fear
Cry of Fear Single & Co-op First Person Shooter
Half-Life Single & Multiplayer First Person Shooter
Related Groups
Team Psykskallar
Team Psykskallar Developer & Publisher with 4 members