You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
Welcome to the latest Cry of Fear news update. You'll notice if you direct your eyes downward (at time of writing) that we've released the fourth Videocast. Read on!
Posted by Minuit on Sep 12th, 2010

Welcome to the latest Cry of Fear news update. You'll notice if you direct your eyes downward (at time of writing) that we've released the fourth Videocast. Read on!

The fourth videocast begins with a short movie filmed by ruMpel. It's somewhat enigmatic, but all should become clear when you play the mod! This real-life footage sets the scene for the first section:

Not happy with the feeling of our current weapon set, ruMpel took a trip to a gun range to see how weapons handled in real life. He soon realised that the kick and power that you get out of a firearm didn't match the current sounds and animations of our weapon models, so he went back and revised some of Sporkeh's animations to better reflect this. The end result was a much more satisfying experience when in combat. We hope you feel this too.

We then neatly segue into DragonNOR's segment on voice-acting, and it's a real eye-opener! He goes over his methods and thoughts behind the voice-acting process, and shows us how he interprets a line from start to finish. As the actor for the mod's main character, DragonNOR's professionalism and serious approach to his work ensures a great result each time. It's his voice that really brings the character of Simon to life. And while we're on the subject of DragonNOR and modding, why not check his other mod out? Head over to Obmsource.com for more information!

As stated by myself in my segment of the videocast, we have recently fixed the mod's largest bugs. What this means is that development can now zoom ahead even faster, and motivation is at an all-time high. The first bug we crushed was to do with the game freezing up between level changes. As you can imagine, it was our top priority to fix this. After months of frustration, we discovered the cause and promptly fixed it. This was accomplished through debugging and use of the handy .mdpm files that are generated by Half-Life every time the game freezes up or crashes. As a coder, I seriously recommend this invaluable method to other modders.
The second bug was a more visual issue. If you look at some of the older screenshots, you'll notice our lights don't have a soft glow around them. This was due to the fact that we had an issue where any sprite set to the glow mode (where the size is relevant to the view distance) would sometimes take the texture of any nearby prop model. As you can imagine, this was very annoying indeed and simply unacceptable to release the mod with an issue like that. RuMpel discovered the cause and promptly fixed it. This brings us to...

If you take a look at the progress bar, you'll notice that somewhat recently it was bumped up to 85%. This was done on the day we fixed the 2 major issues that the mod had (coincidentally they were fixed on the same day). This should give you a rough estimate on how long there is left on development. We can't give you a release date, although we can say "soon". We release a lot of media (personally I think we spoil you a bit) so hopefully that will tide you over while we continue to work. Speaking of working...

Another thing you may have noticed in the videocast (if you were paying attention) was me talking about the Dual Wield System I've recently implemented. I've been hard at working refining it and ironing out the issues, but here's a breakdown on how it works:
I hope that answers any questions you may have about the system, but if you have more then feel free to post them at the bottom. That's all for now, see you soon!
Minuit
Im excited. Can't wait.
This mod is so sexy. I can't wait.
y'know what else is sexy?... cheese :P
Sometimes, I dream about cheese.....
dont we all?... especially when its smeared all over your local priest's car bonnet
After I play this mod... I'm gonna mate.
This mod looks so fantastic, real weapons, logical dual-wielding, awesome.
Most anticipated mod of....ever....
the best mod ever! FROM SWEDEN! :D
SVERGIE ÄGER!!! :D :D :D
Trodde RuMpel va norsk?
Rumpel er svensk :) Alle VA'ene er Norske :D
vi sittar hari vantan spelar lite DoTA :D i bet there are numerous wrong words in there and yes its for a different mod but thats all the swedish i know xD
This is the videocast, but presented with words. Also nice.
Eric Rueben Stanton approves. Keep up the good work!
nice I want to play it so bad !!!!!
Do you use seperate models for when you are dual wielding and when you are not? And will there be benefits if you choose not to dual wield? Like weapons are stronger/more accurate without dual wielding?
Watch the videocast...
Yeah, weapons are a lot more accurate held 2 handed, they can't be reloaded while dual wielded, and yeah, they are 2 separate models. :)
Keep up the great work, guys. :)
Dual wielding!? I always love this kind of thing.
But you say theres an accuracy penalty for wielding two weapons, eh?
I'm not complaining, I like it since it gives a challenge.
Say, can the TMP be dual wielded?
Yeah.
I highly suggest dual-wielding be made more accessible. I can see a lot of people using a pistol-flashlight combo.
But you guys are already on that, right? :)
Wait what?
I think he ment what you said in the video cast 4: Instead of allways going into inventory everytime you need to change back to pistol for a reload, a quick little button hit to do so.
Id rather suggest a put-away, reload then get dual-wield **** back up.
A quick little button like the 2 quick select slots? :P
Damn I didn't realise DragoNOR was the OBMS leader.. :o
Mod of the year ?! ANYONE ?!
DragonNOR's OBM is sexy as well as CRY OF FEAR!!
Yeah OBM is cool, nudgenudgewinkwink.
I really love that pic, great mapping ruMpel.
Yeah OBM is really cool, the only thing i dont like, is that is the same thing who go released in 1999, just is graphicaly enhaced, and thats all...but OF is perfect per-se,so...
Also guys where the heck will the game be placed?sweden,netherlands...where!or is it a mixture...
It's all in your MIND man.
Mongolia.
B-E-A-UTIFUL!
I came so hard I travelled back in time.
not even released and it already far surpasses afraid of monsters DC. i tip my hat to you gents.
Time to reinstall Half life 1