You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Comments  (0 - 50 of 74)
K3pChyk
K3pChyk

(buried)

First!

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Flash112
Flash112

*khem* it seems your'e being downvoted *khem*

Reply Good karma Bad karma+52 votes
K3pChyk
K3pChyk

(buried)

I knew it. It's worth it to be first. U first = U cool guy 8)

Reply Good karma Bad karma-128 votes
ZitaX
ZitaX

First = No life ...

Reply Good karma Bad karma+52 votes
Flash112
Flash112

having an avatar like yours = Pure WIN! xD

Reply Good karma Bad karma+49 votes
Callinstead09
Callinstead09

"Okay Bob! Back the karma dump truck up!" *beep* *beep* *beep*

Reply Good karma Bad karma+24 votes
[Night_Stalker]
[Night_Stalker]

Hahaha, classic!

Reply Good karma Bad karma+9 votes
loziroko12
loziroko12

(buried)

****

Reply Good karma Bad karma-39 votes
SpeedyClaude
SpeedyClaude

(buried)

ur mother

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Spe¢ter
Spe¢ter

I lol'd so badly when I saw the minus karma :D

Reply Good karma Bad karma+13 votes
Hiduh
Hiduh

Irony?
Moddb.com

Reply Good karma Bad karma+8 votes
Spe¢ter
Spe¢ter

Elementary school's hard, eh?

Reply Good karma Bad karma+4 votes
EclipseStardestroyer
EclipseStardestroyer

I have never seen negative votes go past -100 before. XD

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Sangelothi
Sangelothi

nice work :D

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Flash112
Flash112

cool! :D

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pivvott
pivvott

Nice!

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Alex2the3gr8
Alex2the3gr8

Why did you remove the 3d model?

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shadowdude1
shadowdude1

(buried)

probably too much polys for HL engine

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Foxtrop
Foxtrop

Not too much polygons, but it would run better as a texture, also models cant have bumpmap

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shadowdude1
shadowdude1

(buried)

model can have normalmap
maybe not in hl...

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Foxtrop
Foxtrop

thats what I mean

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PhuckKnuckle
PhuckKnuckle

The model was used in the making of the normal map. This is referred to as 'baking', usually.

Upping the polycount of the scene and map as a whole would use many more resources for a slightly negligible effect, especially for something as common as a wall. Baking a higher quality normal map from a hi-polygon model and applying the textures to a single quad uses significantly less, and still looks good. This is still GldSrc as well, remember. Code editing or not, Rumpel is pushing the engine to it's limits.

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shadowdude1
shadowdude1

(buried)

looks little flat

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freakybunnies
freakybunnies

agreed.

Reply Good karma Bad karma+18 votes
shadowdude1
shadowdude1

(buried)

I HATE STUPID ************* WHOS EATING MY CARMA !!!!!!!EAT YOUR **** ******* !!!!!!1 I HATE YOU SO MUCH AND I WANT TO BEAT YOUR STUPID UGLY FASES WITH MY FISTS BITCHES !
yes,I can control my anger.
only suggestion is make a model more hipoly and deep,then capture normal map from it.or put this model instead of brush if you are not hitting limits

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jjawinte
jjawinte

Rage on with your bad self !!

Reply Good karma Bad karma+12 votes
LordDz
LordDz

Yeah, I'm getting tired of those kind of people.
Comments are here so we can give some kind of criticism, not so we can *** kiss the developers.

I think the texture looks a bit boring, might just be me.
But keep up the good work, I look forward to it.

Reply Good karma Bad karma+11 votes
EvilAngel
EvilAngel

ALL CAPS RAAAGE

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unknow5763
unknow5763

control you`re anger before it controls you -yoda

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Crowshifter
Crowshifter

*karma

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snuffles345
snuffles345

The ground to wall transition seems very abrupt. I'm sure it'll look great in the end since you've said you're just playing around with the Normal Maps at this point, but just a heads up.

Keep up the good work!

Reply Good karma Bad karma+18 votes
KEEP_IT_UP!
KEEP_IT_UP!

this. +1

good work so far - i think the problem here is the top, it looks so stretched like it's forming a peak there, i think small stone props there in the size of the one on the texture would fix that or just make a "slab" on top of the small stonewall, to hide that.

and i don't get the blind spreading of bad karma on moddb. all shadowdude1 sayed was true - it looks a little flat - not the texture itself but the shape of the wall and the stretched top. i gave you +1 btw., shadowdude1 ;)

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ruMpel Author
ruMpel

Unfortunately, we can't do much more than that because of the limited Half-Life engine. I'm fully aware of the sharp edges of those brushes, but as I said, it's nothing I can do about it. The map has already reached the limits.

Although, I was not demonstrating the geometry in this map, but the normal map.

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shadowdude1
shadowdude1

(buried)

thanks man

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.Werewolf.
.Werewolf.

To be honest, I don't think it's that much of an issue. The player's eye will be drawn to the bump mapping rather than the edge and since there's so much else to look at while moving through the area, it isn't such a big deal.

In other words, the only reason we notice so much is because this is a screenshot rather than a video/playing the mod.

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fadi.naoum.
fadi.naoum.

That looks great. Keep it up! :D
Oh BTW, you've done some awesome job with that phone, it looks so real!

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ZitaX
ZitaX

Awesome job! Another small detail that will make the game look better and better!

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fadi.naoum.
fadi.naoum.

I couldn't agree more!

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Some-Dingus
Some-Dingus

Can't wait to play this mod.

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kazumo
kazumo

Great job.

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HEVIS
HEVIS

Pro stuff, keep it up!

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Magic_Nipples
Magic_Nipples

i like it. but it looks flash without the shadow casting.

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Vosla
Vosla

Convincing stones. I like them!

Reply Good karma Bad karma+1 vote
Blue_Dust
Blue_Dust

This is a quite popular technique..The faomous game Amnesia and ofcourse the penumbra series used an engine which did that..I presonally think 3D textures look best!

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Some-Dingus
Some-Dingus

I don't notice the 3d textures.

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Sporkeh
Sporkeh

Pretty much every modern game uses normal maps. What's your point?

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KaiMan32
KaiMan32

What's up with almost everyone's karma being taken away?

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biodude
biodude

Its because most the people commenting are acting immature :)

Good to hear you have your computer back, I like normal maps

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Some-Dingus
Some-Dingus

No you feh head it be a troll.

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D3ads
D3ads

Great stuff, one way to combat the abrupt wall transition would be to have part of that wall texture on the stones and just make the actual stones 3D and leave the wall part flat. To be honest though, I don't really think it's worth it, you've already beaten the engine limitations several times, most will just be happy with that factor alone, like me =)

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Description

Hey guys. I'm back on track with modding now, as my computer broke 2 weeks ago and I've now got it repaired, which means I can start modding again. And what I've managed to do so far is playing around with proper made normal maps. Basically 3D models converted into textures, created with Maya. /Andreas

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ruMpel
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