Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

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KingElessar
KingElessar Jul 8 2013, 8:32am says:

Wow. This looks gorgeous!

+3 votes     reply to comment
TheSniperFan
TheSniperFan Jul 8 2013, 9:53am says:

It looks great, but the walking sound is kinda odd. As if you're walking through mud....with your pants down.

+3 votes     reply to comment
DiabolicalWaffle
DiabolicalWaffle Jul 9 2013, 10:07pm says:

Amazing. Tracking.

+2 votes     reply to comment
MojoGameStudios
MojoGameStudios Dec 16 2013, 9:39pm replied:

Thank you, we appreciate that. Be sure to check out our latest video!

~ Moontan

+1 vote     reply to comment
silverfang22
silverfang22 Jul 10 2013, 11:23pm says:

I'm guessing that the player character was running from the black fog? It never seemed to move or look very threatening, but if this is the case I imagine that it would be changed.

Trees lacking audio is an obvious alpha "bug", but there was no visual queue, This may not be the type of game "feel" you're looking for but it would be interesting to have a red glow that the in game character is sensing danger (Perhaps the glow could even seem to flow from the character itself) giving the player a visual queue in addition to the audio queue of a tree under stress, falling down and finally crashing into the ground.

In my opinion that would be a nice gameplay element that also makes sure that your player is looking where you want them to.

+2 votes     reply to comment
MojoGameStudios
MojoGameStudios Jul 31 2013, 5:13am replied:

Definitely be on the look-out for BETA invites. We need dedicated gamers that want to help us make a legendary sandbox. Thank you for such a detailed post. ~ Moontan

+1 vote     reply to comment
silverfang22
silverfang22 Jul 31 2013, 10:36am replied:

Sounds good to me, glad you guys saw my post, I was hoping I didn't post it to remain unnoticed.

+3 votes     reply to comment
OgloO
OgloO Dec 25 2013, 1:27am replied:

Interesting idea, the design team will consider some other visual cues to enhance the presentation of the curse. Maybe saturation/hue changes or overlays? Guess we will have to find out! Thanks for the input :)

+1 vote     reply to comment
PSP-H4CKERxX
PSP-H4CKERxX Jul 29 2013, 11:27pm says:

so cool how didn't I see this

+3 votes     reply to comment
TeaGuyify
TeaGuyify Sep 8 2013, 12:22pm says:

i wish i could be such a genius game-designer o.O

+1 vote     reply to comment
MojoGameStudios
MojoGameStudios Dec 16 2013, 9:39pm replied:

Me too!

~ Moontan

+1 vote     reply to comment
Smasher-Games
Smasher-Games Dec 17 2013, 3:22am says: Online

This game Reminds Me Of Temple Run !

+3 votes     reply to comment
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Description

Here is our Demo for Cradle from the Game Developers Conference back in March. This shows a rough sequence of the start of the game, the level is called Titan Wood.

This was from March 2013, and the game has had significant graphical improvements since this time! Thanks for stumbling across this, it's nice to see where we started from.

Video Details
Type
Demonstration
Date
Jul 7th, 2013
Length
03:13
Filename
Cradle_GDC_DEMO.avi
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