Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.
Here is our Demo for Cradle from the Game Developers Conference back in March. This shows a rough sequence of the start of the game, the level is called Titan Wood.
This was from March 2013, and the game has had significant graphical improvements since this time! Thanks for stumbling across this, it's nice to see where we started from.