You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Post comment Comments  (0 - 50 of 74)
K3pChyk
K3pChyk Aug 19 2011, 3:42pm buried:

(buried)

First!

-128 votes     reply to comment
Flash112
Flash112 Aug 19 2011, 4:05pm replied:

*khem* it seems your'e being downvoted *khem*

+52 votes     reply to comment
K3pChyk
K3pChyk Aug 19 2011, 4:21pm buried:

(buried)

I knew it. It's worth it to be first. U first = U cool guy 8)

-127 votes     reply to comment
ZitaX
ZitaX Aug 19 2011, 4:26pm replied:

First = No life ...

+52 votes     reply to comment
Flash112
Flash112 Aug 19 2011, 4:28pm replied:

having an avatar like yours = Pure WIN! xD

+49 votes     reply to comment
Callinstead09
Callinstead09 Aug 20 2011, 3:10pm replied:

"Okay Bob! Back the karma dump truck up!" *beep* *beep* *beep*

+23 votes     reply to comment
[Night_Stalker]
[Night_Stalker] Nov 2 2012, 3:37am replied:

Hahaha, classic!

+9 votes     reply to comment
loziroko12
loziroko12 Aug 20 2011, 4:21pm buried:

(buried)

****

-38 votes     reply to comment
SpeedyClaude
SpeedyClaude Oct 18 2011, 3:08pm buried:

(buried)

ur mother

-26 votes     reply to comment
Spe¢ter
Spe¢ter Aug 27 2011, 11:39am replied:

I lol'd so badly when I saw the minus karma :D

+13 votes     reply to comment
Hiduh
Hiduh Nov 5 2012, 4:07pm replied:

Irony?
Moddb.com

+8 votes     reply to comment
Spe¢ter
Spe¢ter Nov 8 2012, 5:03am replied:

Elementary school's hard, eh?

+4 votes     reply to comment
EclipseStardestroyer
EclipseStardestroyer Nov 3 2012, 6:09pm replied:

I have never seen negative votes go past -100 before. XD

+7 votes     reply to comment
Sangelothi
Sangelothi Aug 19 2011, 3:43pm says:

nice work :D

+7 votes     reply to comment
Flash112
Flash112 Aug 19 2011, 3:45pm says:

cool! :D

+6 votes     reply to comment
pivvott
pivvott Aug 19 2011, 3:47pm says:

Nice!

+7 votes     reply to comment
Alex2the3gr8
Alex2the3gr8 Aug 19 2011, 3:51pm says:

Why did you remove the 3d model?

+12 votes     reply to comment
shadowdude1
shadowdude1 Aug 19 2011, 3:55pm buried:

(buried)

probably too much polys for HL engine

-28 votes     reply to comment
Foxtrop
Foxtrop Aug 19 2011, 5:01pm replied:

Not too much polygons, but it would run better as a texture, also models cant have bumpmap

+12 votes     reply to comment
shadowdude1
shadowdude1 Aug 19 2011, 5:05pm buried:

(buried)

model can have normalmap
maybe not in hl...

-31 votes     reply to comment
Foxtrop
Foxtrop Aug 19 2011, 5:30pm replied:

thats what I mean

+13 votes     reply to comment
Skepsis!
Skepsis! Aug 19 2011, 10:04pm replied:

The model was used in the making of the normal map. This is referred to as 'baking', usually.

Upping the polycount of the scene and map as a whole would use many more resources for a slightly negligible effect, especially for something as common as a wall. Baking a higher quality normal map from a hi-polygon model and applying the textures to a single quad uses significantly less, and still looks good. This is still GldSrc as well, remember. Code editing or not, Rumpel is pushing the engine to it's limits.

+10 votes     reply to comment
shadowdude1
shadowdude1 Aug 19 2011, 3:54pm buried:

(buried)

looks little flat

-27 votes     reply to comment
freakybunnies
freakybunnies Aug 19 2011, 3:58pm replied:

agreed.

+18 votes     reply to comment
shadowdude1
shadowdude1 Aug 19 2011, 4:21pm buried:

(buried)

I HATE STUPID ************* WHOS EATING MY CARMA !!!!!!!EAT YOUR **** ******* !!!!!!1 I HATE YOU SO MUCH AND I WANT TO BEAT YOUR STUPID UGLY FASES WITH MY FISTS BITCHES !
yes,I can control my anger.
only suggestion is make a model more hipoly and deep,then capture normal map from it.or put this model instead of brush if you are not hitting limits

-66 votes     reply to comment
jjawinte
jjawinte Aug 20 2011, 5:00am replied:

Rage on with your bad self !!

+12 votes     reply to comment
LordDz
LordDz Aug 20 2011, 6:49am replied:

Yeah, I'm getting tired of those kind of people.
Comments are here so we can give some kind of criticism, not so we can *** kiss the developers.

I think the texture looks a bit boring, might just be me.
But keep up the good work, I look forward to it.

+11 votes     reply to comment
EvilAngel
EvilAngel Aug 20 2011, 12:09pm replied:

ALL CAPS RAAAGE

+4 votes     reply to comment
unknow5763
unknow5763 Aug 21 2011, 10:02am replied:

control you`re anger before it controls you -yoda

+8 votes     reply to comment
Crowshifter
Crowshifter Sep 5 2011, 12:03pm replied:

*karma

+4 votes     reply to comment
snuffles345
snuffles345 Aug 19 2011, 4:09pm says:

The ground to wall transition seems very abrupt. I'm sure it'll look great in the end since you've said you're just playing around with the Normal Maps at this point, but just a heads up.

Keep up the good work!

+18 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Aug 19 2011, 4:28pm replied:

this. +1

good work so far - i think the problem here is the top, it looks so stretched like it's forming a peak there, i think small stone props there in the size of the one on the texture would fix that or just make a "slab" on top of the small stonewall, to hide that.

and i don't get the blind spreading of bad karma on moddb. all shadowdude1 sayed was true - it looks a little flat - not the texture itself but the shape of the wall and the stretched top. i gave you +1 btw., shadowdude1 ;)

+11 votes     reply to comment
ruMpel
ruMpel Aug 19 2011, 4:31pm replied:

Unfortunately, we can't do much more than that because of the limited Half-Life engine. I'm fully aware of the sharp edges of those brushes, but as I said, it's nothing I can do about it. The map has already reached the limits.

Although, I was not demonstrating the geometry in this map, but the normal map.

+11 votes     reply to comment
shadowdude1
shadowdude1 Aug 19 2011, 5:04pm buried:

(buried)

thanks man

-26 votes     reply to comment
.Werewolf.
.Werewolf. Aug 19 2011, 4:48pm replied:

To be honest, I don't think it's that much of an issue. The player's eye will be drawn to the bump mapping rather than the edge and since there's so much else to look at while moving through the area, it isn't such a big deal.

In other words, the only reason we notice so much is because this is a screenshot rather than a video/playing the mod.

+3 votes     reply to comment
fadi.naoum.
fadi.naoum. Aug 19 2011, 4:26pm says:

That looks great. Keep it up! :D
Oh BTW, you've done some awesome job with that phone, it looks so real!

+3 votes     reply to comment
ZitaX
ZitaX Aug 19 2011, 4:28pm says:

Awesome job! Another small detail that will make the game look better and better!

+3 votes     reply to comment
fadi.naoum.
fadi.naoum. Aug 19 2011, 4:30pm replied:

I couldn't agree more!

+2 votes     reply to comment
Night-Fury
Night-Fury Aug 19 2011, 4:56pm says:

Can't wait to play this mod.

+3 votes     reply to comment
kazumo
kazumo Aug 19 2011, 4:57pm says:

Great job.

+3 votes     reply to comment
HEVIS
HEVIS Aug 19 2011, 5:18pm says:

Pro stuff, keep it up!

+4 votes     reply to comment
Magic_Nipples
Magic_Nipples Aug 19 2011, 5:45pm says:

i like it. but it looks flash without the shadow casting.

+2 votes     reply to comment
Vosla
Vosla Aug 19 2011, 6:02pm says:

Convincing stones. I like them!

+1 vote     reply to comment
Blue_Dust
Blue_Dust Aug 19 2011, 6:09pm says:

This is a quite popular technique..The faomous game Amnesia and ofcourse the penumbra series used an engine which did that..I presonally think 3D textures look best!

+2 votes     reply to comment
Night-Fury
Night-Fury Aug 19 2011, 6:21pm replied:

I don't notice the 3d textures.

0 votes     reply to comment
Sporkeh
Sporkeh Aug 19 2011, 6:38pm replied:

Pretty much every modern game uses normal maps. What's your point?

+2 votes     reply to comment
KaiMan32
KaiMan32 Aug 19 2011, 7:17pm says:

What's up with almost everyone's karma being taken away?

+5 votes     reply to comment
biodude
biodude Aug 19 2011, 7:32pm replied:

Its because most the people commenting are acting immature :)

Good to hear you have your computer back, I like normal maps

+8 votes     reply to comment
Night-Fury
Night-Fury Aug 19 2011, 7:53pm replied:

No you feh head it be a troll.

+9 votes     reply to comment
D3ads
D3ads Aug 19 2011, 7:25pm says:

Great stuff, one way to combat the abrupt wall transition would be to have part of that wall texture on the stones and just make the actual stones 3D and leave the wall part flat. To be honest though, I don't really think it's worth it, you've already beaten the engine limitations several times, most will just be happy with that factor alone, like me =)

+3 votes     reply to comment
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Hey guys. I'm back on track with modding now, as my computer broke 2 weeks ago and I've now got it repaired, which means I can start modding again. And what I've managed to do so far is playing around with proper made normal maps. Basically 3D models converted into textures, created with Maya. /Andreas

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Aug 19th, 2011
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ruMpel
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